Hotfix #008
[h2]Hello, mercenaries![/h2]

[h2]It's time for a small patch with some changes and fixes![/h2]
[h2]Very soon, we'll come back to you with news about what awaits you in the new year!
In the meantime, happy raiding, mercenaries![/h2]

[h2]It's time for a small patch with some changes and fixes![/h2]
GENERAL
- Fuel removed from the list of unlockable recipes in chips.
- Weapons that reload on a per-round basis (shotguns and grenade launchers) will now fully reload in the arsenal.
- Weapons produced on the magnum will now be produced unloaded.
- Increased the size of the water puddle from 3 to 5 when spilled on the floor. It will now cover acid.
FIXES
- Fixed numerous bugs in the tutorial mission that were preventing mission completion.
- Fixed the counting of the destruction of friendly mobs in capture station missions.
- Fixed the behavior of enemies in defense missions where they would stop pursuing the player, making them difficult to find later.
- Fixed a bug where victory conditions were reset. This occurred after the game crashed and the player continued the mission through the main menu.
- Fixed the display of enemy body parts in the war fog when using the auto-map item or loading the game.
- Fixed a bug where a meat stack became a single size after contact with fire.
- Fixed a bug where the reload of the grenade launcher through the context menu during a raid did not work.
- Fixed a reloading bug where part of the ammunition changed its type to default ammunition for reloadable weapons.
- Fixed a reloading bug where it was possible to reload the grenade launcher beyond the limit.
- Fixed an error in the type of wound for chemical burns.
- Localization fixes. Thanks for the help to users 64381, Anu, cueV, Punktak, Wernher_von_Data, Kyubey, Ishtar, and many others.
[h2]Very soon, we'll come back to you with news about what awaits you in the new year!
In the meantime, happy raiding, mercenaries![/h2]