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Update 4.5: Ranked Mode + Balance Overhaul

[p][/p][h2]OVERVIEW[/h2][p][/p][p]Update 4.5 marks a major milestone for Deceit 2, introducing the long-awaited Ranked Mode, a sweeping balance pass, and numerous visual, performance, and quality-of-life improvements. This update also closes out the Halloween event and sets the stage for our first full competitive season, launching in December 2025.[/p][p][/p][p]We’re kicking off the Ranked era of Deceit 2 by modernizing Sanity and Shop systems, tuning every Terror and role for competitive fairness, and improving clarity and responsiveness across the experience. On top of that, we’re adding the fiery Hellbreaker’s Imposter Skin: Fireborne, and two stylish new Arcane additions: Mask and Priya.[/p][p][/p][hr][/hr][p][/p][h2]RANKED MODE[/h2][p]Ranked Play has officially arrived in Deceit 2! Each game mode now features its own independent ladder, allowing you to climb in your favorite mode or dominate both.[/p][p][/p][p][/p][p]We’re starting with what we call a soft-ranked system. From Wood to Diamond, progression is simple: escape the Ritual and earn a Point. Losing won’t lower your rank, so you can focus on improving and experimenting without penalty.[/p][p][/p][p]At Master Rank, the competition tightens — escaping continues to earn you an amount of Points based on your role difficulty, but losses now cost one. Once you’ve reached Master, you’ll remain there.[/p][p][/p][p]Each rank has its own Leaderboard, updating roughly every thirty minutes. This launch marks the start of our Pre-Season, where you can climb and secure your standing before seasonal rewards begin. We’ll gather feedback and refine the system ahead of Season 1 in December, which will introduce full rewards, rank resets, and ongoing tuning.[/p][p][/p][hr][/hr][p][/p][h2]BALANCE PHILOSOPHY[/h2][p]With Ranked Mode debuting, we wanted to bring a significant balance update alongside it. Our goals are simple:[/p]
  1. [p]Refine the game for a more competitive environment while preserving the fun of casual lobbies.[/p]
  2. [p]Improve clarity for new players and highlight key mechanics like Sanity.
    Adjust overall pacing and increase Infected success rates in high-skill matches.[/p]
  3. [p]Enhance the flow of play by reducing downtime and emphasizing clear, decisive moments.[/p]
[p]You’ll find all of the details about these changes below in the Patch Notes.[/p][p][/p][hr][/hr][p][/p][h2]PATCH NOTES[/h2][p][/p][hr][/hr][p][/p][h3]GAME UPDATES[/h3][p]Phases[/p]
  • [p]The first Reality Phase now runs at 75% of its previous duration, pulling players into the action sooner and encouraging faster deduction.[/p]
[p]Dev Note: When looking at many other traditional social deduction games, they often start during their first “Night” or equivalent period. This is used to springboard players into the action and quickly increase the amount of information available for less speculative social deduction. We aim to push Deceit 2 in this direction.[/p][p][/p][hr][/hr][p][/p][p]Sanity System[/p][p]We’ve reworked Sanity to make it a more active, strategic system. Passive regeneration during Reality has been removed. Instead, we’re introducing Soul Surge, a new temporary buff that rewards proactive play.[/p][p]Soul Surge[/p]
  • [p]Triggers on completing a Task during the Inbetween.[/p]
  • [p]Grants +50% movement speed and immunity to passive Sanity drain (Terror drain still applies).[/p]
  • [p]Duration: 5 seconds.

    [/p]
[p]Additional Adjustments[/p]
  • [p]Passive Inbetween drain: –0.5/s (from –0.4/s).[/p]
  • [p]Sanity from Tasks: 15 (from 10).[/p]
  • [p]Task reactivation time: 12.5s (from 15s).[/p]
  • [p]HUD and UI updated to better display Sanity state.

