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Forgotlings News

Patch 1.0.9 Is Out!

Just in time for the weekend! Happy gaming
Patch 1.0.9 includes:

  • Visual fixes in various levels
  • Fixes to NPC animations
  • Fixed a case where the quit prompt would turn off the game audio
  • Various fixes to enemies
  • Various camera adjustments
  • General fixes to level traversal and environment
  • Fixes a case where reloading the game while healing would prevent further interaction with healing crystals
  • Fixes to some loot drops
  • Fixed missing localization during the Sermo duel
  • Cranes are now visually out of order for better communication in the puzzle area in Sonavi
  • Silvia now doesn't hang out around Volare in Bygone Town when she is not suppose to
  • Other bug fixes and improvements

Patch 1.0.8 Is Out!

As the number of critical bugs decreases, we now have more time to focus on visual issues and polish. We want to thank you once again for your bug reports and your patience
Patch 1.0.8 includes:

  • Increased the cutscene fast forward speed from 3 to 4 times normal speed
  • It's no longer possible to skip Sting during the night sneak
  • Fixes to some enemy situations
  • Various graphical fixes
  • Polishes to various cameras
  • Fixes to various level traversal issues
  • Fixes to a potential softlock if executing the air dash with the right timing during a ledge jump
  • Various fixes to audio
  • Fixed a case where Fig might become invisible for a short while after exiting a tube
  • Other bug fixes and improvements

Patch 1.0.7 Is Out!

Patch 1.0.7 includes:

  • Fix to a potential softlock when replaying the last checkpoint after clearing the game
  • Bantor now gives you a Karus INA stone
  • Added version number to main menu
  • Fixes to environment traversal in several scenes
  • Adjusted camera in various places
  • Fix to a case where a game over screen would never appear in Shelter island
  • Removed the possibility to wall jump in a certain fight in the Shipwreck level, which could allow Fig to leave and break the fight
  • Not possible to parry the raining arrows in Shelter island anymore
  • The rope on Volare cannot be grabbed from the lower floor anymore
  • Fix to a potential softlock when doing a downstrike during the Auction Escape
  • Fixed a Fero/crystal exchange glitch in Agora
  • Fixed an issue where Fig could get stuck in an animation frame after jumping off a rope
  • Fix to a softlock that could occur when air dashing into an edge
  • Various fixes to graphics in several levels including missing assets
  • Various other bug fixes

Patch 1.0.6 Is Out!

Thanks to your continued feedback, we’ve been able to fix another batch of softlocks, plus several additional bugs and improvements
Patch 1.0.6 includes:

  • Fix to softlock in Bygone Town after interaction with Volare
  • Fixed overlapping environment dialogs during INA
  • Added safety checks to Chrono in Mangroves Town when he tries to tell you the time
  • Made it possible to reach a certain cave in Shelter Central even if you haven't unlocked a particular upgrade
  • After Fig changes his mode from calm to alert his combat upgrades get correctly updated
  • Fix to loading the final checkpoint after clearing the game
  • Fix to a potential softlock in the final battle so the ending will proceed correctly
  • Fix to a case where Carto could get stuck in his spinning movement on the Volare map
  • Various fixes to environment
  • Fixes to graphics in several levels including missing assets
  • Various other bug fixes and improvements

Patch 1.0.5 Is Out!

Today’s patch fixes several softlocks and hardlocks you’ve reported, plus a handful of other fixes and quality-of-life improvements.

Patch 1.0.5 includes:

  • Tweaked whistle sound distance in Agora Camp so it doesn't attract 2 enemies at the same time
  • Disabled fall damage in story mode
  • Added a fast forward prompt which appears during dialogs if any button is pressed
  • Updated several Agora levels to make re-traversal easier
  • Fixed missing localization for Memorial Stone
  • Fixed a softlock that would occur if you said no to leaving with Edison in the Falls
  • Added a better tutorial skip flow for INA
  • Added a missing NPC in bandit headquarters
  • Elevator button at Agora get correctly disabled when hitting the blocker
  • Removed an enemy hide spot which was overlapping Edison
  • Removed the oven lid collider so Fig is not blocked from leaving the area when loading the checkpoint
  • Fix to pushable objects so they slide correctly all the way onto platforms
  • Several graphical fixes in various levels
  • Various fixes to music and audio in general
  • Various fixes to NPC behaviour