Patch 0.7.1
Patch Notes Version 0.7.1
[h2]GENERAL[/h2]
- Added basic mod support via the Steam Workshop. A modding guide has been added to the Steam Community Hub.
- Changed the collider size of the autonomous capsule to one tile.
[h2]UI / UX[/h2]
- The department icon in Magnum will now appear yellow if there are available upgrades in that department.
[h2]FIXES[/h2]
- Fixed: It was not possible to complete the station capture mission in some cases when re-entering the floor showed “the data is being refined” Now, the completion condition check will occur upon loading the floor.
- Fixed: When spawning Barons and Quasimorphs during an eclipse, the properties of the current quasimorphosis phase were not considered in their characteristics.
- Fixed: Various bugs related to object passability after destruction if multiple objects were in one tile.
- Fixed: After loading the game, tiles under destroyed objects on the map would become impassable again.
- Fixed: Due to knockback, the shooting target received damage from only one pellet, ignoring the rest.
- Fixed: Insanity perk adjustments: after changing Quasimorphosis stages, the character no longer feels pain, and current HP scales relative to the maximum.
- Fixed: All perk triggers now correctly work with the specified class or subclass of weapon (previously, the trigger activated without granting experience).
- Fixed: The sounds of grenades thrown by mobs were audible throughout the entire level.
- Fixed: Ctrl + click combination did not work on the quick trade screen with the station.
- Fixed: Xiomara’s storyline message in the mission control interface was shown out of context.
- Fixed: The door could no longer close if you stood in its tile and opened the inventory.
- Fixed: Quest items could be sent via autonomous capsule/shuttle.
- Fixed: The minimap did not become available after destroying jammers if the player destroyed them after revisiting the level.
- Fixed: Various bugs with reloadable weapons; now, no actions are available for reloadable weapons.
- Fixed: Pump-action shotguns reloaded to full capacity by dragging ammo in the inventory.
- Fixed: Quasimorphs did not take any actions at Quasimorphosis phases 900+.
- Fixed: The callsign of a upgraded PMCs was not displayed in the interface.
- Fixed: A modified operator lost their pact after cloning in some cases.
- Fixed: Errors in the project cost formula on Magnum, making sequential upgrades more expensive than a one-time upgrade.
- Fixed: Overflow of the required items for the project on Magnum at modification steps 300+.
- Fixed: Softlock when throwing certain types of melee weapons.
- Fixed: The autonomous capsule could spawn in passageways, on corpses, or items.
- Fixed: Food from the quick access slot did not apply after loading the game (but before the first inventory opening).
- Fixed: Changing weapons in stealth mode highlighted mobs, allowing a switch back to another mode, granting free highlights.
- Fixed: It was possible to switch to stealth mode from running mode even when stealth mode was prohibited (due to temporary effects).
- Fixed: Item comparison did not work on the operator’s equipment screen.
- Fixed: Humans and Quasimorphs did not attack each other on the 4th floor of the Community and Anarchy mission.
- Fixed: The bonus accuracy of modified weapons was not considered in the fire mode tooltip.
- Fixed: ANDR-X grenade destroyed quest items if they were in corpses.
- Various room preset fixes.