    [/p]
[p]Low/No Sanity Rework[/p]
  • [p]Players can now sprint while drained.[/p]
  • [p]Players are outlined to Terrors, improving visibility and interaction clarity. [/p][p][/p]
[hr][/hr][p][/p][p]Shop (Peddler)[/p][p]We’ve modernized the Peddler to create a fairer and more consistent experience:[/p]
  • [p]The first free item now provides a personalized choice of three unique options.[/p]
  • [p]Banned items removed from the store.[/p]
  • [p]Added item categories for improved navigation.

    [/p]
[p]UI / UX Improvements[/p]
  • [p]Revised Peddler menu for cleaner readability.[/p]
  • [p]Improved highlighting and category indicators when browsing.[/p]
  • [p]Refined tooltip descriptions for clarity on item effects and durations.[/p]
[p][/p][hr][/hr][p][/p][h3]ROLES & TERRORS[/h3][p]Innocents[/p][p]Human[/p]
  • [p]New Passive: Humanity — Restores 0.33 Sanity per second during the Reality Phase.[/p]
[p]Dev Note: The Human role has been the “vanilla” role of Deceit 2 for some time. This has had the unintended effect of increasing queue dodging. To counteract this, we’ve changed the previous Reality Passive Sanity Regeneration to be a Human specific passive.

[/p][p]Observer[/p]
  • [p]Now gains Sanity when completing Tasks, reverting a previous penalty.[/p]
[p]Dev Note: Because now the only Sanity gain is through Tasks and the Sanity Serum, we’ve reverted the penalty Observers now have when completing a task. [/p][p][/p][p]Infected[/p][p]Alien
The Alien has been overhauled for better mobility, control, and threat potential.[/p]
  • [p]Can now travel through wall cracks.[/p]
  • [p]Parasite tether speed: 270 → 450.[/p]
  • [p]Lasso: Minimum drain 40 → 50; missed grab energy 15 → 10.[/p]
  • [p]Echolocation: Startup 0.35s → 0.25s; energy use 10/s → 5/s; drains 2 Sanity/s in line of sight.[/p]
  • [p]Hop energy: Min 15 → 10, Max 30 → 20.[/p]
[p]Dev Note:  This patch aims to resolve major design blind spots, e.g. the inability to deal with wall cracks, increase Sanity Drain and reduce Energy used in Host form.

[/p][p]Experiment
We’ve adjusted Experiment’s pace and threat to align with other Terrors.[/p]
  • [p]Redistributed Rift Eyes more evenly across Manor and Circus.[/p]
  • [p]Rift Eye drain: 1 → 0.5.[/p]
  • [p]Chokehold: Min drain 40 → 50.[/p]
  • [p]Rage: Dash speed 675 → 700; LoS drain 4/s → 3.5/s.[/p]
[p]Dev Note: As our default terror, we feel that the Experiment needs a little bit of love with the recent increases of other terror movement speeds over the last few patches. We would like to bring it inline with some of the other more well performing Terrors.[/p][p]With this we’ve nerfed the Rift Eyes, a point of frustration brought up by many players.

[/p][p]Monkey[/p]
  • [p]Go Bananas! Sanity drain 10 → 5. [/p][p][/p]
[p]Vampire
Smoothed out its 1v1-oriented assassin playstyle.[/p]
  • [p]Base movement 725 → 735.[/p]
  • [p]Flash recovery 2.5s → 1.25s.[/p]
  • [p]Bat form speed 1000 → 1050.

    [/p]
[p]Werewolf[/p]
  • [p]Immobilized stun duration 1s → 1.25s to make punish windows more meaningful.[/p]
[p]Cursed[/p][p]Voidstalker
Improved visibility and readability.[/p]
  • [p]Voidblast now creates a visible explosion on detonation.[/p]
  • [p]Voidblast shrinks while traveling, reducing visibility while planted.[/p]
  • [p]Players are no longer globally notified when Voidblast is cleansed; notification now appears only when the detonation bubble activates.

