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Void Abyss Guide

Greetings Wanderes! The advanced mode of Void Rift, the Void Abyss instance, will be coming in Ver. 2.2! Based on the existing combat challenges of Void Rift, Void Abyss brings a new level of difficulty and introduces the Tech gameplay in a combination of RNG and strategy. Let's take a look at this new mode!

[h3]Void Abyss[/h3]
How to Access: Reach Lv. 80 and clear Void Rift
Start Time: From January 1, progress resets monthly on the 1st
Rewards:



[h3]Void Abyss Overall Guide[/h3]
[h3]Entry[/h3]



Enter via Adventure → Challenge → Void Rifts → Abyssal.

[h3]New System: Abyssal Tech[/h3]
Abyssal Tech is a passive buff system that provides buffs in exchange for special resources. Exchanges must be completed before entering the Void Abyss and buffs can be retained. In every monthly cycle, you'll gradually accumulate more special resources as your number of challenges increases. Exchange these special resources for even more tech and upgrade them to gain a greater advantage in the Abyss.
Do keep in mind that Abyssal Tech is divided into three main branches. Combine your own weapon configuration with the right Abyssal Tech to truly excel in the battle.



[h3]Tech Exchange[/h3]
You can exchange the special resources, void energy, for tech. According to the event cycle, tech and void energy will be reset on a monthly basis.

[h3]Loading Tech[/h3]
The first step in exchanging void energy for tech is to load up the tech of your selected branch. Tap on the "Load" button. The system will randomly generate tech for you to choose from.
Please note that selecting a certain branch of tech will increase the probability of it being generated, but tech from other branches may still be generated.

[h3]Redrawing[/h3]
If none of the generated tech strikes your fancy, you can opt to spend a small amount of void energy for a redraw.



[h3]
Cost Accrual[/h3]
After loading a certain branch of tech, the cost of loading that tech will increase exponentially with its load count. Please do keep an eye on the cost.



[h3]Upgrading Tech[/h3]
Your tech will automatically upgrade to an advanced tech once you obtain 3 tech of the same kind.



Only 1 of the same type of tech will remain active, and priority is given to the tech at a higher level.



[h3]Recycling Tech[/h3]
Tech can be recycled to regain a portion of void energy.



[h3]Obtaining Void Energy[/h3]
[h3]Method 1: [/h3]Clear the Void Rift. Clearing the week's Void Rift before challenging the Void Abyss is recommended.



[h3]Method 2:[/h3] Purchase it with gold. If you're planning on getting some tech with high stats, then consider purchasing void energy with gold.



[h3]Classes[/h3]
The Void Abyss is a hard stage, so it's recommended that a clear division of roles is established between team members to increase efficiency when using Abyssal Tech. Now, let's take a look at the responsibilities and buff effects of each class.

[h3]Attack: Provide High DPS[/h3]
Tech effects provide buffs to various types of damage, which can increase crit rate and even trigger Finisher effects!



[h3]Recommended Tech:[/h3]
Heart of Thorns: Can be stacked for a high damage boost
All attack types +3,800/7,000. Gain a 2.5%/4% damage boost for every enemy defeated. Stacks up to 15 times.
Overclocking Program: Trades fault tolerance for a high damage boost
All attack types +3,800/7,000. Damage taken +20%, damage dealt +40%/60%.
Obliterator: Unleashes a Finisher that greatly improves DPS
All attack types +3,800/7,000. If target HP is below 12%/20%, attack has a 10% chance of finishing the target.

[h3]Defense: Draw Boss's Aggro, Tank Boss Attacks, and Wield Rapid Shield Shattering[/h3]
Tech effects provide various types of resistance and increase HP as well as shield. Some even offer the escape death effect.



[h3]Recommended Tech:[/h3]
Breakpoint Slash: Rapid shield break. Improves shatter
Health +18%/30%. Shield break effectiveness is increased by 200%/350%.
Numerology: Escapes death and increases fault tolerance
Health +18%/30%. When HP reaches 0, instantly recover 50% HP. Cooldown: 2.5/1.5 minutes.
Void Armor: Provides a lasting shield and an improvement to endurance
Health +18%/30%. Every 25 seconds, generate a shield equal to 30%/50% of Max HP for 10 seconds.

[h3]Support: Provide Recovery and Damage Boosts for Teammates while Inflicting Debuffs on the Boss[/h3]
Tech effects provide a further increase to healing capability and buff for teammates to increase their DPS while debuffing the boss, consequently increasing your teammates' survivability.



