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Developers Talk UI and New Player Experience!

Happy March!

Today we have a new episode of our Developer Talk Series, where we sit down to chat about upcoming features on our roadmap! Monday chats with art director Dwight and designer Micah about what players can expect to be changed or improved between menus, widgets, and tutorialization. Here's a glimpse at the topics discussed:
  • The current state of the game's UI
  • Visions for quality of life changes
  • Needed menu improvements
  • Design decisions and the implementation process
  • Visual alignment and art direction
  • Improving the new player experience
  • and the Compendium, the in-game "wiki" in development!

YouTube video includes chapters for skimming if preferred. Take a listen:
[previewyoutube][/previewyoutube]
This Talk Series is here to provide transparency on our development in-between major updates, so if you're seeking more detailed information as you wait for Sisters of the Deep, check out the ongoing playlist, including our last two episodes covering character creator, biome-survival, and early access:
DoD Developer Talk Series

This will be the last episode before our behind-the-scenes deep dives for the upcoming Sisters of the Deep, our first major update on our roadmap that's still tracking for early Q2! Make sure to keep your notifications enabled and follow us on social to catch all the teasers!

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