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Deceit 2 News

Season 2 - Midsummer Nightmare

Prepare to dive into Midsummer Nightmare as Season 2 commences! We've addressed over 100 bugs and reviewed over 70 suggestions from our dedicated community. Your feedback has been crucial in shaping our roadmap, and we're grateful for your ongoing help in enhancing the game. Additionally, Season 1 has now concluded, and you can find its cosmetics available in the crypt.
Since our console launch, our player base has steadily grown, thanks to the unwavering support of our community. With over 6,000 concurrent players and consistent week-on-week growth, we deeply appreciate your continued support!

Here's what awaits you in Season 2 - Midsummer Nightmare:

New Emotes and Loading Screens

Check out the new emotes system and custom loading screens, included in the season pass! Express yourself with a range of gestures. The custom loading screens offer tantalising teasers of the game's world, setting the stage for thrilling challenges ahead.

Fresh Cosmetics and Season Pass

Get ready to upgrade your arsenal with our brand-new Season Pass, featuring the sleek Synthwave Pistol skin and dive into the depths of fear with the electrifying Aqua Werewolf Terror.



Discover our newest bundle, offering 30,000 Season XP, access to the Season Pass, and 3 Crypt keys, all for the price of 2000 shillings compared to the 900 tokens for just the pass. Plus, don't miss the exclusive Fireball Medallion, available for purchase only in the store! And remember, you can always upgrade from the base pass to the bundle for added benefits.

The Chocolate Bunny Outfit is currently unavailable for purchase in the store since Season 1 has concluded; while it's not accessible in the crypt either, there's a possibility it may be reintroduced to the store for a limited time at a later date. To purchase the Season 2 Pass or bundle, head over to the new shop tab.

Here's a quick rundown of the changes we've made to the rarity chance distribution within the crypt:

Common: Decreased from 60% to 40%
Uncommon: Slightly reduced from 30% to 25%
Rare: A significant increase from 12.5% to 20%
Legendary: A substantial boost from 2.5% to 10%



You Asked, We Listened

Here are some of the key features we’ve dropped into game following YOUR feedback:

  • Express Yourself: A brand-new 'Emote' system! Customise your Emote Wheel in the menu to quickly unleash your emotions in-game. Whether you're on KBM, just hit 'C', or on controller, tap D-Pad Right to bring your chosen emote to life!
  • Customise Your Perspective: Take control with new settings allowing you to adjust the base field of view! Tailor your view to suit your playstyle and immerse yourself fully in the heart-pounding action of ritual.
  • Seamless Communication: Stay connected with continuous voice chat now available in-game! Engage in uninterrupted conversations with other players as you navigate the ritual. Don't worry, if you prefer Push To Talk, simply adjust your settings in the Audio menu.
  • Curse of the Chemist: Increased Poison Capacity: Hold up to 2 poison stacks for heightened chaos. Progress towards the Inbetween is halted once all players are poisoned, ensuring a fair chance to thwart the Chemist.
  • Evolution of the Inquisitor: Reveal all Weak Points and their status, amplifying strategic advantage. Weak Point details now display directly, streamlining gameplay efficiency.

Expect plenty of new additions, like a brand-new role, in our upcoming mid-season update. Additionally, our live roadmap reveals what's on the horizon, including The Vespal and a new map, 'The Manor’.


