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Territory News

Territory – Alpha 6.48.3 – Fix and Improve

[h2]Fixed[/h2]
  • Crows falling though base floor
  • Problems with shirt visibility in 1st person
  • Issues with fish biting
  • Issue with casting fishing rod and float hitting fish spawner surface
  • Improved felled tree physics and effects

[h2]Changed[/h2]
  • Player HUD stats made easier to see with progress bars
  • Quickslot bar icon backgrounds

Territory – Alpha 6.48.2 – Wood Resource Harvest Improvements

[h2]Changed[/h2]
  • Cutting down trees effects improved so that the tree uses physics when it falls
  • Bear traps now align with the surface angle when placing

[h2]Fixed[/h2]
  • Submarine Shrubs
  • PCG stuff covering guitars

Territory – Alpha 6.48.1 – Shrub Lyfe Season 2

[h2]Added[/h2]
  • More shrubs to the map to keep Kramps happy

[h2]Fixed[/h2]
  • Hard to place the corner wedges
  • Can’t place archery ladders on top of each other

Territory – Alpha 6.48 – Railcart Turrets

[h2]Added[/h2]
[h3]M2 Browning and Minigun Railcart Turrets[/h3]
  • Set up and resource routes with a rail track and install mobile sentry guards to defend your territory.
  • Railcart Turrets can be crafted on the weapon bench, bought from traders and very rarely found in loot.

[h2]Fixed[/h2]
  • Flying AI not targeting respawned player
  • Turrets not targeting flying AI
  • A bunch of inventory icons that were the wrong size when moved
  • Returned the building plan to its former inventory size

[h2]Changed[/h2]
  • You can now world move items onto the flatbed railcart and they will attach and carry your items. Note: only works on the flatbed railcart.


Territory – Alpha 6.47.3 – Fix and Improve

[h2]Fixed[/h2]
  • Moved .50BMG craft up the list
  • Plant UI needed slight adjustment as it covered minimap
  • Candles not saving/loading properly
  • M2 Turret not using the right ammo
  • .50BMG inventory icon too big
  • Turret targeting dead AI

[h2]Optimisation[/h2]
  • Optimised candles, lanterns and stone lamps