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Deceit 2 News

Update 3.2: Arcane Skins and Bug Fixes

[p]Subjects,
[/p][p]Today brings Update 3.2. [/p][p]
Two new Arcane Skins have just arrived in the Arcane Store: Nina and Walkie Talkie. Stylish, eerie, and Ritual-ready.[/p][p][/p][p][/p][p][/p][p]As development continues on the larger updates for Season 4, we’re asking for your input. As a small team, your feedback directly shapes what we focus on next and for the rest of 2025.[/p][p][/p][p]The launch of Legacy Mode has been exciting, and we’re glad so many of you are enjoying it. That said, we know there’s still work to do. Based on your suggestions, we’ve put together a poll to help decide what improvements or features we prioritise next.[/p][p][/p][p]You’ll find the poll in Discord, head to d2-feedback-polls. It will be open for one week. Jump in and vote, every response helps. We will be doing more of these polls in future, not just for Legacy Mode. [/p][p][/p][p]We’ll gather and share the results in the next update.[/p][p][/p][p]Until then, see you in the Ritual. [/p][p][/p][h2]Legacy Mode[/h2][h3]Balance changes[/h3]
  • [p]Removed trap explosion delay.[/p]
  • [p]Respawn with 3 spare ammo.[/p]
  • [p]Morgus Clone now has 100 HP and 100 Light Health. [/p]
  • [p]When Morgus uses their ability, they now get 20% movement speed for a short duration.[/p]
  • [p]Pistol reloads 30% faster.
    [/p]
[h3]Improvements[/h3]
  • [p]Improved overall lighting.[/p]
  • [p]Removed cabins from bathroom toilets.[/p]
  • [p]Terror sounds are now more frequent.[/p]
  • [p]Increased time to open Dual Objective, it cannot be obtained until it is fully open.[/p]
  • [p]Removed visuals from the floor when a player dies or disconnects.[/p]
  • [p]Made it easier to vote with Knuckle Dusters on downed players.[/p]
  • [p]Can no longer interact with a door until it's fully opened/closed.[/p]
  • [p]Created a new sound for Experiment Block Ability.[/p]
  • [p]Moved Game Watch Popup to the top left.
    [/p]
[h3]Fixes[/h3]
  • [p]\[FIXED] Being able to jump and see through some walls.[/p]
  • [p]\[FIXED] Echo in Voice Chat.[/p]
  • [p]\[FIXED] Being able to jump on doors.[/p]
  • [p]\[FIXED] Being stuck in doors. Door will now stop if it is about to trap you.[/p]
  • [p]\[FIXED] Terrors not dying to gas.[/p]
  • [p]\[FIXED] Terrors not respawning when shot in gas.[/p]
  • [p]\[FIXED] Removed collision from the ritual visual when someone dies.[/p]
  • [p]\[FIXED] Can no longer tell if someone is dead from the Mute Players menu.[/p]
  • [p]\[FIXED] Mic indicator not showing sometimes for your infected partner.[/p]
  • [p]\[FIXED] Crouch triggering proximity chat.[/p]
  • [p]\[FIXED] Shooting objective occasionally not registering Knuckle Duster hits.[/p]
  • [p]\[FIXED] Being able to crouch when downed.[/p]
  • [p]\[FIXED] Elevator is see-through from one side.[/p]
  • [p]\[FIXED] Swimming pool bench collision being too high.[/p]
  • [p]\[FIXED] Not being able to place traps in doorways.[/p]
[p][/p][h2]Main[/h2][h3]Improvements[/h3]
  • [p]Players are now revealed to the Seer faster.[/p]
[h3]Fixes[/h3]
  • [p]\[FIXED] Outlines not appearing on Teammates (Infected and Soulbound) during the Inbetween.[/p]
  • [p]\[FIXED] Not being able to see your partner at night.[/p]
  • [p]\[FIXED] Fixed various map exploits on Millhaven and Manor.[/p]
  • [p]\[FIXED] Spectators not seeing camera pitch.[/p]
  • [p]\[FIXED] Security Gates being closed at night.[/p]
  • [p]\[FIXED] Finished ritual preventing interactions.[/p]
[p]
[/p][p]
[/p][p][/p]