[h3]Recommended Tech:[/h3]
Assault Resonance: Provides a damage boost to teammates
Healing +20%/35%. Halo: Damage dealt by allies +25%/45%.
Lifeshield: Provides shields to teammates and improves endurance
Healing +20%/35%. When healing, provide the target with a shield equal to 15%/25% of Max HP for 10 seconds. Cooldown: 10 seconds.
In addition, if your team's weapon star rating is relatively low, you can select the Knack for Advancement tech. Its Rank II provides an increase of +4 star rating for all weapons!

[h3]Boss Stats[/h3]
Similar to Void Rift, the boss challenge will be unlocked once 3 keys have been collected. The boss of each stage comes with its own stats, traits, and weak points. The right configuration of weapons and buffs that focuses on the boss's stats will make the battle much easier for you.
Example: Barbarossa is a physical boss that receives increased flame and frost damage. Select the right stats to conquer it!



[h3]Appendix: Tech Overview[/h3]
We have listed out the tech which will be available during this month's Void Abyss to help you draw and organize your lineup better.
(The values before and after "/" respectively represent the stats of Rank I and Rank II)


Type

Tech

Stats

Defense

Mechanical Core

Health +12%/20%. Physical damage taken is reduced by 20%/35%HP

Defense

Mechanical Flame Dragon

Health +12%/20%. Flame damage taken is reduced by 20%/35%

Defense

Mechanical Shadow

Health +12%/20%. Frost damage taken is reduced by 20%/35%

Defense

Mechanical Particle

Health +12%/20%. Volt damage taken is reduced by 20%/35%

Defense

Mechanically Altered

Health +12%/20%. Altered damage taken is reduced by 20%/35%

Defense

Breakpoint Slash

Health +18%/30%. Shield break effectiveness is increased by 200%/350%

Defense

Numerology

Health +18%/30%. When health reaches 0, instantly recover 50% HP. Cooldown: 2.5/1.5 minutes

Defense

Armor in Layers

Health +18%/30%. Gain 250/400 in all resistances for each kill. Stacks up to 15 times, with no duration limit

Defense

Void Armor

Health +18%/30%. Every 25 seconds, generate a shield equal to 30%/50% of Max HP for 10 seconds

Attack

Physical Superboost

All attack types +2,500/4,500. Physical damage +25%/45%

Attack

Heat Superboost

All attack types +2,500/4,500. Flame damage +25%/45%

Attack

Flashfreeze Superboost

All attack types +2,500/4,500. Frost damage +25%/45%

Attack

Electric Superboost

All attack types +2,500/4,500. Volt damage +25%/45%

Attack

Shadow Burst

All attack types +3,800/7,000. Final crit rate +20% with crit damage +50% / final crit rate +30% with crit damage +80%

Attack

Heart of Thorns

All attack types +3,800/7,000. Gain a 2.5%/4% damage boost for every enemy defeated. Stacks up to 15 times

Attack

Overclocking Program

All attack types +3,800/7,000. Damage taken +20%, damage dealt +40%/60%

Attack

Obliterator

All attack types +3,800/7,000. If target HP is below 12%/20%, attack has a 10% chance of finishing the target

Attack

Protective Field

Healing +20%/35%. Halo: All resistance of allies +25%/45%

Attack

Assault Resonance

Healing +20%/35%. Halo: Damage dealt by allies +25%/45%

Support

Lifeshield

Healing +20%/35%. When healing, provide the target with a shield equal to 15%/25% of Max HP for 10 seconds. Cooldown: 10 seconds

Support

Physical Reconstruction

Healing +20%/35%. Halo: Reduce endurance consumption of all allies by 25%/45%

Support

Time Slowdown

Healing +30%/50%. Attacks have a 4% chance to inflict 50% Phantasia Slow upon targets for 4 seconds (including bosses). Cooldown: 15/10 seconds

Support

Rapid Strike

Healing +30%/50%. Attacks have a 4% chance to weaken targets, reducing their damage dealt by 20% for 10 seconds

Support

Magnetic Force Field

Healing +30%/50%. Attacks on targets over 6 meters away imprison them for 3/5 seconds (targets cannot move but can still attack; includes bosses). Cooldown: 15/10 seconds

Support

Supercomputing Resonance

Healing +30%/50%. Restore 1 dodge attempt every 3/2 dodges

General

Knack for Advancement

All attack types +2,500/4,500. Star rating of all weapons +2/4