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  3. Update 0.8.5 is out! Final Patchnote

Update 0.8.5 is out! Final Patchnote

Hello, mercenaries!

We are excited to announce that patch 0.8.5 is moving to the main branch of the game.
A huge thank you to everyone who helped us during the open beta testing.

We will continue improving controller support and get back to you with a new version later.
We also want to issue a warning:
  • Saves from version 0.8 are not supported.
  • Saves from the open beta 0.8.5 will work correctly.

So please do not update if you want to continue playing on older saves.

Now, onto the final patch notes!

[h3]General[/h3]
  • Killing the Baron now sets the minimum Quasimorphosis level on the mission to 100, and it cannot be reduced by any means.
  • 3 new asteroids with 10 new stations.
  • A new extended track for the first phase of the Martian Bramfatura (when Mars is still asleep).


[h3]Migration to Unity 22[/h3]
The engine has been upgraded to Unity 2022.3.50f1, opening up new opportunities for further optimization and game expansion.

[h3]New Data Table Structure[/h3]
! Saves from version 0.8 are not supported. ! ! Please turn off mods until they are updated to the current version of the game ! ! Saves from the open beta 0.8.5 will work correctly. !
  • Nearly 250 new items: from weapons and armor to new medical supplies. A significant amount of new content, including 40 new armor sets was added since the last open beta patch.
  • Enemy unit and squad generation has been revamped to offer much greater variety. Loot generation logic for missions has been improved—for example, in some cases, the type of station where a mission takes place will have an even greater impact.


[h3]Medical System Update[/h3]
  • The medical system has been reworked. The initial chance of treating a stabilized wound is now 5%, but all medical supplies have increased treatment chances.
  • Pills now provide a temporary buff that increases the chance of healing specific types of wounds.
  • Many medkits and repair kits have multiple uses now.


[h3]Repair Items[/h3]
  • Repair equipment types have been unified.
  • Equipment descriptions (especially for armor) now specify their repair type.


[h3]AI and Interaction[/h3]
  • Enemy AI logic has been reworked.
  • Procedural squad generation has been improved, and squads may now have a leader that enemies will not stray too far from.
  • Patrol behavior and switching fire modes have been added. Be prepared for heavy fire from military units.
  • You can now set ally behavior (follow - stand, attack at will - attack prohibited), change their equipment, and even heal them.
  • However, don’t expect Quasimorphs to obey your commands!


[h3]New Enemy Rendering[/h3]
Enemy rendering has been significantly improved: more combinations of items and weapons are now available for different enemy types.

[h3]Quality of Life[/h3]
  • Alerts above enemies’ and allies’ heads when a suspicious sound or enemy is detected.
  • Some medical supplies now reduce pain over several turns.
  • Robots, turrets, and mines can now be placed on a selected tile.
  • Food consumption is allowed on the Cargo Hold screen in Magnum (when an operative is selected).
  • Faction barter is now allowed with an empty trade stash.
  • Characters will now stop moving upon any input command.
  • The stack sizes for almost all types of ammo have been increased.


Once again, thank you so much for your support!
See you very soon!