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Territory News

Territory – Alpha 6.28.3 – Improvements

[h2]Fixed[/h2]
  • Ranged AI not behaving correctly
  • Bandits not attacking players base in some scenarios
  • Double game music playing after death/respawn

[h2]Changed[/h2]
  • Tweaked Sun and Skylight settings
  • Increased AI sight perception radius

[h2]Added[/h2]
  • Another military tower in the east
  • Soldier spawn zones to all remote military towers
  • Bone break sound effect when taking fall damage

Territory – Alpha 6.28.2 – Fix and Improve

[h2]Fixed[/h2]
  • Melee AI not being able to attack the players base
  • Filling multiple water bottles from dirty and clean water sources. All bottles will now fill automatically. (Unless the clean water source is empty)

[h2]Added[/h2]
  • Dirty water bottles now have a chance of breaking when filling from a dirty water source

Territory – Alpha 6.28.1 – Fixes

[h2]Fixed[/h2]
  • Cooking and crafting station interaction
  • Male escapee reactions voicelines
  • Not a good balance of passive and aggressive AI spawns
  • Too much plastic
  • Player not swimming if underwater when game loaded

Territory – Alpha 6.28 – Control Improvements

[h2]Added[/h2]
  • ADS Mouse Sensitivity settings to control settings menu. This setting will modify your mouse sensitivity when you aim down sights.

[h2]Changed[/h2]
  • Default Mouse Sensitivity set to 0.75
  • Default ADS Mouse Sensitivity set to 0.25

[h2]Fixed[/h2]
  • Wood doorframe texture colour matched with wall
  • Interaction issues through doorframes
  • Reset defaults button in control settings not visible

Territory – Alpha 6.27 – Wood Base Textures

[h2]Changed[/h2]
  • All wood base build parts updated with improved textures