United We Stand 0.9.5 is Out
Greetings, mercenaries!
Huge thanks to everyone who participated in the beta test of the United We Stand patch. It’s time for the release of the patch: starting today, it is available to all players!
This update includes all changes from the last three months of the beta branch. Over that time, we’ve been testing content with the community and now we’re ready to share the results.
[h2]Cumulative changes from the past 3 months:[/h2]
Save Compatibility
You can continue your old saves and they will be playable. However, if your save was started in version 0.9 or during the beta before July 18, some new features may not work properly, and story missions may behave incorrectly. If it was started before June 17, the game will lack Hexarch Tianming entirely. Saves from version 0.9 may also have issues unlocking armor sets.
We recommend starting a new game for the best experience.
New Bramfatura Flauros and Hexarch Tianming
Jupiter is no longer a safe zone, and its moons now have their own bramfatura, pact, and phase 2/3 music.
Joining the struggle for control over the Solar System's economy is Hexarch Tianming, a faction known for its strict discipline and willingness to exploit all available resources, including bioreactors.

Story Missions and Two Endings
Four new storyline missions for the Civilian Resistance have been added, leading to two different endings and permanently shifting the balance of power in the Solar System. These missions become available after completing “Manifesto” and “From Spark to Flame.”

Faction Window Overhaul
You can now track story mission requirements!
Faction Strategies have been updated — they now show not only what missions the faction can generate, but also what they need from you to progress their storyline.
Subscribed factions will display this information in the top-left corner while in space.

UI Updates
Tooltip rework: now more concise, but packed with useful info.
Medical items show what damage types they heal. Weapon trait descriptions are accessible by holding Alt.
The top-right corner of an item’s tooltip now shows how many are needed to upgrade Magnum. You can also see what’s required to repair an item.

Augmentation Department
The new Augmentation Department allows you to craft augments and implants (if you have the license). Department upgrades will:
Gain control of a minor corporation and:

Random Events
The first version of our random event system is live, adding surprise encounters during missions, including third-party interventions!
Another reason to maintain good faction relations: they might send you gifts.
More event types coming soon.

Balance Changes
New Items
2 melee weapons, 19 ranged, 7 new ammo types (including 4 rockets), 1 backpack, 7 armor sets, 1 food item, 1 packaged drone, 2 new chips — plus 5 new unique items used in the Civilian Resistance storyline.

New Maps
Room presets have been restructured and expanded. They now depend more on station type than planet, so expect more visual and gameplay variety!
New maps include: Europa’s mines, Martian cities, and more.

Voice Acting
Enemy barks and VO lines updated.
Thanks to: PolitelyWicked, SarahRavenVictoria, VielleART, Archives (press 'q' to quaff), Suspicious Wizard, and Toshlyra for their voices!
Join our Discord to stay updated: a refreshed roadmap and future plans are coming very soon.
Good luck on your raids, mercs!
Huge thanks to everyone who participated in the beta test of the United We Stand patch. It’s time for the release of the patch: starting today, it is available to all players!
This update includes all changes from the last three months of the beta branch. Over that time, we’ve been testing content with the community and now we’re ready to share the results.
[h2]Cumulative changes from the past 3 months:[/h2]
Save Compatibility
You can continue your old saves and they will be playable. However, if your save was started in version 0.9 or during the beta before July 18, some new features may not work properly, and story missions may behave incorrectly. If it was started before June 17, the game will lack Hexarch Tianming entirely. Saves from version 0.9 may also have issues unlocking armor sets.
We recommend starting a new game for the best experience.
New Bramfatura Flauros and Hexarch Tianming
Jupiter is no longer a safe zone, and its moons now have their own bramfatura, pact, and phase 2/3 music.
Joining the struggle for control over the Solar System's economy is Hexarch Tianming, a faction known for its strict discipline and willingness to exploit all available resources, including bioreactors.

Story Missions and Two Endings
Four new storyline missions for the Civilian Resistance have been added, leading to two different endings and permanently shifting the balance of power in the Solar System. These missions become available after completing “Manifesto” and “From Spark to Flame.”


Faction Window Overhaul
You can now track story mission requirements!
Faction Strategies have been updated — they now show not only what missions the faction can generate, but also what they need from you to progress their storyline.
Subscribed factions will display this information in the top-left corner while in space.

UI Updates
Tooltip rework: now more concise, but packed with useful info.
Medical items show what damage types they heal. Weapon trait descriptions are accessible by holding Alt.
The top-right corner of an item’s tooltip now shows how many are needed to upgrade Magnum. You can also see what’s required to repair an item.

Augmentation Department
The new Augmentation Department allows you to craft augments and implants (if you have the license). Department upgrades will:
- Increase chances of obtaining augments/implants from enemy corpses
- Remove max health penalties from augments
- Allow installation of Quasimorph body parts
Gain control of a minor corporation and:
- Access their station inventories without limit
- Boost their station performance
- Increase Power and Tech gains from missions
- Requisition a friendly squad for faction missions
- Even switch your faction’s alliance — e.g., make it part of the Emerald Cult so Tezctlan stops attacking your stations!

Random Events
The first version of our random event system is live, adding surprise encounters during missions, including third-party interventions!
Another reason to maintain good faction relations: they might send you gifts.
More event types coming soon.

Balance Changes
- Major rebalance for gear and faction progression
- New hybrid damage type: entropy (resisted by the lower of fire or cold armor)
- Damage types and armor tiers reworked across all factions, scaling with Tech level — especially for Quasimorphs
- Faction reward lists overhauled
- Projectile handling reworked to support rocket launchers and explosive ammo
- Weapon traits no longer tied to weapon class — many new ones added (e.g., Heavy Weapon, Optical Scope, Wind-up)
- Rebalanced melee: different attack modes may deal different damage types (e.g., Mengeles’ knife can now deal piercing in addition to poison)
- Armor resistances now scale with tech level and type (greater difference between light/heavy); repair materials reworked
- Armor chips now unlock entire armor sets
- Fog of war fully hides all activity — no more spotting fire or blood from afar
- You can now swap positions with allies by moving into their tile
- You can shoot through adjacent allies — and so can enemies!
- Loot drop balance improved — no more overflow of certain items
New Items
2 melee weapons, 19 ranged, 7 new ammo types (including 4 rockets), 1 backpack, 7 armor sets, 1 food item, 1 packaged drone, 2 new chips — plus 5 new unique items used in the Civilian Resistance storyline.

New Maps
Room presets have been restructured and expanded. They now depend more on station type than planet, so expect more visual and gameplay variety!
New maps include: Europa’s mines, Martian cities, and more.

Voice Acting
Enemy barks and VO lines updated.
Thanks to: PolitelyWicked, SarahRavenVictoria, VielleART, Archives (press 'q' to quaff), Suspicious Wizard, and Toshlyra for their voices!
Join our Discord to stay updated: a refreshed roadmap and future plans are coming very soon.
Good luck on your raids, mercs!