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Deceit 2 News

Update 2.3 - The Observer

[p][/p][p]Update 2.3 brings new chaos to the shadows of Deceit 2.[/p][p][/p][h2]New Innocent Role - Observer[/h2][p][/p][p]Ever feel like you're being watched? You are now.[/p][p]The Observer is a fresh addition to the innocent roster - a player equipped with surveillance-level insight. By activating their ability, the Observer can:[/p]
  • [p]Reveal all active and completed tasks on the map[/p]
  • [p]Track who completed which task last[/p]
[p]Perfect for unmasking pretenders or verifying allies - assuming you can stay alive long enough to use it.[/p][p][/p][p][/p][h2]New Mutation - Paranormal[/h2][p][/p][p][/p][p]Back from the beyond.
Paranormal returns to the rotation after earlier testing, bringing its signature brand of midday madness.[/p]
  • [p]During the Day Phase, all players enter ghost form for 20 seconds. [/p]
[p]With everyone in Ghost form, it’s the perfect moment for the Infected to make their move.[/p][p][/p][h2]New Mutation - Nonsense[/h2][p][/p][p][/p][p]You asked for chaos - you got it.[/p][p]The Nonsense mutation floods matches with unpredictable, player-specific audio cues designed to confuse, mislead, and dismantle trust. These sounds will continue randomly until the current phase ends.[/p][p][/p][h3]Reality Phase[/h3][p]Random fake alerts may include:[/p]
  • [p]Weak point activation[/p]
  • [p]Motion Sensor trigger[/p]
  • [p]Invisibility Medallion use[/p]
  • [p]Gunfire[/p]
  • [p]Smoke or Gas Grenade detonation[/p]
  • [p]Menace activation[/p]
  • [p]“Chemist poisoned all” alert[/p]
  • [p]“Warden is banishing” alert[/p]
  • [p]Mimic Copy use[/p]
  • [p]Soulbound partner chosen [/p]
[p][/p][h3]Inbetween Phase[/h3][p]Prepare for chaos with fake:[/p]
  • [p]Experiment dash screams[/p]
  • [p]Werewolf howls[/p]
  • [p]Vampire teleports[/p]
  • [p]Monkey “Go Banana” screams[/p]
  • [p]Terror transformations [/p]
[p]Each player hears different sounds. Paranoia has been weaponised. [/p][p][/p][p][/p][p][/p][h2]VFX Changes [/h2][p][/p][p][/p][p][/p][p]We've added a gradual dissolve effect to the characters as they get transported to the Inbetween, turn invisible, or transform into a terror. This should help improve the game's theming and immersion, making the transition between phases more seamless. [/p][p][/p][p][/p][p][/p][p]Update 2.3 gives Innocents new tools and Infected new tricks.[/p][p]Every move matters now - especially when it comes to tasks.[/p][p]Pay attention to who’s completing them... and who’s just pretending.[/p][p][/p][h3]See you in the ritual! [/h3][p][/p][p][/p][p][/p][h2]Patch Notes[/h2][p][/p][h3]Balance Changes:[/h3]
  • [p]Decreased handcuff duration from 30s -> 20s[/p]
  • [p]Increased the Rift Eye inactivity after being stunned.[/p]
  • [p]Phantom now is cleansed from Ball & Chain, Handcuffs, and Player trackers when transforming into the Menace.[/p]
[h3]Fixes:[/h3]
  • [p]Fixed issue with Hans’ face where a higher LOD was showing at the incorrect screen size.[/p]

Update 2.2 - Blessings Update

The Ritual demands more. With Update 2.2, we’re revisiting how you earn your place in the game and how you dress for the part. Blessings have been reforged, Arcane Skins are back with a vengeance, and Legacy Mode prepares to make its full return.

[h2]Blessings Crushing System[/h2]
You've asked for better ways to complete the Season Pass - and we're answering.


We’ve split Blessings into two distinct types, each with their own role in the Ritual:

[h3]Drink Blessings[/h3]
Before the Ritual begins, Subjects have the option to drink a Blessing, which grants all Subjects of the Ritual temporary access to every Terror and Curse without any cost. This provides a chance to explore all available options in the Store.

In addition to this, you will earn Double XP as a reward.

[h3]Smashing Blessings[/h3]
Subjects can choose to smash Blessings in batches of 1x, 5x, or 10x.Each smashed Blessing grants +1000 Season XP.

Unlike drinking, smashed Blessings affect only you – no shared bonuses, no Terror access, no double XP.

Smashing is instant. It happens outside the Ritual. No ceremony. No waiting.

Use it to catch up. Use it to push ahead.

[h2]New Arcane Skins – Chang & Decoy[/h2]

Two new Arcane items have surfaced - and they’re anything but subtle.
  • Arcane Chang
  • Arcane Decoy

Both are available now in the store, exclusively with Gems.