See you in the ritual,

The Deceit Team

--

Patch Notes

Animation
  • Human characters will now play a face animation whilst using voice chat. There is also now an idle face animation.
  • [FIXED] Wurgen’s Wolf Task doesn’t play a looping idle animation.
Art
  • Fixed several map exploits on both Millhaven & Wurgen.
  • Updated the Task guide characters on Wurgen to better fit their associated Tasks.
  • Updated the model used for Crypt Keys.
  • Updated the character’s face meshes to improve their visuals especially in higher quality LODs.
  • Updated the lighting on Wurgen. This includes making the lights change when the Generator has been destroyed.
  • Updated Wurgen’s keypad material.
  • Updated the Menu visuals for Season 2.
  • [FIXED] Some character cosmetics briefly ‘explode’ when previewed on lower graphics settings.
Audio
  • Added support for using continuous voice chat in-game. This is the default setting however you can revert back to using Push To Talk in the Audio settings.
  • You can now continue to talk with your party during the game found sequence in the Menu.
  • The ‘Background Audio’ setting is now defaulted to being on, meaning that sound will play even if the game isn’t focused when playing on PC. You can disable this again in the Audio settings.
  • Optimised several sound effects to reduce the likelihood, and severity, of the ‘static’ sounding audio issue that players on lower spec PCs experience. There’s still more work to be done for this issue, but players should notice a notable improvement.
  • Updated proximity voice chat’s attenuation configuration.
  • The sound effect used for previewing a cosmetic will now only be played when you equip that cosmetic.
  • Added a sound effect for when Wurgen’s Generator has been destroyed.
  • Added a sound effect for using a Crypt Key.
  • Added a sound effect for interacting with the Showers Task.
  • Added a sound effect for when the Handcuffs are removed from a player.
  • Activated Weak Points now play a looping sound effect.
  • Improved the fading out of the Menu music as you enter a game.
  • Added audio to the Heat Goggles and Return Pad first time equip animations.
  • Adjusted how voice chat is processed on the Menu to reduce the ‘choppiness’ of it when multiple players are talking at the same time.
  • [FIXED] Millhaven’s Sink Task doesn’t play any sound effects.
  • [FIXED] The Inbetween arrival sound begins fading in too early.
  • [FIXED] The Experiment’s Scream ability can be heard when returning to the Reality phase.
Gameplay
  • Added settings for changing the base field of view used when playing as a Human, Experiment or Werewolf.
  • Added an ‘Emote’ system. You can configure your Emote Wheel in the menu, and activate it in-game via ‘C’ (KBM) or D-Pad Right (Controller).
  • Slightly adjusted the positioning of some Weak Points on Wurgen.
  • Wurgen’s shutter will now start open, and the Task for opening it will only activate after the Generator has been destroyed & repaired.
  • Wurgen’s emergency code will now reset after the Generator has been destroyed & repaired.
  • Wurgen’s Conveyor Belt Task will now display that the package has been delivered if you complete it successfully.

    The ‘Chemist’ Curse has been updated:
  • You can now hold up to 2 poison stacks. You still start with 1, and the time to recharge a stack is the same.
  • Once everyone has been poisoned the progress to the Inbetween is paused. This means there’s always the same amount of time to find, and eliminate, the Chemist before they escape the Ritual.

    The ‘Inquisitor’ Human role has been updated:
  • Activating the ability will now reveal all Weak Points on the map, displaying if they’re active or not. You can still see player footprints during the ability.
  • Weak Point interaction times, and what Mutations they granted, will now show to the Inquisitor without them needing to use their ability.
  • The duration has been reduced to 4 seconds.
  • The cooldown has been increased to 30 seconds.
  • You can no longer use it in the Inbetween.

  • [FIXED] Terrors don’t respawn when returning to Reality if they were mid-grab when the Inbetween ends.
Input
  • Holstering items on Controller is now achieved by holding down either of the inventory cycle buttons (D-Pad Up/Down). The duration that you have to hold this button down for is configurable in the settings.
Tech
  • Added a setting for window behavior on PC when a game has been found. You can configure the game window to be brought to the front, flash or disable this system all together. The default is for the game window to be brought to the front of your other windows.
  • Various CPU and GPU performance optimisations have been made across the board.
  • Adjusted the level load timeout to return to the Menu faster if someone fails to connect.
  • Updated what is loaded before you progress past the ‘Start Screen’. This will reduce the likelihood of hitching as you enter the Menu.
  • Optimised how game servers are allocated to reduce time spent in queue when more players are online.
  • Identified and fixed some stability issues with our backend services.
Translations & Localization
  • Several translations have been updated.
UI
  • You can now select a Loading Screen image to be used when you enter games.
  • You can now rotate the cosmetics that you’re previewing in the Collection, Season and Crypt screens.
  • Added a separate ‘Store’ tab to the Menu.
  • [FIXED] Nametags display that players are level 0 when their level data hasn’t been loaded.
  • [FIXED] The Game Found UI can show incorrect role information after a game has been canceled.

