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For What Will Come News

Update 3.2

I was made aware that the camera shake feature has been causing some players motion sickness.

The way it was coded in, was quite inefficient. Potentially causing some performance issues. While I figure out a better way to possibly implement it. I have decided to remove the feature fully (Perhaps forever)

Removed: Camera Shake from character movement.


As always,

Fitzy

For What Will Come - Official Soundtrack

[h2]Hey All, [/h2]

Today I am releasing the Official Soundtrack for, For What Will Come!

I have had a lot of feedback about how they loved the music in the game, and I felt like it needed to be an option for the game.

Maybe you liked the soundtrack and want to listen to it without the need of being in-game or perhaps you just want to further your support to me as a developer. Whatever it might be, you can now do so!

https://store.steampowered.com/app/2293790/For_What_Will_Come__Official_Soundtrack/

New to buying For What Will Come? The new bundle allows purchase of both the Game & Soundtrack for 10% off total cost.

https://store.steampowered.com/bundle/30274/For_What_Will_Come_Soundtrack_Edition/

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As always,

Thank you for all the valuable feedback and suggestions.

You can get a hold of me either in steam discussions or on DISCORD

Don't forget if you have any issues let me know right away.



Update 3.1 Small Bugfixes

Fixed: Issue causing players to be able to get outside of the playable area in the first area.
Fixed: Player not being able to move after reading the letter in the parents' bedroom.

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Regarding, some people saying there save games got deleted, while I am sorry this has happened, but to clarify how this works:

Yes, Saving the game does work as intended. As this game uses level streaming, during different areas, the loading screen is to there to hide the transition. Upon each level transition where the player saved last would override the player's location in the new level causing the game to break. To combat this the save gets deleted every level transition in order to correctly spawn the character.

While this might be annoying to some, if you loaded a new area (seen the loading screen) you would need to save again before getting off.

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As always,

Thank you for all the valuable feedback and suggestions.

You can get a hold of me either in steam discussions or on DISCORD

Don't forget if you have any issues let me know right away.

Update 3: UI & QOL Improvements

Hi all,


While this update is not as big as Update 2, I have done way more work/coding in this one. This updates focus was to improving the UI Experience. Along with other smaller Quality of life changes.


[h2]What's New? [/h2]

Added: A New progression system to the apartment level.

While this adds a little touch to the story, it will also slowly ease the player into the game. Players will now need to collect the items specified on the note in the Apartment level.



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Added: DLSS Support - Deep Learning Super Sampling

This feature should help boost performance by using AI to output higher resolution frames from a lower resolution input. DLSS samples multiple lower resolution images and uses motion data and feedback from prior frames to reconstruct native quality images.

This feature is still Experimental and you may or may not see a performance increase. Feedback is much appreciated.

If you have a RTX 20-series and above you can use this feature.



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Added: Created a new atmospheric sky for the First Town Visit

The sky box now, not only looks more realistic it now spreads light more dynamically. Generally this made the landscape a little bit more bright. Also made the Sky Phenomenon look more like it should be in respects to the story.



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[h2]And many more smaller fixes and improvements[/h2]

Added: More foliage to different areas of the game
Added: More tutorial Popups in a different style than previous ones
Added: Many More smaller things


Changed: Wording/Added more to some notes for story
Changed: Abby's Backpack mesh at the start
Changed: Apartment level scenery
Changed: Complete Overhaul on the Note/Objective UI system
Changed: Added Construction to the front of the house, in the real world.
Changed: Lighting on some levels to make transition make more sense
Changed: Game will now launch with all settings on max, with exception of resolution.


Fixed: Grandma's Clock in apartment level it was missing one hand
Fixed: Note saying highschool when it meant to be University
Fixed: Floating Foliage in some areas
Fixed: Issue causing textures to not load on specific rocks
Fixed: Footsteps would still play when looking at the new note system
Fixed: Letter not showing correct information
Fixed: Issue causing notes to open and not close
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That is all for this update!

As always,

Thank you for all the valuable feedback and suggestions

You can get a hold of me either in steam discussions or on DISCORD

Don't forget if you have any issues let me know right away.


https://store.steampowered.com/app/2058970/For_What_Will_Come/

Steam Winter Sale 2022

As you all may know the winter sale has indeed started, and while I really appreciate all the feedback and support that I have received thus far, I feel like the game is where I would like it to be and what a better way to kick it off and get more feedback with having it's first major sale.

45% off Winter Sale, Hurry up and grab it while the chance remains!



As always,

Don't forget if you have any issues let me know right away.

You can get a hold of me either in steam discussions or on DISCORD


[h2]Welcome Home![/h2]

Best,

Fitzy