[h2]Legacy Mode – Final Testing Phase[/h2]
Legacy Mode development is entering the final stretch. After 8 focused playtests - and with 2 more scheduled this week - we’re closing in on the return of classic Deceit gameplay. Over 300 community testers have helped us pressure-test this mode, uncovering bugs, refining balance, and ensuring it channels the original tension and paranoia players remember.

To mark the occasion, we’re releasing the Legacy Bundle DLC alongside launch. This pack revives six iconic outfits from Deceit 1 -
  • Zombie Alex
  • Nutcracker Chang
  • Boots & Blush Rachel
  • Ace Queen Lisa
  • Skeleton Crew Hans
  • Mimette Nina




Each skin has been reimagined for Deceit 2, honouring the past while embracing the present. More details coming soon.

Legacy is nearly here, and it’s going to change the game.

See you in the Ritual!

[h2]Patch Notes[/h2]

Balance Changes:

  • Flare duration has been nerfed from 10s -> 5s
  • Weakpoint breaking sound attenuation has been reduced by ~25%
  • Tannoy is no longer usable at night

Update 2.1 - Circus Changes



Update 2.1 is here, bringing a wave of bug fixes, quality of life improvements, and a focused rework of one of Deceit 2’s latest maps: The Circus.

[h2]Circus Layout Rework — Shaped by Your Feedback[/h2]
We’ve been listening closely to community feedback and made key changes to the Circus map to improve gameplay flow and pacing:
  • Open spaces have been broken up into more distinct “rooms,” creating clearer engagement areas and better navigation.
  • Additional pathways into the central area have been added, giving you more options for movement, flanking, and outplaying your opponents.
Regarding Eye Placement:
We know some players have concerns about Eye positions. For now, we’re holding off on changes until we see how these new layout tweaks affect gameplay.

Jump into a few matches and let us know how it feels.

[h2]Bug Fixes & Quality of Life Improvements[/h2]
Alongside the Circus update, we’ve addressed a number of community-reported bugs and polished various aspects of the game to improve overall stability and playability.

For the full list of fixes, check out the patch notes below.

[h2]Legacy Mode — Built With the Community[/h2]
Our work on Legacy Mode continues to be a major focus. We’re refining the experience with direct input from community playtests, ensuring it feels both faithful to Deceit 1 and exciting for Deceit 2 players.

Here’s what some of our playtesters are saying:
  • Doritos Yarok: "Like Deceit 1 on steroids"
  • KimchiDelRey: "A lively mode that offers a lot of fun and puts a new, but familiar spin to the game."
  • Estel: "Weird in the sense of fun."
  • City: "Really captures legacy Deceit 1's vibe of fast-paced chaotic fun."
  • quesnay: "Feels old but new at the same time — a great and refreshing experience."
  • Böttcher: "Sehr gut."
  • kikiex_: "Astonishing work — represents legacy Deceit very well."
  • Classer Gamer: "A treat for both new and returning players."
  • The Communist: "Fresh, nostalgic, and fun for all skill levels."
  • Biliousdrake: "3 Floors of Fun. D1 but highly improved. Couldn't stop playing."
  • SewFiii: “Deceit 2 Legacy Mode proves that social deduction can provide a cut throat competitive experience. The straightforward, yet tense, combat is dangerously paired with sharp questioning exchanges working towards convincing your peers to trust you in the hopes you all might escape The Game Master.”

With more playtests planned, your feedback will continue to shape Legacy Mode into a standout experience for both veterans and newcomers.

[h2]What’s Next — The Future of Deceit 2[/h2]
While Update 2.1 focuses on fixes and refinement, we’re also looking ahead to the future:

A brand new map is in development, more to come on this soon.

A new Cursed role is on the horizon, designed to twist the dynamics of deception in unexpected ways.

Legacy Mode remains a primary focus, with ongoing community playtests and iterations leading up to its full release.

Every piece of feedback — whether it’s about maps, modes, or roles — helps shape Deceit 2 into the game it deserves to be. Keep sharing your thoughts. Keep playing. And keep an eye on what’s coming next.

New maps. New roles. New ways to deceive.

See you in the Ritual!