Season 1 - Mid-season Update

With our inaugural season in full swing - the Game Master is back with a mid-season update full of quality of life improvements and bug fixes to keep the lies flowing and backstabbing knives sharp. This week we’ve fully opened the doors to our new PlayStation and Xbox friends - who we’d like to give a special shout out to for providing their invaluable feedback and suggestions in our Discord that has helped shape this update.

As for what you can expect next - our second season ‘Midsummer Nightmare’ begins on May 2nd for which we will soon be sharing details on the exciting new content we are working on.

Thank you for your continued support - and we look forward to seeing you in game!

The Deceit Team


[h3]Animation[/h3]
  • Added stow animations for several items that previously didn’t have any.
  • Updated Beck’s menu idle animation.
  • Updated the sprint animations to add some subtle camera movement.
  • [FIXED] The Escape Door padlock unlocking animation can be misaligned.
  • [FIXED] The escape sequence audio for the key holder getting closer to the Escape Door doesn’t play on Wurgen.
  • [FIXED] The Walkie Talkie’s animations don’t play in 1P.
  • [FIXED] Feminine characters can occasionally not see their hands whilst sprinting.
  • [FIXED] The animation for when you first enter a game doesn’t play.
[h3]Art[/h3]
  • Updated Wurgen’s destroyable walls to better fit the map.
  • Re-arranged Wurgen’s Examination room to make it easier to navigate.
  • Fixed several map exploits on Wurgen.
  • [FIXED] The Wooden Implant is incorrectly rotated.
[h3]Audio[/h3]
  • Updated the reverb used on Wurgen.
  • Added audio for when you’re in the Final Showdown.
  • Added audio for capturing souls after completing a Task.
  • Added audio for the Werewolf’s execution animation.
  • Weak Points being activated can be heard from slightly further away.
  • [FIXED] Several sound effects can randomly cut in and out, or just not play at all.
  • [FIXED] Some Werewolf specific audio plays for the Infected when they sprint in Human form.
[h3]Gameplay[/h3]
  • The Soul Guides for Tasks will now move between interaction points for Tasks like Millhaven’s Washing Machines.
  • Tasks that require multiple players will now have multiple Soul Guides to help hint to that.
  • Updated the Phone Task on Millhaven to make it easier for new players.
  • The Inspection Computer & Vats are now activated at the start of the 2nd Reality phase, rather than after a fixed period of time.
  • Removed the interaction for destroying CCTV cameras. These are still destroyable by damaging them or their attached box.
  • [FIXED] Wurgen’s Bunsen Burner Task stops working after the first completion.
  • [FIXED] Stashing the Mask item whilst disguised results in you permanently having the disguise.
  • [FIXED] Players using Keyboard & Mouse can get stuck unable to select an option in radial menus (e.g. Role & Voting wheels).
[h3]Input[/h3]
  • Added the ‘Sprint Behaviour’ setting for Controller users so you can pick between ‘Toggle’ and ‘Adaptive’. As a result the default for Controller users is now ‘Toggle’.
  • Updated the sensitivity settings for Controller users to be more in-line with other games. This changes how the default 1-10 settings behave, but also offers ‘advanced sensitivity settings’ for more fine tuned tweaking.
  • Disabled Aim Assist on Controllers when just looking around normally. This was previously configured to be barely noticeable, but did occasionally cause unintended camera jolting. Aim Assist is still enabled when aiming down sights.
[h3]Progression[/h3]
  • [FIXED] The Implant shown on the Ascension tab can be incorrect.
[h3]UI[/h3]
  • Switched Player & Subject names around on nametags so that Subject names are more prominently displayed.
  • [FIXED] The Collection tab’s Item & Mutation screens incorrectly tell you how to unlock them.
  • [FIXED] The Ascension tab doesn’t show your total Accolade points once you reach Master tier.
  • [FIXED] Accolades show the points you’d earn for completing the next tier rather than the current one.
[h3]Translations & Localization[/h3]
  • Several translations have been updated.

Let the Games Begin! Crossplay & Console Launch Day is Finally Here!

