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DEVLOG 010: Unchained Belt Update

Hello, mercenaries!

It's time to tell you what to expect in the next big patch!
Patch 0.8 will be special in terms of content: New locations, new contracts, and new areas to explore. But also... New enemies: both regular and quasimorphic. New factions fighting for dominance in the Solar System and three new Bramfaturas!

Also, difficulty settings, barter improvements, and the ability to choose sides in any conflict.

[h2]New Factions[/h2]
The market is expanding, which means new competitors. Or partners – depending on how you look at it.



Dilthey Corporation
A new Hexarch, a corporation of dreamers and visionaries. In the asteroid belt, you will find many traces of their activities: captured asteroids, artificial planets.

Unchained Belt
An illegal anarchist commune of traders, terrorists, and space pirates. The Unchained Belt is an unusual faction. When the faction's strategy changes, the leader within it changes – the pirate commander. Each reflects the approach to existence and struggle that the commune has chosen at that moment in time.

Shedu's Thousand
A new Quasimorph faction.
Now, after the events on Mars, a new force will appear in the game.

[h2]Beyond the Solar System[/h2]
In this patch, you'll get to look beyond what we consider home. Namely, you'll venture into the asteroid belt, with its myriad of attractions, designed to leave you in awe.

Corporations do not control the belt's planets as securely as they do the Inner System's planets. This is a zone of true anarchy, where you will encounter pirates and a much more rampant Civil Resistance. But it's definitely worth taking a look, even though this province of the Main Belt is considered a remote and forgotten corner of the Solar System.



Ceres
The largest asteroid in the Main Belt. Settlements on Ceres appeared even before the Great Anarchist Revolution. The asteroid is rich in valuable ores and serves as a base for sending mining expeditions throughout the Main Belt.

Werner
A unique structure built during the Great Anarchist Revolution by the Dilthey Corporation. Werner was Dilthey's base, capable of moving throughout the System and participating in the corporation's construction in the asteroid belt. Currently, Werner's engines have long since shut down, and its assets are being sold off piecemeal to other corporations.

Vesta
Vesta is rich enough in minerals for corporations to establish permanent mining operations here. The asteroid is now crisscrossed with kilometers of internal mining tunnels, many of which are long-abandoned branches of old mines. If you're lucky enough to stumble upon a feral tribe of cannibals who have long forgotten they live in space, don't be surprised.



You will also encounter three large asteroids in the Main Belt, including the mysterious Geist asteroid, captured by Dilthey engineers and sent spinning through the Main Belt.
Hmm, it seems something else has entered the belt. But you'll have to find out for yourself.

On six objects in the Main Belt, you will find three Bramfaturas. The gravity on asteroids and artificial planets is not as strong as on planets, so the chaotic noise of the universe distorts their infophysical Quasimorphic laws. The inhabitants of Scrivnus, Ron, and Cattaram can serve as a deterrent even to other Quasimorphs.

[h2]Story Missions[/h2]
The main focus of this patch is new story missions. We are almost doubling the number of such missions and their chains, which will reveal a little more of the dark web of intrigue that envelops the Solar System.


You will have the chance to find out what's happening behind the scenes of the corporate world and try to establish contact with Tezctlan or the Civil Resistance. Attempting to cooperate with the new faction – pirates – may also lead you to unexpected work.

[h2]Barter System Development and Faction Relations[/h2] Long-term relationships are the guarantee of trust between partners. And with trust comes new opportunities! Now, when you reach a certain level of relationship with factions, you will have the opportunity to directly exchange your barter points for items that are in stock. High reputation has always unlocked new items, but now it will also make bartering more convenient and profitable.


[h2]Difficulty Settings[/h2] In this patch, we will add the first iteration of the difficulty settings mechanic. We decided to start by adding modifiers that will allow you to customize certain game mechanics before starting a new game.

  • Three preset difficulty modes, with the medium setting corresponding to the current state of the game.
  • Regardless of the difficulty choice, you can customize it through separate game rules and modifiers.
  • Through the settings, you can change various parameters and game rules. For example, evacuation rules, and operator cloning rules.


[h2]New Weapons, Rebalances, and Quality of Life Improvements[/h2]

New Ways to Interact with Factions During Missions
Taking the right side in a conflict is half the battle. Previously, you were limited to the side that gave you the contract. It's time to turn the chessboard upside down! Now, on the mission confirmation screen, you will be able to... choose the faction you want to help in the conflict. More freedom in how and with whom to improve relations and help achieve market dominance!

New Weapons

Electric, sonic, plasma, energy, and electromagnetic. And also 2 types of ammunition for old large-caliber weapons, along with their rebalancing.

Resistances Rebalance
We continue to work on balance – in this patch, we will rework the resistance system to make it more logical and fair. Now, resistances reduce damage by a percentage (you can find the exact value in the tooltip that appears when you hover over the general armor stats in the inventory). The value of each resistance point has increased, so even if you have light or medium armor, it will help you survive a bit more damage at any level of the game.

