[h2]Added[/h2]
[h3]Difficulty Settings[/h3]
The following game settings have been added to allow players greater control the game difficulty and better suit how they like to play these kind of games.
[h3]No Aggressive AI[/h3]
Some players may want to just build and survive without any threat from aggressive AI. With this setting enabled the only AI that will spawn are Deer and Escapees. More passive AI types for hunting are coming soon.
[h3]No Aggressive Roaming AI[/h3]
Enabling this setting will make it that aggressive AI will only spawn at POI’s such as cabins, towns and military bases etc. No aggressive AI will spawn outside of these areas. Passive AI will still spawn and roam around the map as usual.
[h3]Aggressive Roaming AI %[/h3]
For a more granular control, this percentage will determine the chance of a passive or aggressive AI spawning outside of the POI’s (roaming). The higher the percentage the more hostile AI will be roaming around the map.

- Tooltips added to all game and control settings.
[h2]Fixed[/h2]
- Attenuation and volume issues for new AI sounds
- Water bottle item descriptions said the bottles have water inside when this is not always the case.
- Some issues with spawn numbers (bad mathemagics)
[h2]Changed[/h2]
- New AI assault rifle firing sound effects
- Player bed world map icon changed to an easier to see icon
- POI detection distance to show on compass increased by 50%
- Changed POI AI spawns to be only humanoids
- All spawn regions now have a random number of AI spawned between a set range depending on the size of the area and the loot.
- Disabled Lumen lighting again as there were too many weird lighting issues