    [/p]
[p]Audio Improvements[/p]
  • [p]Updated Terror ability sounds for better distinction and locational clarity.[/p]
  • [p]Adjusted transformation cues to improve detection during close-range encounters. [/p][p][/p]
[hr][/hr][p][/p][h3]ITEMS[/h3][p]We’ve adjusted item durations to better fit Ranked pacing.[/p]
  • [p]Handcuffs: Duration 10s (from 20s).[/p]
  • [p]Heat Goggles: Duration 20s (from 30s).[/p]
  • [p]Muzzle: Duration 45s (from 90s).[/p]
  • [p]Player Tracker: Duration 45s (from 90s). [/p]
[p]UI / UX Improvements[/p]
  • [p]Added duration timers to item HUD icons.[/p]
  • [p]Improved screen effects for Heat Goggles and Muzzle to reduce visual clutter.[/p]
  • [p]Updated item outlines for clearer feedback during activation. [/p][p][/p]
[hr][/hr][p][/p][h3]MAPS[/h3][p]Millhaven Asylum[/p]
  • [p]Lighting has been fully updated for improved visibility and atmosphere.[/p]
  • [p]Rebalanced shadow intensity for cleaner sightlines across dark areas.[/p]
  • [p]Adjusted ambient brightness to match current map standards.[/p][p][/p]
[p][/p][p][/p][p]Dev Note: We’ll be reviewing feedback on these new Millhaven lighting changes and then rolling out similar lighting tweaks to the other ritual sites.[/p][p][/p][hr][/hr][p][/p][h3]QUALITY OF LIFE[/h3][p]HUD & Interface[/p]
  • [p]The lower-left HUD now glows blue when completing a Task and red when activating a Weak Point.[/p]
  • [p]Task interaction prompts respond faster and display phase-specific icons.[/p]
  • [p]Button prompts and hover states standardized across menus.[/p]
  • [p]Enhanced readability for role and phase transition banners. [/p]
[p]Audio[/p]
  • [p]Adjusted reverb and occlusion effects between floors for consistency.[/p]
  • [p]Improved audio cues for footsteps, Tasks, and transformations. [/p][p][/p]
[hr][/hr][p][/p][h3]BUG FIXES[/h3]
  • [p]Fixed map exploits on Wurgen, Circus, and Space.[/p]
  • [p]Fixed Alien walls not highlighting correctly when transformed.[/p]
  • [p]Fixed Wurgen doors failing to open during the Inbetween.
    Fixed delayed health bar updates under certain latency conditions.[/p]
  • [p]Fixed interaction prompts occasionally disappearing after being stunned. [/p]
[p][/p][hr][/hr][p][/p][h2]COSMETICS & STORE[/h2][h3]Hellbreaker’s Imposter Skin — Fireborne[/h3][p]The flames of deception spread once more. Fireborne introduces the first-ever skin for the Imposter Terror, complete with its own emblem. Available now for 600 Shillings.[/p][p][/p][p][/p][p][/p][h3]Arcane Store[/h3][p]Two new additions are available in the Arcane Store: Mask and Priya, each featuring unique visual and audio effects.[/p][p][/p][hr][/hr][p][/p][h2]SEASONAL NOTES[/h2][p]The Halloween event has concluded!
[/p]
  • [p]All Ritual Sites have returned to their normal visual look[/p]
  • [p]Event items can now be aquired through the crypt with the exception of Ceremonial Cultist Jak[/p]
[p][/p][hr][/hr][p] [/p][h3]UNTIL NEXT TIME[/h3][p]That wraps up Update 4.5! We’re thrilled to finally launch Ranked Mode and can’t wait to see how you climb the ladders during this Pre-Season. Your feedback continues to shape Deceit 2 every step of the way.[/p][p]Thank you for playing, sharing your thoughts, and helping us make each update better than the last.[/p][p]— The Deceit 2 Team![/p][p]
[/p]

