- Territory
- News
Territory – Alpha 6.28.3 – Improvements
[h2]Fixed[/h2]
- Ranged AI not behaving correctly
- Bandits not attacking players base in some scenarios
- Double game music playing after death/respawn
[h2]Changed[/h2]
- Tweaked Sun and Skylight settings
- Increased AI sight perception radius
[h2]Added[/h2]
- Another military tower in the east
- Soldier spawn zones to all remote military towers
- Bone break sound effect when taking fall damage
Territory – Alpha 6.28.2 – Fix and Improve
[h2]Fixed[/h2]
- Melee AI not being able to attack the players base
- Filling multiple water bottles from dirty and clean water sources. All bottles will now fill automatically. (Unless the clean water source is empty)
[h2]Added[/h2]
- Dirty water bottles now have a chance of breaking when filling from a dirty water source
Territory – Alpha 6.28.1 – Fixes
[h2]Fixed[/h2]
- Cooking and crafting station interaction
- Male escapee reactions voicelines
- Not a good balance of passive and aggressive AI spawns
- Too much plastic
- Player not swimming if underwater when game loaded
Territory – Alpha 6.28 – Control Improvements
[h2]Added[/h2]
- ADS Mouse Sensitivity settings to control settings menu. This setting will modify your mouse sensitivity when you aim down sights.

[h2]Changed[/h2]
- Default Mouse Sensitivity set to 0.75
- Default ADS Mouse Sensitivity set to 0.25
[h2]Fixed[/h2]
- Wood doorframe texture colour matched with wall
- Interaction issues through doorframes
- Reset defaults button in control settings not visible
Territory – Alpha 6.27 – Wood Base Textures
[h2]Changed[/h2]
- All wood base build parts updated with improved textures