1. Quasimorph
  2. News

Quasimorph News

DEVLOG 006: NEW YEAR PATCH

[h2]Hello, mercenaries![/h2]

Today, we'll update you on Quasimorph's development and share what's coming in the upcoming Christmas patch: inventory improvements, new items, and community-suggested features! We'll also give you a sneak peek into next year and our plans.

The patch will be available on December 21, coinciding with the start of the Steam Holiday Sale.

Christmas Patch

[h2]Fuller[/h2]
>Artificial satellite of the Moon. It orbits in a geostationary orbit and is constantly positioned over the Sea of Rains (Mare Imbrium). The satellite is named after Richard Buckminster Fuller—an outstanding architect, designer, engineer, inventor, philosopher, mathematician, writer, and poet. Most importantly, he was a hopeless utopian whose ideas had no chance of realization under the yoke of the state. The liberation granted by the Great Anarchic Revolution made the realization of many of Fuller's ideas possible. This artificial satellite, consisting of five module-stations interconnected by engineering structures, is a living embodiment of the dreams of an extraordinary person.

The first satellite's satellite!
As an experiment, we've added a new artificial satellite in orbit around the Moon to expand the number of locations beyond our roadmap. If well-received, we plan to add artificial satellites for Venus and Mercury.

[h2]Save Slots[/h2]

Now, you can develop multiple PMC realities simultaneously! We've added three slots for independent saves, allowing you to manage relationships with different corporations or test game mechanics without affecting the main campaign progress.

[h2]Item Weight[/h2]



The item weight system has been refined and fixed. Stack weights are now calculated correctly and pose a significant threat to your survival. Remember —the more weight you carry, the lower your evasion!
Backpacks now have a property reducing overall weight. We aim to expand the backpack variety, and adding modifiers is a step in that direction.
Weight is now displayed in each item's tooltip. It seems portable scales have been added to PMC's basic equipment.

We hope these improvements make the esteemed Loot Goblin Faction happier! All these changes are crucial for the ongoing smooth inventory system improvement.

[h2]Various Improvements and Community Suggestions[/h2]
We actively read your game-related messages and suggestions, incorporating them into the game when possible. In this patch, you'll see the following changes:
  • The servo-arm backpack grants a weapon reload speed bonus in its slot.
  • The sort button now consolidates item stacks.
  • Option to enable/disable text message animations.
  • Option to mute game sounds when switching window focus.
  • Auto-move restriction over hazardous tiles (fire and acid).
  • Heart spawns a blood puddle on impact (useful against acid puddles).

Don't forget to join our Discord —the lifeblood of our community!

[h2]Ship Inventory Logic Fix[/h2]



Many players faced issues with ship inventory functionality while actively storing items. This problem should be resolved with the patch. We've significantly rewritten the code responsible for loading items.

[h2]Repair and Craft[/h2]
We continue to enhance the repair/disassemble/craft system for the upcoming barter system overhaul in the next major patch (Q1 2024). In the Christmas patch, we've added 10 new component items and two new homemade grenades for the workstation (Molotov Cocktail!).

We've made the repair system stricter—high-quality repair kits can now only be produced on a base ship, and during missions, you must either rely on luck or use makeshift tools. Stock up on tools in advance!

[h2]New Music Compositions[/h2]
As a pleasant surprise, we've added two new music tracks to the game. You can hear them on stations with Duggur's active bramaphone.



[h2]Merry Christmas and Happy New Year![/h2]
We hope this update serves as a nice gift for your holiday break. In early next year, we'll share more details about our plans for the next major patch!

This Saturday, December 23, we'll host a developer stream on our Discord—come chat and play Quasimorph together. Join us!

P. S. In this patch, there are a few more small surprises waiting for you, best discovered in the game itself.

Happy holidays!

Hotfix #008

[h2]Hello, mercenaries![/h2]

[h2]It's time for a small patch with some changes and fixes![/h2]

GENERAL
  • Fuel removed from the list of unlockable recipes in chips.
  • Weapons that reload on a per-round basis (shotguns and grenade launchers) will now fully reload in the arsenal.
  • Weapons produced on the magnum will now be produced unloaded.
  • Increased the size of the water puddle from 3 to 5 when spilled on the floor. It will now cover acid.


FIXES


  • Fixed numerous bugs in the tutorial mission that were preventing mission completion.
  • Fixed the counting of the destruction of friendly mobs in capture station missions.
  • Fixed the behavior of enemies in defense missions where they would stop pursuing the player, making them difficult to find later.
  • Fixed a bug where victory conditions were reset. This occurred after the game crashed and the player continued the mission through the main menu.
  • Fixed the display of enemy body parts in the war fog when using the auto-map item or loading the game.
  • Fixed a bug where a meat stack became a single size after contact with fire.
  • Fixed a bug where the reload of the grenade launcher through the context menu during a raid did not work.
  • Fixed a reloading bug where part of the ammunition changed its type to default ammunition for reloadable weapons.
  • Fixed a reloading bug where it was possible to reload the grenade launcher beyond the limit.
  • Fixed an error in the type of wound for chemical burns.
  • Localization fixes. Thanks for the help to users 64381, Anu, cueV, Punktak, Wernher_von_Data, Kyubey, Ishtar, and many others.