Update 4.4: Improvements, Bug Fixes, and a Community Tournament

[p]Greeting Subjects![/p][p] [/p][p]Following the big Alien Pack release last week, this update focuses on polishing up the game. We’ve addressed a number of bugs, made balance adjustments, and added several quality-of-life improvements to keep matches running smoothly and feeling fair.[/p][p][/p][p]We’ve also got the “Lies Among the Stars” Community tournament kicking off today at 5pm! - huge shoutout and best of luck to everyone taking part! It’s always great seeing the community come together (and tear each other apart). We can’t wait to see the plays, the bluffs, and the betrayals unfold.[/p][p][/p][p]The tournament will be hosted by Holls, and streamed live on the Deceit twitch channel.
Check it out at:
[dynamiclink][/dynamiclink][/p][p][/p][hr][/hr][p][/p][h2]Patch Notes[/h2][p][/p][hr][/hr][p][/p][h3]Improvements[/h3]
  • [p]Increased Voidstalker cleanse radius from 1m to 1.5m[/p]
  • [p]Added Cursed and Infected availability in custom settings[/p]
  • [p]Adjusted the nametag visibility when toggled in custom settings[/p]
  • [p]Reintroduced suspect flair[/p]
  • [p]Transition when looking at major events[/p]
  • [p]Adjusted preview for Spook-O-Lantern Gas Grenade[/p]
  • [p]Adjusted Halloween Candy XP colour[/p]
  • [p]Interaction detection while in 3rd person[/p]
  • [p]Added “Certain Death” UI which shows when you will have no chance of completing the grab skillcheck.[/p]
[h3]Fixes[/h3]
  • [p]Interactions not working near where players were banished[/p]
  • [p]Alien occasionally falling through the floor when ejected.[/p]
  • [p]Players being able to get stuck in the top of Space map antigravity tubes[/p]
  • [p]Alien Host music way playing while in Parasite form[/p]
  • [p]Alien self destruct tethering to players that were just grabbed[/p]
  • [p]Alien Parasite form getting stuck in floors[/p]
  • [p]Alien being able to grab while self destructing[/p]
  • [p]Alien grab not draining a minimum of 40 sanity[/p]
  • [p]Voidstalker icon duplicating in the profile tab[/p]
  • [p]Voidstalker icon showing Alex by default at the start of the game[/p]
  • [p]Gravity Grenade no longer pulls you up or down along the z access[/p]
  • [p]Gravity Grenade not giving an accolade[/p]
  • [p]Timeline showing that a human killed the terror[/p]
  • [p]Infected not being able to talk at night with inbetween chat being disabled[/p]
  • [p]HUD going invisible for players in Space Sabotage when player was executed[/p]
  • [p]Adjusted feathers on Enchanted Beck's arms[/p]
[p][/p][hr][/hr][h3][/h3]

