SYSTEM REQUIREMENTS – Let's Talk Performance
[p]Hey everyone,[/p][p]I wanted to take a moment to talk about something I’ve been spending a lot more time on lately: optimization. It's not exactly my greatest strength, but I’ve been putting in the effort to make For What Will Come run as smoothly as possible across a range of machines.[/p][p]That said, this is still a high-fidelity game built in Unreal Engine 5 with dynamic lighting and detailed environments. So while it might look like a smaller, story-driven experience, it does demand a bit more under the hood than you might expect.[/p][p][/p][p]
[/p][p]The image above shows the system requirements based on my internal testing setups. The minimum spec PC I’ve tested on is running an i7-8700 (non-K), RTX 2080, and a single stick of 16GB RAM, so not even dual-channel, which could explain some stuttering or slower load times. Even with that setup, the game hits around 60 FPS at medium settings with DLSS Quality enabled. But I feel as if these test computer's aren't really up to the task to begin with so its hard to really tell. [/p][p]I know these specs might seem high for an indie project, but I'm building something immersive and cinematic, and that comes at a cost. For players with more modern hardware, you'll enjoy high settings with Lumen fully active and little to no DLSS needed.[/p][p] A few notes:[/p]
You can get a hold of me either in steam discussions or on DISCORD [/p][p][/p][p]—Fitzy
Developer, Emberwave Studios[/p]
- [p]An SSD is strongly recommended. Load times on HDDs can be rough. That said starting the game for the first couple times can be slow but they improve.[/p]
- [p]DLSS really helps, especially on older GPUs.[/p]
- [p]GPU's with Hardware Ray-tracing Support are required[/p]
- [p]If you're below the minimum, that doesn’t mean it won’t run, just expect to tweak settings and maybe disable Lumen lighting.[/p]
You can get a hold of me either in steam discussions or on DISCORD [/p][p][/p][p]—Fitzy
Developer, Emberwave Studios[/p]