Exciting news! Deceit 2 is now live on PlayStation 5 and Xbox Series S/X, delivering the thrill of social deduction right to your fingertips. Immerse yourself in a world of deception and strategy as you navigate the twists and turns of the ritual.

Attention all Steam players! We're excited to announce that crossplay functionality is now available with PlayStation 5 and Xbox Series S/X! Join forces with your friends on PS5 or Xbox and engage in intense battles together. Whether you're on PlayStation, Xbox or PC, the Game Master awaits your challenge.


But wait, there's more! We're rolling out a small game update today to address some issues, primarily focusing on fixing achievements.

Don't miss out on the action—grab your mouse or controller and dive into the world of Deceit 2 today on Steam, Xbox Series X/S and PlayStation 5!

See you in the game,

The Deceit Team

Season 1 - Humble Beginnings

Our first Season, Humble Beginnings, starts now! As you work your way through the Season, you’ll be able to collect 42 new skins for Subjects, Terrors and items, as well as Crypt keys for additional rewards along the way as you earn XP. Progressing from Uncommon to Legendary Skins, you’ll have a range of new bling to flaunt as you deceive and deduce.

A number of these rewards are part of the Premium pass, which you can purchase for 500 Shillings on the Season tab.


[h2]The Crypt [/h2]
Speaking of Crypt Keys, the Crypt is open for business! The Crypt will be the go-to place to unlock Subject, Terror, and Item skins, including ones you may have missed out on in previous events.
Favour that existing players had earned before we made the move to XP will see that Favour exchanged for Crypt Keys! All unspent favour, plus the value of any bought plinths will be converted automatically as follows:
  • 10k+ favour -> 1 Crypt Key
  • 100k+ favour -> 2 Crypt Keys
  • 200k+ favour -> 3 Crypt Keys
  • 300k+ favour -> 4 Crypt Keys
  • …and so on.

[h2]Are you ready to Ascend?[/h2]
Titles have arrived - they unlock automatically as you level up. If you’ve already passed the rank requirement, you will find your unlocked titles waiting for you after you’ve played a game following this update. Each Accolade has a unique title, like ‘Chameleon’ for using your Mimic role and going on to win the Ritual, or ‘Killjoy’ for destroying items like traps or motion sensors. To equip them, head to the Ascension tab to show off to your party and fellow players in the end of game screen.

We’ve been adjusting the requirements for existing Accolades, lowering the requirements on 18 Accolades that were out of line with our intended progression rate. None of your progress was lost as a result of this change!

We also reduced the total Accolade point requirement for hitting each Ascension rank to ensure you feel that you’re progressing faster. None of your progress has been lost and if you’ve gone up a rank from this you will automatically equip your new Implant after playing a game.

[h2]Bringing clarity to the confusion[/h2]
Like the relationship between Selena and Justin, Deceit 2 can feel complicated to the new player. We have been improving existing SFX and UI, and adding new elements to make things clearer for new players too.

Running around in the mayhem of Millhaven or the weirdness of Wurgen, you may not immediately spot souls ready to be released back to the Peddler. We’ve implemented new figures to aid direction, and draw you to these souls. Once released, souls will enter the Implant on your hand with a new animation, and are transferred straight to the Peddler.

We’re in the process of reworking our in-game Glossary to make it more useful. We’ll continue to work on onboarding to make the game quicker to get to grips with.

Last but not least, we’ve been hard at work to improve our infrastructure and systems so that players can more reliably connect to games. We’ve made notable improvements around ensuring players that can’t connect to our servers don’t get put into the game queue, and progress on cancelling games as soon as possible if a player fails to connect. We’ll be continuing to work on this in the coming weeks.



As we gear up for the full console launch next week, don't forget to wishlist Deceit 2 on PlayStation 5 and Xbox Series X|S – and feel free to share the news with your friends.

Your feedback is invaluable to us, and it's crucial for us to keep improving—even as we gear up for the console launch next week. Please keep it coming!