Update 4.3: The Alien Pack Lands with a Terrifying Halloween Event

[p]Subjects, [/p][p]Think you’ve conquered space? Think again. Something out there has found its way in.[/p][p]Prepare yourselves for The Alien Pack - featuring the terrifying new Imposter, a shape-shifting predator that blurs the line between friend and foe.[/p][hr][/hr][h2]Unmask Imposter[/h2][p]Unmask the alien menace with the Imposter, the ultimate master of mimicry! From gooey tentacles to pristine space tech, slip between forms to outwit, outrun, and outlast your prey.[/p][p]An alien lifeform obsessed with humans, the Imposter has commandeered a lonely spaceship adrift on an intergalactic orbit. Maintaining every panel and pipe in spotless condition, it patiently awaits the “friends” it hopes will return. Behind its derpy, friendly manner lies a predator ready to strike, armed with two distinct forms and a slew of strange abilities.[/p][p][/p][p][/p][h3]Parasite Form[/h3][p]The first form of the Imposter. A knee-high, slime-like creature; the fastest thing in the game. Impossible to scare with light and unable to harm directly. It squelches and squirms across the map, hunting for one of several empty hosts to inhabit.[/p][h3]Host Form[/h3][p]The second form of the Imposter. Slipping into a host transforms Imposter into a floating, anti-gravity terror, belly-mouth first. Light damage forces it back to Parasite Form, and a “Dazed” status triggers a catastrophic self-destruct.[/p][h3]Host Energy (Passive)[/h3][p]Each Host has a limited amount of energy that passively regenerates over time. If fully depleted the Host rejects the Parasite forcing the body to Self-Destruct.[/p][h3]Lasso[/h3][p]The Imposter’s true form is revealed as it unhinges its mighty maw and entangles its victim with its tongue, draining the victim’s Sanity and leading to their eventual death.[/p][h3]Echolocation[/h3][p]The Imposter’s Noodle appendage covers the host’s eyes protecting it from all light damage. This blinds the host and unlocks a new echolocation vision via the Noodle’s shrieking.[/p][h3]Hop[/h3][p]With a giant leap for alien-kind the Imposter hops a short distance allowing itself close short distances from its friends.[/p][h3]Self-Destruct[/h3][p]When Dazed or drained of Energy, the host’s maw spews slime forward before detonating, dealing massive Sanity damage in a wide area.[/p][hr][/hr][h2]New Curse: Voidstalker[/h2][p]A silent assassin from beyond the stars, Voidstalker thrives in secrecy and precision. Using the dreaded Voidblast ability, it plants a hidden bomb onto unsuspecting Subjects, starting a countdown to devastation.[/p][p][/p][hr][/hr][h2]New Item: Gravity Grenade[/h2][p]A high-tech device that manipulates space itself. Upon detonation, it creates a miniature black hole, pulling all nearby entities into its center. Victims are helpless as they’re dragged together, while Terrors remain unaffected.[/p][p][/p][p][/p][hr][/hr][h2]The Halloween Event starts today![/h2][p]The chaos takes a sinister turn now our limited-time Halloween Event creeps in from October 16th to November 6th. We are mixing things up a little from how our most recent events have worked based on your feedback. [/p][p]Expect haunted item skins, spooky character cosmetics, and plenty of bone-chilling reasons to dive back in. It’s deception, dressed for fright.[/p][h3]Here’s how it works:[/h3][p]Scavenge during the event to collect treats that have been hidden around the maps.[/p][p]
Every reality phase treats will spawn across the map for you to pick up; each one you collect will give you 5-20 points. A special treat -  Pumpkin Spiced Latte will spawn in the second reality phase, which equates to a massive 100 points. [/p]
  • [p]Candy : +5 Event Points
    [/p]
  • [p]Cookie: +10 Event Points
    [/p]
  • [p]Donut : +15 Event Points
    [/p]
  • [p]Cupcake : +20 Event Points
    [/p]
  • [p]Pumpkin Spiced Latte: +100 Event Points[/p]
[p]The more you collect, the sweeter (and spookier) the treats. Dare to play? 🎃👻[/p][p]For those that are impatient, you can buy all the cosmetics in the Store for Shillings. [/p][p][/p][hr][/hr][h2]Ceremonial Cultist Jak[/h2][p]A special Store addition for a limited time only for 600 Shillings. Grab the skins before the store closes on 6th November.[/p][p][/p][hr][/hr][h2]Ranked[/h2][p]The long awaited Ranked Mode is expected to go live at the start of next month with a pre-season. This will give players time to test things out and prepare for the first full ranked season that follows when we launch our next season in December. [/p][hr][/hr][h2]Patch Notes[/h2][p]Steam only: On the 6th of November we will be adjusting local pricing for shilling packs to take into account changes in exchange rates over the past few years.[/p][h3]Improvements[/h3]
  • [p]Optimised several assets to reduce the memory usage of the game.[/p]
  • [p]Applied map-specific CPU optimisations to the Blackthorne Manor & Cirque du Solara maps.[/p]
  • [p]Performed another CPU optimisation pass to various core systems used across all maps.[/p]
  • [p]Cloth physics are now disabled for PC players who have the ‘Effects’ setting set to Low.[/p]
  • [p]Various textures have been optimised to reduce the overall game download size and GPU VRAM requirements.[/p]
  • [p]Adjusted the dodge timers to ramp up faster, and to also only reset after a longer time period. This was released earlier this week.[/p]
  • [p]Improved the error messaging received if a player fails to authenticate when opening the game.[/p]
  • [p]Added a Custom Setting for the number of items disabled.[/p]
  • [p]Added a Custom Setting for the Inbetween Voice Chat: Blocked, Proximity, Global.[/p]
  • [p]Updated screen effect on low sanity.[/p]
[h3]Fixes[/h3]
  • [p]\[FIXED] Players can crash when loading into the game with the ‘3D Headphones’ option enabled.[/p]
  • [p]\[FIXED] Weak Points stop playing their floating VFX after a while.[/p]
  • [p]\[FIXED] The Zoltar Coin task on Cirque du Solara can cause FPS drops after completion.[/p]
  • [p]\[FIXED] The Werewolf Terror can get slowed down when sprinting up Millhaven’s staircase into the Lobby.[/p]
  • [p]\[FIXED] Some cosmetics cause the CCTV Tablet to stop updating when using the ‘aim’ input to focus on it.[/p]
  • [p]\[FIXED] Unused “Good Guess” Accolade is showing in the accolade list.[/p]
  • [p]\[FIXED] Phone objective not showing call redirect list.[/p]
  • [p]\[FIXED] A lighting issue on Millhaven that causes the map to look grey.[/p]
  • [p]\[FIXED] Sticker Emotes present differently to players based on your FPS.[/p]

