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DEVLOG 004: ROADMAP & FAQ

Hello, mercenaries!


There are only a few hours left until the release! It's time to answer some frequently asked questions and share our plans for the next year.

First of all, Early Access is just the beginning of a long journey. We are planning to stay in Early Access for approximately 1-2 years. In the previous devlog, we already discussed what you can expect in the current version of the game, but let's recap:

  • Corporate War System and Mission Generation System
  • Project SKULL System and 10 Demon Pacts
  • Crafting System and over 200 Recipe Chips
  • Advanced Animation System
  • Advanced Medical System
  • 4 Planets and 3 Satellites with
  • Unique Enemies and Modifiers
  • 49 Stations as a objects of corporate war
  • 6 Classes with Skill Progression
  • 12 Unique Operatives
  • ~100 Types of Weapons
  • ~65 Types of Armor
  • Initial Barter System Iteration
ROADMAP


In the near future, we will focus on fixes and patches to make your gaming experience more stable and convenient. But the first changes are just around the corner...



So, as you can see, the first major patch is planned for the end of the year!

In it, we will bring you some new weapons, and there will also be puddles (acidic!) in the game.

But most importantly - Narrative Missions! We really wanted to add them to the early access release, but we decided to postpone them so that we have more time to polish the core mechanics of the game. Players who have tried the prologue or demo already have a rough idea of what we're talking about.

We'll share more details about other segments of the roadmap in future devlogs. But for now, let's answer some questions that might be on your mind!

FREQUENTLY ASKED QUESTIONS


Supporter Pack
At release, you'll have access to the Supporter Pack, priced at $10 (or your regional equivalent). We don't want to provide items that give you an advantage; it's not our style! So, Supporter Pack owners will receive:
  • A unique Magnum skin for your PMC base
  • 3 pre-release versions of the game: 2 demo versions and the End of Dream Prologue - Legacy content that might interest those waiting for story missions
  • The official soundtrack (and we'll add new tracks as the game updates)
  • Artwork (we'll add new ones as well)
  • A T-shirt design file that you can print to feel like a true fan!


Progress will be wiped from time to time
Look for big patches! We will warn you in advance when this happens.

Localization. We're ready to confirm 11 languages at release!
Russian, English, Polish, Japanese, Korean, Brazilian Portuguese, German, Simplified Chinese, French, Turkish, Spanish.
It's a significant amount considering how much text is in the game, so please don't judge us too harshly if you encounter errors or inaccuracies in localization. We'll work on improving the quality of localization with patches.

Co-op or multiplayer is not planned
We won't lie; it would be cool to have coop, but right now, we are focused on enhancing and expanding the single-player experience of Quasimorph. So, we're making no promises! Сonsider Quasimorph as an exclusively single-player game.

Achievements
They will definitely be added, but first, we'd like to introduce more systems, mechanics, and properly balance the core gameplay loop. We'll get back to this later!

Controller Support and Steam Deck
Planned for the second half of next year. We'll provide more details when there's something to show.

If you still have questions, feel free to ask here.

Join our community on Discord to be the first to receive updates about the game and get notified when the release drops! Also, dont forget to follow us on Twitter!

https://store.steampowered.com/app/2059170/Quasimorph/

Thank you for your support and patience. Soon, you'll all get to try our game for yourselves!