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Territory News

Territory – Alpha 6.31 – Environment and Lighting Fixes

[h2]Changed[/h2]
  • Changed project to DirectX 12
  • Enable Ray Tracing for compatible Hardware
  • Re-enabled Lumen Lighting
  • All wild animal max health reduced in order to balance with early game weapons
  • Melee Bandit Speed and Health increased slightly

[h2]Fixed[/h2]
  • All POI’s showing on compass
  • Rockets still not sploding consistently

Territory – Alpha 6.30.2 – Fixes

[h2]Fixed[/h2]
  • Control settings keybind scroll window size
  • Flying rock

[h2]Changed[/h2]
  • Interaction text font
  • Optimised some of the AI de-spawning logic

Territory – Alpha 6.30.1 – Fix and Improve

[h2]Fixed[/h2]
  • Action music not triggering for new AI
  • Rockets not exploding in same cases
  • No impact effects from new AI attacks (melee and projectile)
  • No impact effects for hits to new AI
  • Primitive arrows not sticking in correct AI mesh bone
  • Tall grass colour too light
  • Remade a lot of the foliage resource harvesting destruction effects
  • Foliage harvest effects triggering too late

[h2]Changed[/h2]
  • Reduced dirty plastic water bottle spawn chance
  • Improved all type fonts in game menus and HUDs

[h2]Added[/h2]
  • Loading Screen HUD when loading into games

Territory – Alpha 6.30 – Difficulty Settings and AI Spawn Improvements

[h2]Added[/h2]
[h3]Difficulty Settings[/h3]
The following game settings have been added to allow players greater control the game difficulty and better suit how they like to play these kind of games.

[h3]No Aggressive AI[/h3]
Some players may want to just build and survive without any threat from aggressive AI. With this setting enabled the only AI that will spawn are Deer and Escapees. More passive AI types for hunting are coming soon.

[h3]No Aggressive Roaming AI[/h3]
Enabling this setting will make it that aggressive AI will only spawn at POI’s such as cabins, towns and military bases etc. No aggressive AI will spawn outside of these areas. Passive AI will still spawn and roam around the map as usual.

[h3]Aggressive Roaming AI %[/h3]
For a more granular control, this percentage will determine the chance of a passive or aggressive AI spawning outside of the POI’s (roaming). The higher the percentage the more hostile AI will be roaming around the map.



  • Tooltips added to all game and control settings.


[h2]Fixed[/h2]
  • Attenuation and volume issues for new AI sounds
  • Water bottle item descriptions said the bottles have water inside when this is not always the case.
  • Some issues with spawn numbers (bad mathemagics)

[h2]Changed[/h2]
  • New AI assault rifle firing sound effects
  • Player bed world map icon changed to an easier to see icon
  • POI detection distance to show on compass increased by 50%
  • Changed POI AI spawns to be only humanoids
  • All spawn regions now have a random number of AI spawned between a set range depending on the size of the area and the loot.
  • Disabled Lumen lighting again as there were too many weird lighting issues

Territory – Alpha 6.29.5 – Invert Y Axis

[h2]Added[/h2]
  • New game setting – Invert Y Axis for mouse look input