[h2]Beta Test and Dates[/h2]
Is that all the surprises? No. But you will learn about the rest very soon! We plan to hold an open beta test of the patch closer to the end of September.
Join our Discord to be the first to know about the opportunity to participate.

And very soon, we'll be back with information on the patch release date.

Good luck on your raids, mercenaries!

Patchnotes 0.7.2

Hello, Mercenaries!

In this patch, you'll find numerous bug fixes and small balance adjustments.
And very soon, we'll tell you what we're preparing for the fall patch!

GENERAL
  • The code for Magnum's space travel has been rewritten.
  • Updated the portraits of faction leaders and Jane.
  • Francis Reid-Daley's talent now also affects restored durability and reduces maximum durability loss during repairs.


FIXES
  • Multiple fixes in the tutorial and story missions.
  • Fixed: Game freezing when using a defibrillator on a corpse that had an item of the same type in its backpack as the one equipped on it.
  • Fixed: Game freezing when the player died and there were no enemies in sight.
  • Fixed: Mobs would not attack the player if the path was blocked by hazardous terrain (fire or acid).
  • Fixed: The recycling module would delete items obtained from recycling in some cases.
  • Fixed: FPS drops when repeatedly showing item tooltips with the extended comparison option enabled.
  • Fixed: The statistics window after a raid displayed incorrect information regarding the change in power level and tech level of factions.
  • Fixed: Pathfinding ignored autonomous capsules when plotting a route.
  • Fixed: The "G" hotkey did not work on the quick trade screen.
  • Fixed: If you placed a valuable item in the cargo shuttle before the mission and then moved it to your inventory, you could request an evacuation.
  • Fixed: Evacuation could not be requested if a valuable item (found during the raid) was in the cargo shuttle or an autonomous capsule.
  • Fixed: Items were shown on the minimap where they were no longer present.
  • Fixed: The disassembly timer in the recycling module did not update and did not show the actual time remaining for disassembly.
  • Fixed: Duplicate perks were displayed in the perk list on the class modification screen.
  • Fixed: The highlighting of Quasimorphs from item properties did not work if the player switched to stealth mode.
  • Fixed: Recycling items could be activated with an empty storage.
  • Fixed: Player commands were still accessible with the elevator screen open.
  • Fixed: The context menu of interactive game objects (door, map scanner, autodoc) could be displayed off-screen.
  • Fixed: When exiting the elevator in stealth mode, there was no immediate switch to another movement mode.
  • Fixed: The Quasimorphosis level counter did not update after an ecсolapse in some cases.
  • Fixed: The Feathered Masks faction could be completely destroyed.
  • Fixed: The explosion from a destroyed Quasimorph reliquary dealt frost damage. Developer’s note: It will now deal poison damage like the rest of the Quasimorphic weapons.
  • Fixed: A glitch in the form of a black bar appeared when displaying the tooltip with extended comparison.
  • Fixed: Placing mines and turrets did not consume an action point after closing the inventory.
  • Fixed: Sorting of the list of available projects on the Magnum stopped working.
  • Fixed: Brief playback of Bramfatura music when switching between game modes.
  • Fixed: Volume settings were reset when switching focus from the game to another application while in the game’s sound settings with the "mute on focus loss" option disabled.


Good luck on your raids, mercenaries!
All the best, Magnum Scriptum Team.

Quasimorph is joining PixElated Fest on July 29th!

We love pixel art games, and we know you do too.

So, let’s celebrate together 🎉 We’re super excited to share that Quasimorph joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam.
From retro-style classics to contemporary indie gems all in one place!



There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centred around your favorite games.

Check out the official line-up and more information about the event here:
http://pixelatedfest.com/

You Have 24h to Grab Free Game During HypeTrain Summer Sale

Hi everyone!

Missing the Summer Sale already? So are we, that's why HypeTrain is throwing its own: from July 15 to July 29, most of the publisher's games will be available at a nice discount. Don't miss your chance to restock your Steam library with some indie gems!

Visit HypeTrain Summer Sale 2024

But that's not all, we've also got some freebies prepared for you! A stealth action game Intravenous 2 is hitting Steam on August 15 - to mark the occasion, the first installment in the series, Intravenous, will be available to grab for free within 24 hours starting now!

https://store.steampowered.com/app/1486630/Intravenous/

https://store.steampowered.com/app/2608270/Intravenous_2/

Lastly, if you happen to enjoy base-building and automation games, be sure to play the free prologue by our friends at Loonworks Games:

https://store.steampowered.com/app/2730640/Prospector_The_First_Contract/

Cheers!

Steam Workshop Beta Support

Hello, Mercenaries!

Last week, shortly after the patch release, we finally added mod support! Now you can search for new mods and alter the game to your liking.

However, we want to caution you—this is beta support!
Using mods may result in softlocks, bugs, localization issues, and more. We will continue refining this toolset to make mod development more user-friendly, but we cannot control the quality of content on the Steam Workshop. Please be careful and remember about potential consequences: at least make backup saves.

All the best, Magnum Scriptum Team.