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Patch Notes version 0.5.1: New Year Patch

Patch Notes version 0.5.1

Read detailed comments in our devlog!

[h2]CONTENT[/h2]
  • Added the cosmic object Fuller to Earth's orbit. Contains new stations.
  • Added a track for the second phase of quasimorphosis for the Venus Bramfatura.
  • Added a track for the third phase of quasimorphosis for the Moon Bramfatura.
  • Added sounds for the start of space travel.


[h2]GENERAL[/h2]
  • When calculating equipment weight, the quantity in a stack is now taken into account.
  • Interaction with interactive objects while running is no longer available.
  • Some backpacks now have a parameter reducing the overall weight of equipment on the character.
  • The backpack with a servoarm now has a reload speed bonus for the weapon in the servo arm slot.
  • Grenade launcher shots now upgrade the Grenadier perk.
  • Only specific grenades can now be used for grenade launcher charging.
  • When Baron appears, all regular enemies will now ecollapse into quasimorphs.
  • Fixed behavior of friendly mobs on defense missions.
  • Paths can no longer be laid through puddles and fire.


[h2]UI / UX[/h2]
  • Added a save slot management screen, maximum available slots are 3.
  • Added display of item weight in the item tooltip.
  • Arsenal sorting will now combine stacks of items of the same type.
  • Reworked the descriptions of repair kits. It now more specifically describes the categories of items that the kit can repair.
  • Added an option in settings "Show text immediately" for screens with running text. The option is off by default.
  • Added an option in settings "Mute sounds on focus loss". If enabled, sounds will be muted when the application is not in focus. The option is enabled by default.
  • Silhouettes of allied mobs in the fog of war now appear in green, not red.


[h2]FIXES[/h2]
  • Optimized performance when displaying storage with a large number of items.
  • Fixed a bug in mob behavior where they would attack allies during the level generation stage, and the player could find injured/dead mobs.
  • Fixed the absence of casings for some weapons.
  • Fixed the description of the Heavy Weapon perk, added clarification that the perk only upgrades when firing Assault Rifles and Machine Guns. Previously, it was unclear whether the perk affected marksman rifles.
  • Fixed a bug where the weight indicator did not update when equipping or removing a backpack.


We hope you enjoy this patch. Happy New Year!
Thanks for your attention and happy gaming!
Regards, Magnum Scriptum Team.

DEVLOG 006: NEW YEAR PATCH

[h2]Hello, mercenaries![/h2]

Today, we'll update you on Quasimorph's development and share what's coming in the upcoming Christmas patch: inventory improvements, new items, and community-suggested features! We'll also give you a sneak peek into next year and our plans.

The patch will be available on December 21, coinciding with the start of the Steam Holiday Sale.

Christmas Patch

[h2]Fuller[/h2]
>Artificial satellite of the Moon. It orbits in a geostationary orbit and is constantly positioned over the Sea of Rains (Mare Imbrium). The satellite is named after Richard Buckminster Fuller—an outstanding architect, designer, engineer, inventor, philosopher, mathematician, writer, and poet. Most importantly, he was a hopeless utopian whose ideas had no chance of realization under the yoke of the state. The liberation granted by the Great Anarchic Revolution made the realization of many of Fuller's ideas possible. This artificial satellite, consisting of five module-stations interconnected by engineering structures, is a living embodiment of the dreams of an extraordinary person.

The first satellite's satellite!
As an experiment, we've added a new artificial satellite in orbit around the Moon to expand the number of locations beyond our roadmap. If well-received, we plan to add artificial satellites for Venus and Mercury.

[h2]Save Slots[/h2]

Now, you can develop multiple PMC realities simultaneously! We've added three slots for independent saves, allowing you to manage relationships with different corporations or test game mechanics without affecting the main campaign progress.

[h2]Item Weight[/h2]



The item weight system has been refined and fixed. Stack weights are now calculated correctly and pose a significant threat to your survival. Remember —the more weight you carry, the lower your evasion!
Backpacks now have a property reducing overall weight. We aim to expand the backpack variety, and adding modifiers is a step in that direction.
Weight is now displayed in each item's tooltip. It seems portable scales have been added to PMC's basic equipment.

We hope these improvements make the esteemed Loot Goblin Faction happier! All these changes are crucial for the ongoing smooth inventory system improvement.