The Deceit Team


[h2]Patch Notes[/h2]
[h3]Animation[/h3]
  • Your preferred character now animates in the Menu’s Ascension tab.
  • Updated the ‘Soul Capture’ animation played after completing a Task.
  • Added transition animations for when you enter, and leave, the Inbetween.
  • Updated the idle animations used for Subjects on the Menu.
  • Updated the Role reveal animations.
  • Updated the Experiment’s block animation in 3P to improve clarity around when they are actually blocking.
  • [FIXED] The Escape Key isn’t held in your hand properly.
  • [FIXED] The 1P self-use Muzzle animation for masculine characters doesn’t play properly.
[h3]Art[/h3]
  • Added a total of 42 new cosmetics for Subjects, Terrors and Items. You can earn these as you progress through the Season.
  • Updated the gauges on Wurgen’s Reactor.
  • Updated the Inbetween lighting on both Millhaven & Wurgen.
  • [FIXED] Alex’s Zombie Santa beard doesn’t load properly.
  • [FIXED] Several Weak Points have an incorrect visual when in the Inbetween.
  • [FIXED] Chang’s Dashing Devil mask clips with his face.
[h3]Audio[/h3]
  • Updated the vote casting and Subject elimination SFX.
[h3]Gameplay[/h3]
  • Active Tasks will now have souls standing in front of them to highlight their availability.
  • Updated the Escape Door sequence so that the game ends as soon as you turn the Escape Key in the padlock.
  • Everyone is now told when the Mimic switches Team, although they aren’t told what Team they switched to. The Infected will still be told if the Mimic joins them.
  • Updated the radial wheel interactions for Keyboard & Mouse users to attempt to fix occasionally being unable to select a segment.
  • You can now hear Walkie Talkie voice chat whilst spectating a Walkie Talkie owner.
  • The Weak Point interaction hitboxes have been updated on Wurgen.
  • Wurgen’s decontamination Task will now shut the doors before beginning the decontamination process.
  • You can no longer see a Ball & Chain on a Subject in Ghost form.
  • [FIXED] The ‘Escape Artist’ Steam achievement doesn’t always unlock.
  • [FIXED] It’s possible to use the Muzzle on yourself and another Subject at the same time.
  • [FIXED] Some players are unable to use the Ball & Chain after purchasing the Werewolf DLC.
  • [FIXED] The Role reveal animation will occasionally not play as you enter a game.
  • [FIXED] The Chemist’s poison doesn’t kill the remaining Subjects if they poison the last Subject during the Inbetween.
[h3]Progression[/h3]
  • Titles have been added to the game! Each Accolade has a Title associated with it, reach the specified rank and the Title will be automatically added to your collection in the Ascension tab. If you reached the required rank for a Title before this update then playing a game will unlock it for you.
  • 18 Accolades have had their rank requirements reduced to keep them in line with the rest of the Accolades. No progression has been lost as part of this change.
  • The requirements for each of the Ascension ranks have been lowered. No progression has been lost as part of this change, and if you reach a new rank you’ll receive your new Implant after playing a game.
  • Your level will now be shown off in the post game lobby.
  • [FIXED] Your implant can either be incorrect, or not shown, in the Menu.
[h3]Tech[/h3]
  • Improved the connection testing performed before players can ready up for a game. This was rolled out last week.
  • Usernames will now be automatically adjusted if they fail to pass a profanity filter.
  • Usernames are now truncated to a maximum of 16 characters.
[h3]UI[/h3]
  • The Waypoint to the Escape Door is now shown as soon as you grab the Escape Key.
  • Updated the Glossary to make it more accessible.
  • Updated the Accolade tiles and hover UI in the Ascension tab.
  • You can now see how many votes a Subject has on them when spectating.
  • Updated the Collection tab so that variants of cosmetics are now shown alongside their bases.
  • [FIXED] In-game notifications can overlap radial wheels.
  • [FIXED] The Accolade hover UI can go off screen in certain aspect ratios.
  • [FIXED] The ‘unseen’ notification for cosmetics can persist despite clicking on the element it’s associated with.
[h3]Translations & Localization[/h3]
  • Several translations have been updated.


Patch Notes - Week 1

Thank you to everyone who has jumped into the Ritual of Deceit 2 since we went Free to Play on 13th March! It’s so exciting to see so many of you exploring the depths of the Game Master’s depravity, and sharing your thoughts and ideas on how we can continue to refine the game.

