0.9.8 "No Suffering - No Gavvakh" is out now!
Hi friends!
We’re drawing a line under update 0.9.8 that you helped us shape during beta, and we’re rolling out the final fixes! The patch is also leaving beta and moving to the game’s default branch, and below you’ll find the full patch notes, info about the new features, how to start the new story missions, what changed in the economy and AI, plus a heap of QoL tweaks.

[h2]The most important highlights of the patch:[/h2]
Now for the details:
[h2]New storyline: Tezctlan[/h2]
6 missions in a separate branch that adapts to your situation: some missions may be automatically skipped if you already have the required items or assets.
[h2]REDACTED Engine and endless bramfaturas[/h2]
[h2]New sector: Saturn and 4 moons[/h2]
[h2]Overhaul of mission completion conditions[/h2]
Die, but get it done!
[h2]Major overhaul of the Solar System economy[/h2]
[h2]AI update[/h2]
[h2]New difficulty settings[/h2]
Fine-tune the sandbox to your style:
[h2]New content[/h2]
[h2]UI with hit chances, NPC HP and AP, and floating texts[/h2]
You can now see right in the game:

[h2]Inventory workflow improvements[/h2]
Includes new hotkeys and new capabilities:
[h2]Big QoL list[/h2]
Thank you for your attention! A quick reminder that
Thanks for the tests, feedback, and love for tactical chaos.
Be sure to leave your feedback under this patch or in Discord if something behaves oddly.
We read everything!
Happy hunting, mercenaries!
We’re drawing a line under update 0.9.8 that you helped us shape during beta, and we’re rolling out the final fixes! The patch is also leaving beta and moving to the game’s default branch, and below you’ll find the full patch notes, info about the new features, how to start the new story missions, what changed in the economy and AI, plus a heap of QoL tweaks.

[h2]The most important highlights of the patch:[/h2]
- 6 new story missions
- Endless missions
- Ability to travel across the Solar System without advancing time
- New planet: Saturn and 4 moons
- 5 new classes; all old ones reworked
- UI with hit chances, NPC HP and AP; floating texts
- Reworked completion conditions for some missions — if objectives are met but you died, you still get the reward
- Economy update
- AI update: more behavior models (they can surrender!) and the ability to use summons
- Filters and renaming for Cargo Hold tabs.
- Inventory sorting
- 66 implants, including 20 active and 17 quasimorphic; 1 new grenade; ore cargo
- 26 new random events
- And many more QoL and balance improvements!
Now for the details:
[h2]New storyline: Tezctlan[/h2]
6 missions in a separate branch that adapts to your situation: some missions may be automatically skipped if you already have the required items or assets.
- How to start? The storyline begins after selling the Secret Data to any faction.
- If you already sold it in your current save, you may need to start a new game to begin the storyline.
- If the Data was sold to Tezctlan but the “Poison Trial” mission hasn’t been completed yet, finish it and the story will proceed without obstacles.
[h2]REDACTED Engine and endless bramfaturas[/h2]
- The REDACTED Engine lets you head into the REDACTED, where endless missions await you.
- Dive into bramfaturas as deep as your nerves and guns allow: there’s no limit. The deeper you go, the tougher and denser the enemies.
- While you’re in the REDACTED, time in the Solar System is frozen: ship systems operate unstably.
- But you gain one crucial advantage: you can now travel across the Solar System without losing time.
[h2]New sector: Saturn and 4 moons[/h2]
- We’re returning to where Quasimorph’s story began: Saturn and its moons — Titan, Enceladus, Phoebe, Hyperion.
- The crystalline peaks of Olirna are slumbering for now, and the bramfatura is closed off from external influence — what does it hide?
- You’ll find out soon. Stay tuned for further news!
[h2]Overhaul of mission completion conditions[/h2]
Die, but get it done!
- If the objective is completed but the clone dies on the way back, the mission still counts. The clone will be missed, but the reward will ease the pain.
- VIP's death during an escort no longer leads to your operative’s elimination. You can evacuate the clone and keep your gear — or try to revive the VIP and finish the mission.
[h2]Major overhaul of the Solar System economy[/h2]
- Required and produced items have been revised on all stations.
- Chain logic: resource extraction → processing into parts → assembling devices → generating Power and Technology points.
- When there are shortages, the chain “bogs down” — completing missions now influences faction strength more strongly.
- Most non-barter items have been removed from the economy.
- Corporate item stock in station inventories has been increased by roughly 5×.
- Disassembly recipes for many barter items have been revised — expect pleasant surprises.
- Quasimorphs grow aggressively, devouring the population; if the conquest stops, they wither.
- Civilian resistance has its own, more universal economy with simplified production chains.
- Important: to ensure the new economy works correctly, you need to start a new game.
[h2]AI update[/h2]
- NPCs spend a limited amount of AP on attacks — from 40% to 70% depending on quality/training, at least one attack per turn.
- New behavior states: retreat to defensive positions, panic, attempt to surrender to the player.
- NPCs learned to use items: be ready to see robots, turrets, and spiders appear right before your eyes.
- An unarmed NPC can pick up a weapon from the ground.
[h2]New difficulty settings[/h2]
Fine-tune the sandbox to your style:
- Backpack sizes and item stack sizes.
- Condition of items on killed NPCs.
- NPC evasion bonus/penalty.
- Modifier for the number of floors in missions.
- Option to forbid complete annihilation of a faction.
- Flexible failure conditions for the employer when a clone dies or is evacuated if the objective is not completed.
[h2]New content[/h2]
- 5 new classes; all old ones reworked.
- 66 implants, including 20 active and 17 quasimorphic.
- 1 new high-explosive grenade.
- 3 kinds of dog meat.
- 1 new barter item — ore cargo.
- 26 new random events.
- The weight carried by your clone now affects the chance of knockback.
[h2]UI with hit chances, NPC HP and AP, and floating texts[/h2]
You can now see right in the game:
- indications of what weapon type the enemy is holding (melee or ranged)
- how much AP they have
- their health bar
- When dealing damage, a floating text with an icon of the damage type will appear.
- Hit chance on the enemy or the cover you’re aiming at, including their evasion.

