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Patchnotes 0.7.2

Hello, Mercenaries!

In this patch, you'll find numerous bug fixes and small balance adjustments.
And very soon, we'll tell you what we're preparing for the fall patch!

GENERAL
  • The code for Magnum's space travel has been rewritten.
  • Updated the portraits of faction leaders and Jane.
  • Francis Reid-Daley's talent now also affects restored durability and reduces maximum durability loss during repairs.


FIXES
  • Multiple fixes in the tutorial and story missions.
  • Fixed: Game freezing when using a defibrillator on a corpse that had an item of the same type in its backpack as the one equipped on it.
  • Fixed: Game freezing when the player died and there were no enemies in sight.
  • Fixed: Mobs would not attack the player if the path was blocked by hazardous terrain (fire or acid).
  • Fixed: The recycling module would delete items obtained from recycling in some cases.
  • Fixed: FPS drops when repeatedly showing item tooltips with the extended comparison option enabled.
  • Fixed: The statistics window after a raid displayed incorrect information regarding the change in power level and tech level of factions.
  • Fixed: Pathfinding ignored autonomous capsules when plotting a route.
  • Fixed: The "G" hotkey did not work on the quick trade screen.
  • Fixed: If you placed a valuable item in the cargo shuttle before the mission and then moved it to your inventory, you could request an evacuation.
  • Fixed: Evacuation could not be requested if a valuable item (found during the raid) was in the cargo shuttle or an autonomous capsule.
  • Fixed: Items were shown on the minimap where they were no longer present.
  • Fixed: The disassembly timer in the recycling module did not update and did not show the actual time remaining for disassembly.
  • Fixed: Duplicate perks were displayed in the perk list on the class modification screen.
  • Fixed: The highlighting of Quasimorphs from item properties did not work if the player switched to stealth mode.
  • Fixed: Recycling items could be activated with an empty storage.
  • Fixed: Player commands were still accessible with the elevator screen open.
  • Fixed: The context menu of interactive game objects (door, map scanner, autodoc) could be displayed off-screen.
  • Fixed: When exiting the elevator in stealth mode, there was no immediate switch to another movement mode.
  • Fixed: The Quasimorphosis level counter did not update after an ecсolapse in some cases.
  • Fixed: The Feathered Masks faction could be completely destroyed.
  • Fixed: The explosion from a destroyed Quasimorph reliquary dealt frost damage. Developer’s note: It will now deal poison damage like the rest of the Quasimorphic weapons.
  • Fixed: A glitch in the form of a black bar appeared when displaying the tooltip with extended comparison.
  • Fixed: Placing mines and turrets did not consume an action point after closing the inventory.
  • Fixed: Sorting of the list of available projects on the Magnum stopped working.
  • Fixed: Brief playback of Bramfatura music when switching between game modes.
  • Fixed: Volume settings were reset when switching focus from the game to another application while in the game’s sound settings with the "mute on focus loss" option disabled.


Good luck on your raids, mercenaries!
All the best, Magnum Scriptum Team.