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Quasimorph News

You Have 24h to Grab Free Game During HypeTrain Summer Sale

Hi everyone!

Missing the Summer Sale already? So are we, that's why HypeTrain is throwing its own: from July 15 to July 29, most of the publisher's games will be available at a nice discount. Don't miss your chance to restock your Steam library with some indie gems!

Visit HypeTrain Summer Sale 2024

But that's not all, we've also got some freebies prepared for you! A stealth action game Intravenous 2 is hitting Steam on August 15 - to mark the occasion, the first installment in the series, Intravenous, will be available to grab for free within 24 hours starting now!

https://store.steampowered.com/app/1486630/Intravenous/

https://store.steampowered.com/app/2608270/Intravenous_2/

Lastly, if you happen to enjoy base-building and automation games, be sure to play the free prologue by our friends at Loonworks Games:

https://store.steampowered.com/app/2730640/Prospector_The_First_Contract/

Cheers!

Steam Workshop Beta Support

Hello, Mercenaries!

Last week, shortly after the patch release, we finally added mod support! Now you can search for new mods and alter the game to your liking.

However, we want to caution you—this is beta support!
Using mods may result in softlocks, bugs, localization issues, and more. We will continue refining this toolset to make mod development more user-friendly, but we cannot control the quality of content on the Steam Workshop. Please be careful and remember about potential consequences: at least make backup saves.

All the best, Magnum Scriptum Team.


0.7 Hotfix 3

  • Fixed: Enemies did not attack the player on defense missions
  • Fixed: Movement mode did not transfer to another floor
  • Fixed: Story message about Ancom's Tutorial PCPU kept appearing where it shouldn't.
  • Fixed: Weapon recycling did not take into account the ammo in the weapon.
  • Now additional components will not be spawned when recycling ammo.

Patch 0.7.1

Patch Notes Version 0.7.1


[h2]GENERAL[/h2]


[h2]UI / UX[/h2]
  • The department icon in Magnum will now appear yellow if there are available upgrades in that department.


[h2]FIXES[/h2]
  • Fixed: It was not possible to complete the station capture mission in some cases when re-entering the floor showed “the data is being refined” Now, the completion condition check will occur upon loading the floor.
  • Fixed: When spawning Barons and Quasimorphs during an eclipse, the properties of the current quasimorphosis phase were not considered in their characteristics.
  • Fixed: Various bugs related to object passability after destruction if multiple objects were in one tile.
  • Fixed: After loading the game, tiles under destroyed objects on the map would become impassable again.
  • Fixed: Due to knockback, the shooting target received damage from only one pellet, ignoring the rest.
  • Fixed: Insanity perk adjustments: after changing Quasimorphosis stages, the character no longer feels pain, and current HP scales relative to the maximum.
  • Fixed: All perk triggers now correctly work with the specified class or subclass of weapon (previously, the trigger activated without granting experience).
  • Fixed: The sounds of grenades thrown by mobs were audible throughout the entire level.
  • Fixed: Ctrl + click combination did not work on the quick trade screen with the station.
  • Fixed: Xiomara’s storyline message in the mission control interface was shown out of context.
  • Fixed: The door could no longer close if you stood in its tile and opened the inventory.
  • Fixed: Quest items could be sent via autonomous capsule/shuttle.
  • Fixed: The minimap did not become available after destroying jammers if the player destroyed them after revisiting the level.
  • Fixed: Various bugs with reloadable weapons; now, no actions are available for reloadable weapons.
  • Fixed: Pump-action shotguns reloaded to full capacity by dragging ammo in the inventory.
  • Fixed: Quasimorphs did not take any actions at Quasimorphosis phases 900+.
  • Fixed: The callsign of a upgraded PMCs was not displayed in the interface.
  • Fixed: A modified operator lost their pact after cloning in some cases.
  • Fixed: Errors in the project cost formula on Magnum, making sequential upgrades more expensive than a one-time upgrade.
  • Fixed: Overflow of the required items for the project on Magnum at modification steps 300+.
  • Fixed: Softlock when throwing certain types of melee weapons.
  • Fixed: The autonomous capsule could spawn in passageways, on corpses, or items.
  • Fixed: Food from the quick access slot did not apply after loading the game (but before the first inventory opening).
  • Fixed: Changing weapons in stealth mode highlighted mobs, allowing a switch back to another mode, granting free highlights.
  • Fixed: It was possible to switch to stealth mode from running mode even when stealth mode was prohibited (due to temporary effects).
  • Fixed: Item comparison did not work on the operator’s equipment screen.
  • Fixed: Humans and Quasimorphs did not attack each other on the 4th floor of the Community and Anarchy mission.
  • Fixed: The bonus accuracy of modified weapons was not considered in the fire mode tooltip.
  • Fixed: ANDR-X grenade destroyed quest items if they were in corpses.
  • Various room preset fixes.

0.7 Hotfix 2

Fixed: Modified items not displaying on the character
Fixed: Mobs not reacting to damage if the source of the damage was outside their line of sight
Fixed: If you died on the third floor of the "Community and Anarchy" mission, the elevator in other missions would become broken
Configurations and localization fixes