[h2]Inventory workflow improvements[/h2]
Includes new hotkeys and new capabilities:
- You can configure filters for Cargo Hold tabs so that items automatically go to the chosen tab.
- Hotkeys for quickly switching between tabs and quickly moving a selected item to the desired tab.
- Hotkeys to open the Cargo Hold and the Operatives Screen.
- Option for quick item transfer on mouse hover while holding Ctrl.
- Repair gear by dragging a repair item onto it.
- Switch active weapons while the inventory is open.
[h2]Big QoL list[/h2]
- UI with hit chances, NPC HP and AP; floating texts.
- Filters and renaming for Cargo Hold tabs; more hotkeys; repair an item by dragging a repair item onto it; switch active weapon while the inventory is open.
- Failed wound treatment grants a cumulative +5% bonus to the next attempt.
- Display of augments and implants when inspecting NPCs.
- Highlighting of containers and corpses factoring in whether they contain items and whether the player has inspected them.
- If you lack resources for a locked Magnum upgrade, the plus sign won’t be shown on its icon.
- In the system objects list, moons now have indents for clearer hierarchy.
- Production selects the maximum stack size by default.
- If a recipe in a chip is already unlocked, its icon will display this.
- Option to disable decals (bullet marks, casings, destroyed objects).
- Items that grant perk XP will highlight the perks your current clone has.
- On the Stock Market’s second tab, manufacturing stations are shown even when a mission is available there.
- All thrown grenades blink on the floor.
- The craft selection window remembers its last position.
- The Clone screen shows bonuses and penalties to receiving and inflicting wounds.
Thank you for your attention! A quick reminder that
- Starting the Tezctlan branch depends on the status of selling the Secret Data.
- You need a new game for the updated economy.
Thanks for the tests, feedback, and love for tactical chaos.
Be sure to leave your feedback under this patch or in Discord if something behaves oddly.
We read everything!
Happy hunting, mercenaries!