[h2]Various Improvements and Community Suggestions[/h2]
We actively read your game-related messages and suggestions, incorporating them into the game when possible. In this patch, you'll see the following changes:
  • The servo-arm backpack grants a weapon reload speed bonus in its slot.
  • The sort button now consolidates item stacks.
  • Option to enable/disable text message animations.
  • Option to mute game sounds when switching window focus.
  • Auto-move restriction over hazardous tiles (fire and acid).
  • Heart spawns a blood puddle on impact (useful against acid puddles).

Don't forget to join our Discord —the lifeblood of our community!

[h2]Ship Inventory Logic Fix[/h2]



Many players faced issues with ship inventory functionality while actively storing items. This problem should be resolved with the patch. We've significantly rewritten the code responsible for loading items.

[h2]Repair and Craft[/h2]
We continue to enhance the repair/disassemble/craft system for the upcoming barter system overhaul in the next major patch (Q1 2024). In the Christmas patch, we've added 10 new component items and two new homemade grenades for the workstation (Molotov Cocktail!).

We've made the repair system stricter—high-quality repair kits can now only be produced on a base ship, and during missions, you must either rely on luck or use makeshift tools. Stock up on tools in advance!

[h2]New Music Compositions[/h2]
As a pleasant surprise, we've added two new music tracks to the game. You can hear them on stations with Duggur's active bramaphone.



[h2]Merry Christmas and Happy New Year![/h2]
We hope this update serves as a nice gift for your holiday break. In early next year, we'll share more details about our plans for the next major patch!

This Saturday, December 23, we'll host a developer stream on our Discord—come chat and play Quasimorph together. Join us!

P. S. In this patch, there are a few more small surprises waiting for you, best discovered in the game itself.

Happy holidays!

Hotfix #008

[h2]Hello, mercenaries![/h2]

[h2]It's time for a small patch with some changes and fixes![/h2]

GENERAL
  • Fuel removed from the list of unlockable recipes in chips.
  • Weapons that reload on a per-round basis (shotguns and grenade launchers) will now fully reload in the arsenal.
  • Weapons produced on the magnum will now be produced unloaded.
  • Increased the size of the water puddle from 3 to 5 when spilled on the floor. It will now cover acid.


FIXES


  • Fixed numerous bugs in the tutorial mission that were preventing mission completion.
  • Fixed the counting of the destruction of friendly mobs in capture station missions.
  • Fixed the behavior of enemies in defense missions where they would stop pursuing the player, making them difficult to find later.
  • Fixed a bug where victory conditions were reset. This occurred after the game crashed and the player continued the mission through the main menu.
  • Fixed the display of enemy body parts in the war fog when using the auto-map item or loading the game.
  • Fixed a bug where a meat stack became a single size after contact with fire.
  • Fixed a bug where the reload of the grenade launcher through the context menu during a raid did not work.
  • Fixed a reloading bug where part of the ammunition changed its type to default ammunition for reloadable weapons.
  • Fixed a reloading bug where it was possible to reload the grenade launcher beyond the limit.
  • Fixed an error in the type of wound for chemical burns.
  • Localization fixes. Thanks for the help to users 64381, Anu, cueV, Punktak, Wernher_von_Data, Kyubey, Ishtar, and many others.


[h2]Very soon, we'll come back to you with news about what awaits you in the new year!

In the meantime, happy raiding, mercenaries![/h2]

Hotfix #007

[h2]Hello, mercenaries![/h2]



[h2]It's time for a small patch with fixes:[/h2]

  • Fixed resistances of enemies including spiders
  • Fixed quasimorphic weapons and a bug that prevented them from reloading
  • Added jungle destruction
  • Fixed grenade launcher reloading bug
  • Fixed localization errors


Good luck in your raids, mercenaries!

Vote for Quasimorph in the Steam Awards 2023!

Hello, mercenaries. We have an important and challenging mission for you!

Steam Awards 2023 voting has started, and we need your help to secure a nomination in the "Best Game You Suck At" category, which includes challenging but engaging games.

It seems like there's no more fitting category for us, don't you think?

We would like to ask you to vote for Quasimorph in this category. It seems that we have a real chance to show everyone what true hardcore is.

We would appreciate it if you click on that checkbox above!

See you in future updates,
Your Magnum Scriptum Team