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SYSTEM REQUIREMENTS – Let's Talk Performance

[p]Hey everyone,[/p][p]I wanted to take a moment to talk about something I’ve been spending a lot more time on lately: optimization. It's not exactly my greatest strength, but I’ve been putting in the effort to make For What Will Come run as smoothly as possible across a range of machines.[/p][p]That said, this is still a high-fidelity game built in Unreal Engine 5 with dynamic lighting and detailed environments. So while it might look like a smaller, story-driven experience, it does demand a bit more under the hood than you might expect.[/p][p][/p][p][/p][p]The image above shows the system requirements based on my internal testing setups. The minimum spec PC I’ve tested on is running an i7-8700 (non-K), RTX 2080, and a single stick of 16GB RAM, so not even dual-channel, which could explain some stuttering or slower load times. Even with that setup, the game hits around 60 FPS at medium settings with DLSS Quality enabled. But I feel as if these test computer's aren't really up to the task to begin with so its hard to really tell. [/p][p]I know these specs might seem high for an indie project, but I'm building something immersive and cinematic, and that comes at a cost. For players with more modern hardware, you'll enjoy high settings with Lumen fully active and little to no DLSS needed.[/p][p] A few notes:[/p]
  • [p]An SSD is strongly recommended. Load times on HDDs can be rough. That said starting the game for the first couple times can be slow but they improve.[/p]
  • [p]DLSS really helps, especially on older GPUs.[/p]
  • [p]GPU's with Hardware Ray-tracing Support are required[/p]
  • [p]If you're below the minimum, that doesn’t mean it won’t run, just expect to tweak settings and maybe disable Lumen lighting.[/p]
[p]More performance tweaks are coming as I near release. I appreciate all the feedback and patience as I continue to fine-tune the experience! SUBJECT TO CHANGE of course :)

You can get a hold of me either in steam discussions or on DISCORD [/p][p][/p][p]—Fitzy
Developer, Emberwave Studios[/p]

I Don’t Know If This Will Reach You.

[h3]This wasn’t supposed to be here.
And I don’t know if you’ll even see it.
[/h3][h3]But if you do… please keep going. She’s somewhere inside - the girl who didn’t come back. They say it is broken, but maybe it’s memory that fractures first.[/h3][h3]There’s a house. You’ll know it when you’re close.
Things won’t look wrong… but they’ll feel wrong.
It remembers more than she does. More than we do.
[/h3][h3]I’ve traced this hiccup so many times, I think I’m becoming part of it. But if someone new steps in - maybe that changes something. Maybe she’ll hear you.[/h3][h3]Or maybe you’ll just become another echo.[/h3][h3]Please don’t stop.
Even if she already has.
[/h3][h3][/h3]
[p][/p][p][/p]

"Through New Eyes" 2025 Trailer

[h2]Hey everyone,[/h2]

I just updated the announcement trailer for For What Will Come: Reimagined!
It’s the same trailer I originally put together, just brought up to date with the latest visuals, reworked areas, and final lighting from the current build.

The old version didn’t really reflect how far the game has come, so I felt it was time to give it a proper refresh.

Watch the updated trailer here:
[previewyoutube][/previewyoutube]

New screenshots are also live on the store page, showing off some of the areas that have been completely overhauled visually, including a few spots I hadn’t shown before.

Why I Did It

I didn’t want to wait for launch to start showing what the game actually looks like now. The old trailer was starting to feel a bit out of place next to where the game is today, so this was just a small step toward giving people a clearer picture of what to expect.

https://store.steampowered.com/app/3182220/For_What_Will_Come_Reimagined/

I’d love to hear what you think—feel free to drop any thoughts or questions below!

Thanks again for all the support.

Fitzy
Emberwave Studios

Reflecting on the Past, Building the Future

[h2]Hey everyone,
[/h2]

I wanted to take a moment to talk directly to both longtime players and those just discovering For What Will Come for the first time. Most of this will be a repeat, but I feel that communication is necessary!

Anyways,

If you’ve played the original game or even just looked at the store page you’ve probably noticed it’s in a pretty rough state. And... yeah, that’s fair. It was my first ever publicly released game. I made it with limited experience, limited tools, and honestly, a whole lot of trial and error. Over time, the game files were corrupted and became unrecoverable, which meant I couldn't go back to fix the bugs, improve pacing, or add features the way I wanted to. That’s why I made the decision to set the original game to free it stands now as a frozen piece of what it was, flaws and all.

I know the original version is the first thing people will see when they visit the page. It's what they'll judge the project by and I get that.
If you've played and want to support this journey, now would be a great time to leave an honest review. It helps so much more than you think, especially in getting For What Will Come: Reimagined in front of new eyes when it launches.

But that’s also why Reimagined exists.

For What Will Come: Reimagined isn’t just an update. It’s a completely rebuilt experience from the ground up. New visuals. New voice acting. More impactful storytelling. A stronger emotional core.

I also want to be real for a second: I know a lot of new players might come across the original and make judgments based on what they see. Maybe they won’t even give Reimagined a chance and that’s okay. But I’m learning. I’m getting better. And I genuinely believe this is a huge step forward.

Thank you all for being patient with me. I work a full-time job outside of game development, and while I wish I could work on this every single day, sometimes progress has been slower than I’d like. But every minute I spend on this project is with the goal of making it something truly special.

I’ve also been working on some brand-new game art and a brand-new logo! In my opinion, it better captures the mood and tone of the story I’m telling now. I'm really proud of the direction it's going.

Thanks again for being here, whether you played the original or are just discovering it now. Your support means the world, and I can’t wait to share more soon.

I’ll also be hosting a giveaway closer to the release of the reimagined version, for 5 lucky winners!

Official Discord

https://store.steampowered.com/app/3182220/For_What_Will_Come_Reimagined/?beta=0

- Fitzy
Developer at Emberwave Studios

The Ec..es Are C..verg...g