Developers Talk Biome-Survival & Early Access!
Hello, Defiers!
Wouldn't you believe it, we're already nearly a month into the new year! Our team is currently testing a small patch that will hit you within a couple weeks to continue smoothing out the combat experience. Progressing alongside this, we're deep in production of our Sisters of the Deep update coming early Q2. We're excited to start sharing more teasers of that content in coming months.
For now, we return to our audio series to discuss another feature of the roadmap! For your weekday listening, check-out this episode where community manager Monday chats with Game Director Tony and Art Director Dwight about "biome-based survival," as well as some general thoughts surrounding Early Access. The YouTube video is marked with chapters for anyone looking to skim! In this episode, we address:
We started this series to help you all have a better understanding of our vision for each planned roadmap feature and to provide transparency on our development in between major content updates. So if you are itching for info, please take a listen:
[previewyoutube][/previewyoutube]
In coming days, I will post a forum on Reddit, a thread in Discord, and a discussion post here on Steam to source questions for our next episode's talking point. If you want to toss our developers a question, please join us in those places so you can be notified.
If you enjoy this episode, check out our last conversation: Devs Talk Character Creator.
Beyond that, we will be back with the next patch in coming weeks. Stay tuned.
Thank you,
-- Traega Monday
Wouldn't you believe it, we're already nearly a month into the new year! Our team is currently testing a small patch that will hit you within a couple weeks to continue smoothing out the combat experience. Progressing alongside this, we're deep in production of our Sisters of the Deep update coming early Q2. We're excited to start sharing more teasers of that content in coming months.
For now, we return to our audio series to discuss another feature of the roadmap! For your weekday listening, check-out this episode where community manager Monday chats with Game Director Tony and Art Director Dwight about "biome-based survival," as well as some general thoughts surrounding Early Access. The YouTube video is marked with chapters for anyone looking to skim! In this episode, we address:
- Our thought process around picking features for our roadmap, and how we use player feedback without losing vision for our game.
- Why select features are or aren't on our roadmap.
- Why we chose to structure our updates around the biomes.
- How physical map changes may affect existing players.
- Our PvE design for biomes and teasing environmental hazards
- The purpose of the locked portion of the map.
We started this series to help you all have a better understanding of our vision for each planned roadmap feature and to provide transparency on our development in between major content updates. So if you are itching for info, please take a listen:
[previewyoutube][/previewyoutube]
In coming days, I will post a forum on Reddit, a thread in Discord, and a discussion post here on Steam to source questions for our next episode's talking point. If you want to toss our developers a question, please join us in those places so you can be notified.
If you enjoy this episode, check out our last conversation: Devs Talk Character Creator.
Beyond that, we will be back with the next patch in coming weeks. Stay tuned.
Thank you,
-- Traega Monday