Today’s update comes with a plethora of fixes and small additions based on your feedback since the F2P launch - we will be hard at work collating your further feedback to address over the coming weeks.

As for what is upcoming, you can check out our post on Titles and The Crypt for some information as to what will be in our next update ahead of our console launch on April 3rd.

We look forward to seeing you deceive and manipulate, and ascend the Ritual of Deceit!



[h2]Patch Notes[/h2]
[h3]Animation[/h3]
  • Updated the Werewolf’s execution animations. Most notably improving them when the Werewolf is executing a feminine character.
[h3]Art[/h3]
  • [FIXED] The Locked PC task on Wurgen has an incorrect screen material after completing it.
[h3]Audio[/h3]
  • Adjusted the volume levels of the Werewolf’s audio to make it easier to hear it approaching you.
  • Updated Wurgen’s Conveyor Belt task’s audio.
  • [FIXED] The success audio on Wurgen’s Vinyl Player task can get stuck on loop.
  • [FIXED] The ‘Return To Reality’ audio doesn’t play.
[h3]Gameplay[/h3]
  • The following items can no longer be used on other players during the Inbetween: Walkie Talkie, Player Tracker, Muzzle, Handcuffs, Ball & Chain and the Bag Scanner.
  • Improved Wurgen’s Conveyor Belt & Museum Guide tasks.
  • Adjusted the Gas Grenade to significantly increase the DPS, slightly reduce the range and update the VFX.
  • Throwables and their effects can now go through the prison cell.
  • [FIXED] The Guardian’s protection is removed when any player disconnects from the game.
  • [FIXED] The victory cinematics have visual issues when playing in non-English languages.
  • [FIXED] The Werewolf can be left unable to move properly if it’s dazed as it leaps.
  • [FIXED] Players poisoned by the Chemist are instantly killed after the Escape Key has been collected.
  • [FIXED] Subjects can be locked out of the Peddler’s Shop if they already own the random item that they’re meant to receive (e.g. custom setting for the Pistol, or being given a Walkie Talkie).
  • [FIXED] The XP table for later levels is incorrectly configured, making it look like you’re progressing multiple levels at once.
  • [FIXED] The Return Pad still gets placed even if the placing animation is cancelled.
  • [FIXED] The Inspection Machine can show the wrong result if a player leaves towards the end of the scan.
  • [FIXED] The blackboard’s chalk colour changes if you Mask as another Subject.
  • [FIXED] If a Subject is grabbed as they’re using a Rift Teleport they will automatically teleport after struggling free.
[h3]Tech[/h3]
  • Improved the detection of players failing to enter a game so that the game can be cancelled sooner.
  • Parties with 7-9 players are now placed into a custom game and will not enter matchmaking.
  • [FIXED] Player keybinds can be reset after playing a game.
[h3]UI[/h3]
  • Adjusted the Peddler’s Shop UI.
  • Added Cursed and Innocent icons to the inspection machine results.
  • [FIXED] The Chemist’s XP drops are incorrectly named.
  • [FIXED] Several UI elements aren’t configured to use translations.
[h3]Translations & Localisation[/h3]
  • Several translations have been updated.

[h3]Released since F2P update[/h3]
  • Adjusted the timeout configuration used for players loading into games. This will reduce the likelihood of players on older hardware accidentally causing games to fail to start.
  • Adjusted how anti-cheat detects players timing out to reduce the likelihood of players being incorrectly kicked.
  • Moved the game server location used for Asia Pacific from Singapore to Japan to better improve connectivity for players in that region.
  • Games that fail to start during the role selection will cancel early, rather than having to wait through the loading screen.
  • Added connection testing as part of the readying-up flow to reduce the likelihood of games failing to start.
  • Improved the matchmaking logic to better guarantee that players of the same language will play together.
  • Improved our metrics around map loading and matchmaking to help us identify & fix issues.
  • Optimised how long it takes to load both the Millhaven Asylum & Project Wurgen.
  • [FIXED] Players can crash if the host of their party leaves the game.
  • [FIXED] Players can crash if the person they are spectating leaves the game.
  • [FIXED] The public party list isn’t scrollable.
  • [FIXED] Experience events from previous games can get stuck on the post-game summary UI.