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DEVLOG 012: Future is near

Hey, folks!

Today, we’d like to share our plans for the near future: changes to how the beta works, upcoming game updates, and preparations for version 1.0, which we plan to release this year.

[h2]Changes to the Beta-testing[/h2]
We've decided to take a more structured approach to delivering new versions and managing the beta branch:
1. Every month, we’ll update the beta branch to experiment, make intensive changes, and gather feedback.
2. Every three months, we’ll prepare a major patch that consolidates our experiments. This approach remains mostly unchanged—we're still aiming for one big patch per quarter—but we want to start collecting feedback earlier.

And we’re starting right now! The next beta update will be on February 14, followed by another on March 14. The next major 0.9 patch is planned for release in the main branch towards the end of March.

[h2]First Beta Update (February 14)[/h2]

1. Controller Support
We’ve reworked the game’s UI for controllers and are looking for your feedback.
Along with controller support, we’ve refined older interfaces, including support for keyboard-only play (old-school mode).

2. First Iteration of Augmentations
Preparations for changes to body part properties for both player characters and enemies.
All enemies now have limbs corresponding to their body type and melee attacks with matching icons.
Cybernetic body parts now have passive properties (robots will become more dangerous).

3. New Industrial Tileset & Environmental Objects
Some older locations now feature an industrial tileset, along with new environmental objects.


4. Improved Enemy Units Balance & Faction Item Distribution
These changes aim to further specialize factions, making fights against AnCom feel more distinct from RealWare battles.

[h2]Second Beta Update (March 14)[/h2]
1. Second Phase of Augmentations – Implants
Different limb types now have implant slots.
Implants grant both passive and active abilities.
Tactical and strategic diversity will now come from a mix of mercenary talent, class, limb replacements, and installed implants.


2. New Locations: Jupiter
Fresh environments to explore.

3. New faction items to fill in missing gaps
Some factions lacked unique gear, and we’re gradually fixing that.

4. Economy & Barter System Improvements
More specialized production chains at stations.
Production cost dependency based on component prices.
Stations may now offer more consumables, weapons, armor, and exclusive faction items.

[h2]End of March – Patch 0.9[/h2]
1. Two new story missions AnCom vs. Civil Resistance Civil Resistance vs. AnCom

2. New Ship Upgrade Module – Augmentation Department
A significantly different system from current weapon & armor upgrades.

3. Combat Log
A text-based event log to track everything happening to the player—first iteration.

System Events, Pact Improvements & a New Hexarch - these will be moved to intermediate patches after 0.9.
Augmentations are a major feature, and we want to develop them thoroughly. We know they’ve been long-awaited, and we’re committed to delivering a deep and satisfying system.

That’s all for now! We’ll see you soon with the next beta patch release. Join our Discord and follow us on X to stay updated and never miss the latest news!

Happy hunting, mercenaries!