[h2]Very soon, we'll come back to you with news about what awaits you in the new year!

In the meantime, happy raiding, mercenaries![/h2]

Hotfix #007

[h2]Hello, mercenaries![/h2]



[h2]It's time for a small patch with fixes:[/h2]

  • Fixed resistances of enemies including spiders
  • Fixed quasimorphic weapons and a bug that prevented them from reloading
  • Added jungle destruction
  • Fixed grenade launcher reloading bug
  • Fixed localization errors


Good luck in your raids, mercenaries!

Vote for Quasimorph in the Steam Awards 2023!

Hello, mercenaries. We have an important and challenging mission for you!

Steam Awards 2023 voting has started, and we need your help to secure a nomination in the "Best Game You Suck At" category, which includes challenging but engaging games.

It seems like there's no more fitting category for us, don't you think?

We would like to ask you to vote for Quasimorph in this category. It seems that we have a real chance to show everyone what true hardcore is.

We would appreciate it if you click on that checkbox above!

See you in future updates,
Your Magnum Scriptum Team

Update 0.5 Patchnote

Quasimorph version 0.5 Patchnote


Read the details in our devlog!

Major Changes
  • Wipe: Version 0.5 is not compatible with old saves. Wipe is necessary to introduce new mechanics, fix serialization issues, and address the "common saves with End Of Dream" problem.
  • Completely Reworked Tutorial: Now consists of two full-fledged story missions. The tutorial can be skipped only on replay (a skip dialogue window appears at the beginning of the tutorial).
  • Overall balance rework and adjustments to many game parameters.
  • Added new crafting recipes, new body parts for quasimorphs, and old enemies received new weapon presets.
  • Improved Character Visuals in the Game: Now, each weapon in the character's hands visually corresponds to the item in the inventory. So, it will be easier to distinguish an enemy with a disc gun from an enemy with a flamethrower.
  • Added new tracks for the first and third phases of quasimorphosis for the Venus bramfatura.
  • New Mechanic - Toxic Puddles: Landing on them causes damage to any creature. Beware, Venusian spiders leave an acid puddle after death! Acid, when in contact with a mine or grenade, activates their explosion.
  • New Mechanic - Water Dousing (Extinguishing): Now, a water bottle can be used through the context menu to extinguish a burning character and remove the burning effect. After use, a water puddle is left where the fire cannot reach.
  • Poison Damage (Toxic): Leaves a new type of wound, and with a chance, it may develop the Poisoning effect. Poisoning works similarly to morphine addiction and can be cured with an antidote. With each instance of poison damage, there is a chance that Poisoning will progress to the next stage.
  • Quasimorph barons can now use the abilities of their skull.
  • New Weapon - Gorgon Chemical Sprayer: Works similarly to a regular flamethrower but leaves toxic puddles on the tiles instead of fire.
  • New Weapon - Grenade Launcher: The grenade launcher can be loaded with grenades of any kind. Be careful! A grenade fired from a grenade launcher will explode during the same turn as a shot.
  • Added a new type of item - Mine: Set via right-click in the inventory (similar to a turret). The mine takes several turns to activate. After activation, the mine will explode when someone is on an adjacent tile (or in the mine tile).
  • Added new objects on levels, many old objects gained the ability to be destroyed. Some objects, when destroyed, will leave water or acid around them.
  • Added a new type of workbench - Stove, which has its unique set of recipes.
  • Added new mechanics for Meat - now, when in contact with fire, it will turn into roasted meat, and after a certain time, it will rot and turn into spoiled meat.
  • Visiting stations and completing missions will take in-game time.
  • Transforming into a baron ultimate abilities reworked. Transformation duration increased from 20 to 100 turns. The penalty for using such an ultimate now deducts 5 max health but heals from all wounds after application.
  • Blinking characters and enemies when they receive damage from wounds/acid added.
  • Added a bonus damage parameter for certain types of ammunition.
  • When stunned, a visual pause of 0.3 seconds is added to make this state more noticeable.
  • The burning effect on the character will now leave a burn after it finishes its action, not during burning.
  • Reworked the visual of the grenade flight, added animations for grenade throwing and melee weapons.
  • The Pyromaniac perk no longer affects the duration of the player's burning when they receive the burning effect from their own fire.
  • The emergency box will no longer be issued if it or its contents are already in the player's possession.
  • Autodoc and Gavvah can now heal morphine addiction and poisoning.
  • In the faction window in the item block, possible rewards for completing tasks are now shown, not what can be traded with the faction.



