Roadmap Coming December 4th! A Letter from the Director
Hey,
I'm Tony, the Game Director here at Traega. First, I want to thank all of you in our community for taking a chance on us in Early Access. Your commitment to the game and to us as a studio has been very encouraging and we truly appreciate your support.
I wanted to take a moment to go over what Early Access will look like for Dawn of Defiance. It was important to me to start the game off with a quality foundation. That’s why after we launched, the first few months were focused on player feedback, bug fixes and QoL issues that we knew we wanted to wrap up before moving into full Early Access production.
Over the past 3 months, the team has fixed over 300 bugs, implemented dozens of QoL improvements (many of which came from the Feature Up-Vote site) and polished numerous assets, improving the overall quality of our game. With our foundation established, we are ready to begin our full Early Access production, as we head towards the Version 1 release of the game. I'm happy to share that more mythological creatures, more legendary gear, more biomes, more fauna to hunt and open-world features like farming and fishing are already planned.
Now, we are a studio of 12 people, many of which are wearing multiple hats. What this means is we can't move as quickly as other studios, and our Early Access might not look like other games that are in Early Access. We are planning on releasing major updates every 3 to 4 months. This will give us about half a month for pre-production, 2 and half months for production and 1 month to polish assets, fix bugs and prep the build for release. Our community manager, Monday, will keep you in the loop on progress towards the update, host in-game events and give you behind-the-scenes previews of what we are working on.
With our Roadmap about to be released on December 4th, expect a video series coming soon that will give an in-depth look at our first major update and the rework of our current, temporary shrine experience. I'm excited to share more on that soon!
Thank you for your time, if you have any questions or concerns, come join us in our Discord group.
Thanks,
Tony
*******
Join our Discord here:
The Defiance
If you would like to read about some of our developments so far in early access, check out:
(November) Combat and AI Patch notes.
(October) An Update on Dates from our Community Manager.
(September) Quality of Life Patch notes.
(August) Creative and Build Patch notes.
(August) Launch QoL Patch notes.
Reminder that we will be featured at the OTK Winter Expo next Wednesday, December 4th! Please tune in for some cool game stuff! Watch here Dec 4th at 12pm PT: OTK Expo Twitch.
I'm Tony, the Game Director here at Traega. First, I want to thank all of you in our community for taking a chance on us in Early Access. Your commitment to the game and to us as a studio has been very encouraging and we truly appreciate your support.
I wanted to take a moment to go over what Early Access will look like for Dawn of Defiance. It was important to me to start the game off with a quality foundation. That’s why after we launched, the first few months were focused on player feedback, bug fixes and QoL issues that we knew we wanted to wrap up before moving into full Early Access production.
Over the past 3 months, the team has fixed over 300 bugs, implemented dozens of QoL improvements (many of which came from the Feature Up-Vote site) and polished numerous assets, improving the overall quality of our game. With our foundation established, we are ready to begin our full Early Access production, as we head towards the Version 1 release of the game. I'm happy to share that more mythological creatures, more legendary gear, more biomes, more fauna to hunt and open-world features like farming and fishing are already planned.
Now, we are a studio of 12 people, many of which are wearing multiple hats. What this means is we can't move as quickly as other studios, and our Early Access might not look like other games that are in Early Access. We are planning on releasing major updates every 3 to 4 months. This will give us about half a month for pre-production, 2 and half months for production and 1 month to polish assets, fix bugs and prep the build for release. Our community manager, Monday, will keep you in the loop on progress towards the update, host in-game events and give you behind-the-scenes previews of what we are working on.
With our Roadmap about to be released on December 4th, expect a video series coming soon that will give an in-depth look at our first major update and the rework of our current, temporary shrine experience. I'm excited to share more on that soon!
Thank you for your time, if you have any questions or concerns, come join us in our Discord group.
Thanks,
Tony
*******
Join our Discord here:
The Defiance
If you would like to read about some of our developments so far in early access, check out:
(November) Combat and AI Patch notes.
(October) An Update on Dates from our Community Manager.
(September) Quality of Life Patch notes.
(August) Creative and Build Patch notes.
(August) Launch QoL Patch notes.
Reminder that we will be featured at the OTK Winter Expo next Wednesday, December 4th! Please tune in for some cool game stuff! Watch here Dec 4th at 12pm PT: OTK Expo Twitch.