[h2]Patch Notes[/h2]
[h3]Fixes[/h3]
  • [Fixed] Being able to open shop after teleporting with return pad.
  • [Fixed] Not being able to set suspicion for the players that left the game.
  • [Fixed] Millhaven scanner giving wrong results if the player got up as they were getting scanned.
  • [Fixed] Soulbound not dying when their partner dies.
  • [Fixed] Warden being able to use their ability at the start of the game.
  • [Fixed] Occasionally it is possible to get into a state of not being able to open a Peddler Shop.
  • [Fixed] Werewolf leap being able to go through a crack.
  • [Fixed] End of Game Screen not positioning infected correctly if there were more than two (Incl. Mimic).
  • [Fixed] Sanity regeneration setting not working.
  • [Fixed] Various map exploits
  • [Fixed] Custom setting for sanity regen


[h3]Improvements[/h3]
  • You are now able to see the title and the emblem of your friends and friend requests.
  • Friend list is now sorted by Online->InGame->Offline. In-game was assigned its own colour.
  • Improved visuals of daily login screen
  • It is no longer possible to grab a player through the crack in the second half of the animation.
  • Added emblems to the Q menu; spectator and friend list.

Season 2: Ritual Of The Blade


Season 2 unveils a world shaped by silent strikes, ancient traditions, and ruthless precision. Master every challenge with the discipline of a true warrior.

[h2]Season Pass Rewards[/h2]
Will you walk the path of the hidden blade?
Unlock a collection crafted for warriors who thrive in shadow and triumph with honour.

[h3]Upgrade with the Premium Bundle[/h3]
Prepare yourself for battle:

  • Premium Pass — Unlock every reward this season.
  • 30,000 Season XP — Accelerate your rise through the ranks.
  • 4 Crypt Keys — Unearth cosmetics hidden deep within the Crypt.

[h3]Legendary Rewards: Wield Power, Wear Honour[/h3]

Ascend through the mists and claim legendary treasures forged by skill, tradition, and fate:
  • Crimson Warrior – Nina (Cosmetic)

  • Masked Assassin – Jak (Cosmetic)

  • Golden Fist – Knuckle Duster (Item Skin)
  • Kuroyami – Vampire (Terror Skin)

  • The Eyes Behind the Mask – Loading Screen
  • Oni's Silence – Muzzle (Item Skin)
  • Sakura Bloom – Pistol (Item Skin)
  • Shadow Escape – Emote
  • Demon’s Maw – Hammer of Mending (Item Skin)
  • Cursed Hunter – Chang (Cosmetic)

  • Dark King – Vampire (Terror Skin)
  • Twisted Tongue – Muzzle (Item Skin)
  • Silent Wraith – Jak (Cosmetic)

  • Emerald Fist – Knuckle Duster (Item Skin)
  • Season’s Twist – Pistol (Item Skin)
  • Blue Dragon – Chang (Cosmetic)
  • Emerald Goddess – Nina (Cosmetic)
  • Divine Beast – Emblem

[h2]New Arcane Items[/h2]

Three new Arcane items have arrived in the store: the Clown, the Torch, and the Emblem. Each one brings its own twisted flair—and they’re available now, exclusively with Gems.

[h2]Emblems[/h2]

The Emblem System is now live! Emblems let you show off your in-game achievements—and this is just the beginning. In the coming weeks, we’ll be enhancing visibility and impact across the board.

We’re keen to hear what you think. Got feedback or ideas? Jump into our [Discord] and share your thoughts. Emblems can be set in the Profile Tab and is currently displayed when looking at a party member’s profile.
  • 4 default Emblems
  • 4 Hellbreaker Emblems available in the store
  • An Arcane Emblem available in the store
  • Legacy D1 Emblems are free if you owned them in the original game (187 have been introduced)

[h2]Easter Event Concludes — What’s Next?[/h2]
Our Easter Event has officially come to a close! We hope you enjoyed the hunt. All Easter Event cosmetics will soon be available in the Crypt for those who missed out or want to complete their collection.

Looking ahead, we’re already planning our next in-game event for later this summer — stay tuned for more details!

In the meantime, we’d love to hear your thoughts on how we can make future events even better. Keep an eye on the [ Discord] where we’ll be gathering your feedback soon.

[h2]Legacy Mode[/h2]
Legacy Mode draws closer.

Throughout May, we’ll be running more community playtests as we fine-tune the return of classic Deceit gameplay.

We can now confirm: Legacy Mode will launch with the reimagined Diane Kruger Asylum map—a chilling new take on a familiar battleground.

And that’s not all—a brand-new Deceit 2 map is also in development.

More details will be revealed soon. Keep an eye on our Roadmap for more information.

[h2]Coming Soon[/h2]
Behind the scenes, we're shaping the future of Deceit 2. Legacy Mode, a new Cursed Role, and an all-new map are deep in development.

Until then, embrace the chaos of Season 2: Ritual Of The Blade.

See you in The Ritual.

[h2]Patch Notes[/h2]
[h3]Improvements:[/h3]
  • Microphone indicator on/off states are now more accurate when when a player has stop talking.