UI/UX Changes
  • Revised character behavior when moving on the map with left-click: movement no longer stops at doors (if the door is in the explored area, movement continues after opening it until reaching the destination; if the door hides an unexplored area, opening it will reset any remaining movement commands). Fixed numerous cases where interaction with an object did not occur immediately after the player's movement (triggered only on a second click).
  • Changed right-click movement to a tile with a corpse or item to a combination of Left Control + Left Click (Control + Click now means going to the point regardless of its content).
  • Added an arsenal sorting button. Sorting will occur first by item type and then by name.
  • When receiving a wound that deducts health every turn or for movement, the character will now move only one square (the same behavior as when there is an enemy in sight).
  • Added a slot for destroying items from the arsenal. This red slot is located in the bottom right corner of the arsenal. To delete an item, drag it onto this slot. Attention! The item will be permanently deleted without confirmation.
  • Revised the station trade screen. Quick move buttons between the mercenary's inventory and the station's storage have been added.
  • Reworked and standardized item movement between inventories using Control-click. If you move an item into the inventory or tab with the left Shift key held down, all items of the same type will be moved.
  • Reworked station and faction icons; their color now depends on the reputation status with the player (red if the reputation is insufficient to visit the station and light green if the reputation is above 25). Dark red color of the station panel indicates its unavailability for visitation after a change in ownership.
  • Reworked the enemy screen; now its description and damage resistance parameters are displayed on the items tab. The items tab is displayed by default when inspecting an enemy.
  • Reworked the workbench screen; now crafting is done similarly to the production screen.
  • When hovering over an enemy corpse or container, the tooltip text now indicates whether the corpse/container has been searched.
  • Changed: the production screen is now available during flights.
  • Changed: the weapon tooltip now shows the ammo consumption for each firing mode.
  • Changed: the stock market reputation with a faction in the faction list is now shown as a "smiley" rather than a numerical value.
  • Changed: the raid preparation screen now displays beneficiary and victim icons.
  • Changed: when dragging an item to another tab, it will not switch to that tab.
  • Added the ability to change mercenaries on the raid preparation screen.
  • Added display of critical damage in tooltips for mercenaries and weapons.
  • Added recipe description in the item chip tooltip.
  • Added a counter of killed quasimorph barons in Magnum's statistics.
  • Added an option to disable Jane's tips during the game.


FIXES
  • Fixed: Allied quasimorphs from the pacts were attacking the player instead of other enemies.
  • Fixed: The disc launcher, when fired at certain angles, dealt damage to the shooter (in such cases, the start of the disc's flight was counted from the shooter's position).
  • Fixed: Enemies could sometimes enter impassable objects on the level.
  • Fixed: The character could pass through fire without taking damage while running and receive double damage if ending their turn in a tile with fire.
  • Fixed: Numerous bugs that could cause an item to disappear as a result of inventory operations.
  • Fixed: The reload speed bonus from unloading was not considered when reloading with the R key. Also, now unloading takes precedence over the backpack in the context of searching for ammo for reloading.
  • Fixed: Enemy dialogue did not interrupt after their death.
  • Fixed: When amputating an enemy's "shoulder" body part, their weapon slot did not disappear (as it happens when a player's clone loses a shoulder).
  • Fixed: Specialized containers always dropped full stacks of ammo and completely intact items. Now their condition and quantity will not differ from other items on the level.
  • Fixed: Disappearance of thrown weapons if their flight ended in an obstacle.
  • Fixed: Grenade sometimes hung in the air after being thrown if the character was in a running state.
  • Fixed: Repeatedly clicking on a grenade while selecting a target for throwing led to a repeated throw.
  • Fixed: Amputation is no longer available during peaceful visits to stations.
  • Fixed: Incorrect in-game time was displayed at the beginning of a space flight.
  • Fixed: Decals were not removed when destroying walls.
  • Fixed: Some types of walls were not destroyed by shots.
  • Fixed: Item production was available if only one of several required components of the same type was available for production.
  • Fixed: Text shaking in the game date tooltip at x100 time speed.
  • Fixed: In station tooltips in the item block, an extra empty row was displayed in some cases.
  • Fixed: On the raid preparation screen, starting a mission via hotkey Y did not show briefing messages from Jane.
  • Fixed visual artifacts of the player character when loading the map or exiting the elevator.
  • Multiple volume adjustments for sounds.
  • Multiple localization fixes.


Please be aware that we support localization through the community. If you find an error, please be sure to send us a report via the form in the main menu. We'll do our best to address the issue in the next patch.

And that's all! We hope you enjoy this patch.
Thanks for your attention and happy gaming!
Regards, Magnum Scriptum Team.