Hotfix #003
Hello, mercenaries!

This is the final hotfix in a series of emergency patches. The primary goal of these three patches was to stabilize the gameplay and smooth out difficulty spikes. In the near future, we want to focus on onboarding and reworking the tutorial, as well as further improving the balance.
The new adjustments will take more time because we want to digest the feedback and approach the changes more thoughtfully. Within a month, we will return with new patches and plan to continue working on the goals we outlined in the roadmap.
Additionally, we plan to add an important feature to the roadmap that will allow you to customize your gaming experience. However, we will return with more details when we understand how exactly we want to implement it.
Patch Notes:
- Reduced the chances of enemy with one-shot potential spawns.
- Reduced mob visibility range - no more shots from the darkness.
- Fixed the level design of defense missions; there are no longer map sections from which you couldn't escape. Mob spawns on these maps have also been fixed.
- Balance fixes for barter.
- Fixed a bug: throwing weapons/melee attacks could lead to game freezes.
- Fixed a bug: the game wouldn't load a save if the player had the character Priya Marlon with a medkit/repair kit/food in their inventory.
- Fixed: display of the Carnage Pattern armor for female characters.
- Fixed a bug: you couldn't return from a mission if both the victory and death screens were displayed simultaneously. Now, the screen that appears first will take priority.
- Fixed the loss of an item's max durability when repairing it using the bonus from the Francis Reid-Daly perk.
- During defense, factions will now create espionage missions in addition to defense missions.
Don't forget about our Discord - there you can chat with the developers and find a special section where you can leave your feedback and suggestions.
Thank you for staying with us!
Good luck in your raids, mercenaries!