[h3]Fixes:[/h3]
  • [Fixed] Removed multiple map exploits including a spot in the Wurgen lobby where you could get stuck behind a plant pot.
  • [Fixed] Removed multiple map points that shouldn’t be accessible via teleport (Vampire TP or Return Pad)
  • [Fixed] Hands clipping on Scrub skins
  • [Fixed] Seer blue ability light is no longer visible to other players

Update 1.3 - The Easter Event

Update 1.3 has arrived—bringing fresh cosmetics, brand-new Profile Rewards, and a festive Easter Event. This seasonal update kicks off a wave of changes leading into Season 2. Let’s dive in.

[h2]Spring Has Sprung in Millhaven – Easter Event Now Live[/h2]
The chaos gets a cheerful twist—our limited-time Easter Event is here, running from April 17th to May 1st.

Expect egg-fuelled gadgets, bunny-themed cosmetics, and plenty of reasons to dive back in. It’s deception, dressed for spring.

[h3]Here’s how it works:[/h3]
Scavenge during the event to earn Event Points and unlock festive rewards. Each item you find adds to your tally:

  • Item 1: +10 Event Points
  • Item 2: +20 Event Points
  • Item 3: +30 Event Points
  • Item 4: +40 Event Points
  • Item 5: +50 Event Points

The more you collect, the better the haul. Hop to it.

[h2]Easter Event Items[/h2]

Gather the following items with event points or you can purchase them with Shillings, here’s the full breakdown:

Bunny Bliss Priya – A seasonal cosmetic for Priya



Bunny Motion Sensor – A fluffy twist on your tactical tools
Egg Grenade – A themed – Gas Grenade reskin for seasonal chaos
Hoplink Walkie Talkie – Even your comms are getting festive



Hidden Easter Eggs – Scattered throughout the maps— how many can you find?



[h2]New Store Items – Chocolate Bunnies[/h2]


Looking to add something sweet to your collection? Two Chocolate Bunny Experiment cosmetics have hopped into the store:

  • Ruby Chocolate Bunny – 600 Shillings
  • White Chocolate Bunny – 600 Shillings

Both are exclusive cosmetics, so grab them while they’re still on the shelves!



[h2]Daily Login Update – Coming May 1st[/h2]
We’re updating how daily login rewards work, starting May 1st. Currently, players receive one of each key rarity, but we’re shifting to Master Keys only.

[h3]Why the change?[/h3]
  • Master Keys can offer any reward rarity, giving you more chances at what you actually want
  • This adds more variety and value to your daily login streaks
  • The change starts May 1st, just in time for Season 2

We’ve heard your feedback and believe this tweak adds more flexibility and potential rewards each day you log in.



[h2]Profile Tab Rewards Now Live[/h2]
You can now earn Master Crypt Keys, Emotes, Emblems, and Victory Poses just by levelling up each character. It's a big boost to progression—and it’s all tracked through the Profile tab.



[h3]Here’s what’s changed:[/h3]
  • All progression rewards are now automatically granted
  • If you’ve levelled up recently, check your Profile tab to claim any backlog
  • Rewards are character-specific, so there’s more reason than ever to try new playstyles

This update makes progression in Deceit 2 more rewarding, more visible, and a lot more satisfying.



[h2]Emblem System Support (Coming Soon)[/h2]
Emblem system support is now included in-game, laying the groundwork for player profile customisation. While the feature is currently disabled, you may notice traces of it as we finalise the launch experience.



We're holding back the release briefly to ensure everything functions as intended. Once live, players will be able to personalise their profiles and display earned emblems—starting with the Deceit 1 legacy emblems we committed to before launch.



[h2]Legacy Update – Progressing Well[/h2]
Many of you have been asking about the Legacy Update. We’re happy to report that internal testing and limited community tests have been going very well. We’re seeing a lot of positive feedback, and we’re continuing to polish and improve the experience based on what we’re seeing.

Thanks to everyone who's taken the time to help test it—your feedback has been invaluable. We look forward to the next round of testing on Thursday 24th April.



That’s everything for Update 1.3! We hope you enjoy the Easter Event and all the quality-of-life changes we’ve made. Season 2 is just around the corner, and we can’t wait to show you what’s next.

See you in The Ritual!

[h2]Improvements:[/h2]
  • Some collection tabs have been turned from 3x3 grids to a list of all the items. This allows us to delete single-use assets and decrease the game size.
  • Skins are now listed in order of rarity.
  • Added VFX to implant when voting
  • Mic HUD icon colour now matches the team that is talking (e.g. Infected voice chat will have the mic icon turn red, Soulbound is purple)

Increase speed on various tasks:
  • [Millhaven] Safe (reduced the potential maximum amount of turns to unlock)
  • [Blackthorne Manor] Graveyard Zombies
  • [Blackthorne Manor] Seagulls

[h2]Fixes:[/h2]
  • [Fixed] Monkey bananas wouldn’t spawn in Blackthorne Manor