Update 4.2: New Arcane Skins & Hero Bundle

[p]Subjects,[/p][p]Update 4.2 is here, a brief update ahead of launch of our mid-Season DLC: The Alien Pack.[/p][h2]
Arcane Store[/h2][p]Two new Arcane skins have just arrived in the Arcane Store: Handcuffs & Alex.[/p][p][/p][h2]
[/h2][h2]Playstation Plus: Fitness Bundle[/h2][p]A brand-new PlayStation Plus bundle is arriving on Tuesday 7th October. Available exclusively to PS Plus subscribers for free, this bundle includes four Legendary-tier items: [/p][p][/p][p][/p]
  • [p]‘Jacked’ Jak (Legendary) - bulked-up with muscle to spare[/p]
  • [p]Kettle Bell Ball & Chain (Legendary) – swing heavy, hit harder[/p]
  • [p]Hand Strengthener Knuckle Duster (Legendary) – knock out the competition with precision power[/p]
  • [p]Active-Cam Light Trap (Legendary) – conceal your move, then strike from the shadows[/p]
[p]With this addition for PS Plus players, the previous PS Bundle: The Hero Bundle, is now available to all players in the in-game Store. [/p][p][/p][p]
Not much longer to wait now, our latest DLC is coming in the next update. We hope you have managed to master the Helios Program thus far, because there will soon be an Imposter among us.[/p][p][/p][p][/p][h2]Patch Notes[/h2][h3]Improvements[/h3]
  • [p]Optimised various systems to improve the CPU performance. This included features that affect all game modes and maps, Helios specific optimisations and the Portals in the Inbetween.[/p]
  • [p]Slightly reduced the memory usage of the game.[/p]
  • [p]Monkey trap now goes on 10 seconds cooldown after the trap was triggered or after Morgus teleported to it.[/p]
[h3]Fixes[/h3]
  • [p]\[FIXED] The Knuckle Duster’s accolade doesn’t get accredited when you down a player.[/p]
  • [p]\[FIXED] The game can crash when loading into a map with the ‘3D Headphones’ setting enabled.[/p]
  • [p]\[FIXED] \[LEGACY] You can occasionally hear players that are bleeding out.[/p]
  • [p]\[FIXED] \[LEGACY] Inspection Kit occasionally doesn’t show scanned player information.[/p]
  • [p]\[FIXED] \[LEGACY] Being able to see through stairs walls in Staff Room.[/p]
  • [p]\[FIXED] Observer occasionally not showing who did the task.[/p]
  • [p]\[FIXED] A visual bug at the bottom on the screen when wearing Heat Goggles.[/p]
  • [p]\[FIXED] Helios Program Loading screen not showing in cosmetic list.[/p]
  • [p]\[FIXED] Various map exploits on Circus and Space.[/p]
[p]
[/p]

