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The Farmer Was Replaced News

More Bug Fixes

[p]Here's one more batch of bug fixes! [/p][p]The update after this one will address some of the boring, unintended strategies people use on the leaderboards. Be ready for a leaderboard reset soon.[/p]
    [p]Various documentation fixes and improvements.[/p][p]The unlock links in the table of contents are now also translated.[/p][p]Fixed an interpreter bug with dynamic recursive function calls.[/p][p]Self imports no longer break the game.[/p][p]Fixed a game-breaking issue that occurred when using Japanese full-width number characters.[/p][p]Fixed uncapped framerate when the window is unfocused.[/p][p]Fixed a crash related to the fertilizer sound that occurred when fertilizer was used too quickly.[/p][p]Fixed a crash when equipping the dinosaur hat on a 1x1 field inside of a simulation.[/p][p]Reduced the load on the Steam API to hopefully prevent some of the steam client crashes.[/p][p]Fixed a problem that caused the print smoke effect to not always show up.[/p][p]Fixed the order of the keybinds in the menu.[/p][p]Fixed a bug that caused the "Wrong Order" achievement to trigger in situations where it shouldn't and not in all situations where it should.[/p][p]Fixed various problems with the single stepping mode.[/p][p]Drones can no longer go out of bounds after `set_world_size()`.[/p][p]Fixed statements after `leaderboard_run()` being executed before the leaderboard starts.[/p][p]Fixed a small bug that could cause non-determinism in the simulation in very specific cases.[/p][p]Fixed the item counters on the documentation pages that were showing outside the window.[/p][p]Fixed some more small documentation issues.[/p][p]Introduced some new bugs for you to find.[/p]
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    The Farmer Was Replaced is a satisfying way to learn a little programming with automation

    Learning a little programming doesn't need to be boring, and The Farmer Was Replaced makes it quite fun actually with you coding a little farming drone.

    Read the full article here: https://www.gamingonlinux.com/2025/10/the-farmer-was-replaced-is-a-satisfying-way-to-learn-a-little-programming-with-automation/

    More Bug Fixes

    • [p]A bug that prevented the full number of items from being accounted for in the "Big Bone Farmer" and "Big Maze Farmer" achievements has been fixed.[/p]
    • [p]The cactus single leaderboard has been fixed to use the 8x8 size instead of the full farm size.[/p]
    • [p]Fixed the Russian не that was in the Portuguese translation for some reason.[/p]
    • [p]Fixed a few other small documentation issues.[/p]
    • [p]Fixed the issue where the infinite loop achievement would not trigger if the while condition was in brackets.[/p]
    • [p]Fixed the cause of one common crash that people were getting.[/p]
    • [p]Fixed problems with negative or too large leaderboard speedups.[/p]
    • [p]Dead pumpkins now disappear when harvested. There is still no reason to harvest them, but if you do, they will disappear.[/p]
    • [p]num_unlocked now also works on hats.[/p]

    This ultra-satisfying farm automation sim can actually teach you how to code

    Games can be a great way to learn real-life skills. Minecraft is often held up as a fantastic tool for encouraging creativity, and Stardew Valley teaches good habits for time management. The Farmer Was Replaced is one of the cleverest examples of this I've experienced in a while. It takes the joy of automating a farm and watching it all play out in true Factorio fashion, and turns it into a way to learn basic coding. If you're a budding programmer or, like me, haven't attempted it in years and fancy going back for another shot, developer Timon Herzog's creation has just hit 1.0 after two years in early access, and it'll cost you less than $10.


    Read the rest of the story...


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    More Bug Fixes

    [p]Fixed a few more things.[/p]
    • [p]Fixed a bug that prevented the Japanese localization from being automatically applied based on the Steam language.[/p]
    • [p]Updated the builtins file. [/p]
    • [p]Fixed a few more minor mistakes in the documentation.[/p]
    • [p]The "Unlock All" achievement no longer triggers in simulations.[/p]