Update 4.1: Bug Fixes and Improvements

[p]Subjects,[/p][p]Today’s update delivers a fresh wave of improvements and bug fixes shaped directly by your feedback on our newest map, Helios and beyond.[/p][p]We’ve addressed some of the higher priority issues raised since release, but we have also taken some time to work on some of the most upvoted suggestions from our Feedback Forums on Discord. [/p][p]Your input continues to make the game better, so thank you for sharing your thoughts and helping us fine-tune the experience.[/p][p]See you in the next Ritual. [/p][hr][/hr][p][/p][p]Improvements [/p]
  • [p]Introduced improved 3D spatial audio (HRTF) for headphones on all platforms (must be enabled in your game settings).[/p]
  • [p]Watering can water impact sound now comes from the impact point.[/p]
  • [p]Implemented voting sounds for the Helios map’s Voting Table.[/p]
  • [p]Globe Weak Point changes colour to red when activated.[/p]
  • [p]Menace no longer switches to the Third person on the Space Walk sabotage.[/p]
  • [p]Voting table models now rotate.[/p]
  • [p]Sabotage alert on Space map now has two waypoints to make it easier to navigate to it.[/p]
  • [p]Banana placement on Space map for Monkey.[/p]
  • [p]Added shake to Earthquake mutation.[/p]
  • [p]Added a debuff visual for Earthquake mutation.[/p]
  • [p]Terror grab will prioritize players over destructible objects.[/p]
[p]Fixes[/p]
  • [p]\[FIXED] Earthquake mutation affecting everyone regardless of distance and whether they are in terror form or not.[/p]
  • [p]\[FIXED] Not being able to hear people at night on a Space map.[/p]
  • [p]\[FIXED] Menace losing its Menace form after entering Space Walk.[/p]
  • [p]\[FIXED] Monkey Balloons and Asteroids tasks don't show progress.[/p]
  • [p]\[FIXED] Occasionally not being able to escape as the door opens on the lowest Space map floor.[/p]
  • [p]\[FIXED] Phantom occasionally not respawning as Menace after voting table vote.[/p]
  • [p]\[FIXED] Occasionally getting stuck in Antigravity tubes.[/p]
  • [p]\[FIXED] Being able to move buttons on sabotage repair before the code is shown.[/p]
  • [p]\[FIXED] Terror incoming sound in Antigravity tubes being duplicated.[/p]
  • [p]\[FIXED] Occasionally not seeing vote progress bar on holograms.[/p]
  • [p]\[FIXED] Selfie emote moving the player.[/p]
  • [p]\[FIXED] 2D sounds were playing on the meteor blaster task to all players.[/p]
  • [p]\[FIXED] Observer gaining sanity from tasks.[/p]
  • [p]\[FIXED] Legacy looks grey-ish since the FPS update.[/p]
  • [p]\[FIXED] Asteroid task not playing audio.[/p]
  • [p]\[FIXED] Uneven Floor Collisions on the Space Map Bridge. [/p]
  • [p]\[FIXED] Knuckle Head accolade increasing in the Standard game.[/p]
  • [p]\[FIXED] Inquisitor icon is now correct in the glossary.[/p]
  • [p]\[FIXED] Terror grab not grabbing players when next to wall crack.[/p]
  • [p]\[FIXED] Issue with continuing to talk through Tannoy after switching transmission modes back and forth.[/p]
  • [p]\[FIXED] Moonwalk Emote now animates in place and does not move.[/p]