Update 3.1 : Bug Fixes & Improvements

[p]Subjects,[/p][p][/p][p]Today we’re rolling out Update 3.1, addressing some of the most pressing bugs and performance issues flagged by the community - especially around Legacy Mode.[/p][p]Your feedback has been absolutely vital in helping us act fast. Please keep it coming via \[official channels] - we’re listening, and it’s making a real difference.[/p][p]With this patch out, our small but mighty team is now fully focused on what comes next and it’s going to be big. You can still expect smaller, quality of life improvement updates in the meantime. [/p][p][/p][p]You’ve been asking for it, and we’re delivering:[/p]
  • [p]A brand new map[/p]
  • [p]A new Terror[/p]
  • [p]A new Cursed role[/p]
  • [p]And a brand new item[/p][p][/p]
[p]Keep an eye on our socials - we’ll be dropping teasers, reveals, and dev updates as we build toward launch. [/p][p]See you in-game.[/p][p][/p][hr][/hr][p][/p][h2]Legacy Mode[/h2][h3]Improvements [/h3]
  • [p]Increased the light on bloodbags[/p]
  • [p]Improved heartbeat intensity and logic[/p]
  • [p]Merged two exit doors in the Second Stage Cell Block so they always open together and count as one exit[/p]
  • [p]Added sound to Experiment ability[/p]
  • [p]Added “Fuse Lost” sound on werewolf sound[/p]
  • [p]Added green Vignette with intensity change when player is in Gas[/p]
  • [p]Moved the fuse spawns on first location
    [/p]
[h3]Balance Changes[/h3]
  • [p]Increased “Blood Drunk” volume[/p]
  • [p]Werewolf movement reduced 150=>140[/p]
  • [p]Vampire movement increased 120=>160[/p]
  • [p]Vampire Health increased 120=>140[/p]
  • [p]Reduced Camera cooldown 0.75s=>0.60s[/p]
  • [p]Slowed down transformation[/p]
  • [p]Increased torch width[/p]
  • [p]Camera and Torch can now hit from all angles[/p]
  • [p]Reduced being tracked time 90s=>40s[/p]
  • [p]Added 1s delay of being able to execute/move after venting[/p]
  • [p]Removed dissolve effect on Terror transformation and detransformation[/p]
[h3]Fixes[/h3]
  • [p]\[FIXED] Various collision issues[/p]
  • [p]\[FIXED] Not being able to place traps on top of the Lobby stairs[/p]
  • [p]\[FIXED] Being able to jump and see through walls at the bottom of North Stairs[/p]
  • [p]\[FIXED] Being able to jump and see through the Clean Room Walls[/p]
  • [p]\[FIXED] Not being able to lethal players after being revived[/p]
  • [p]\[FIXED] Not being able to see information on the Inspection Kit[/p]
  • [p]\[FIXED] Increase collision height on benches in Swimming Pool[/p]
[p][/p][hr][/hr][p][/p][h2]Main Mode[/h2][h3]Improvements [/h3]
  • [p]Various menu Store visual improvements[/p]
  • [p]Added an option to purchase 50 blessings[/p]
  • [p]Increased Inbetween length multiplier from 1.05=>1.15 (This is a 9.5% increase to all Inbetween times)[/p]
  • [p]Mimic no longer sees the other roles in the Suspicion Wheel tab[/p]
  • [p]Changed position on 2 Weakpoints to prevent players from monitoring 3 Weakpoints at once[/p]
    • [p]Added wall next to the Barrel Weakpoint in Warehouse on Wurgen[/p]
    • [p]Moved the Coffin Weakpoint in the Crypt in Blackthorne Manor to not be visible from the courtyard[/p]
[h3]Fixes[/h3]
  • [p]\[FIXED] Lisa Vampire Hunter Skin[/p]
  • [p]\[FIXED] Pixel Pop Rachel legs not visible[/p]
  • [p]\[FIXED] Signal Burn Rachel legs not visible[/p]
[p]
[/p]

Deceit 2 - Hotfix: July 4, 2025

[p]Subjects,[/p][p]
[/p][p]Just a quick update  to address feedback from the community that came in following our Season launch. [/p][p][/p][p]As always, your feedback has been invaluable - please keep sharing your reports through Discord. [/p][p][/p][p]We’ll see you in The Ritual. [/p][p][/p][p]Improvements:[/p]
  • [p](Legacy) Reduced emissive light for Capture Point Objective and Lever Item detail UI.[/p]
  • [p](Legacy) The player list now shows your Infected teammate’s selected Terror and Blood levels.[/p]
  • [p](Legacy) Doors now open faster.[/p]
  • [p](Legacy) You can now hear people when you are bleeding out.[/p]
  • [p](Legacy) The shotgun reticle now gets smaller when aiming.[/p]
  • [p](Legacy) Added two missing vents.[/p]
  • [p](Legacy) Increased win XP amounts.[/p]
  • [p](Legacy) Removed blur effect when oxygen is being drained.[/p]
  • [p]Improved Glossary layout.[/p]
  • [p]Reduced brightness on System Crash Monkey.[/p]
  • [p]Optimised the Inbetween transition on Millhaven, Wurgen and Blackthorne Manor to reduce hitching and improve performance.[/p]
  • [p]Added the Legacy pack to the in-game Store.[/p]
[p]
[/p][p]Fixes:[/p]
  • [p](FIXED) Glossary popup disappears as soon as it slides into view.[/p]
  • [p](FIXED) Observer icon displays incorrectly on the Player Profile Wins screen.[/p]
  • [p](FIXED) Pixel Pop Rachel skin top is misaligned with the arms.[/p]
  • [p](FIXED) You cannot scroll through the legacy How To Play description text when using a gamepad.[/p]
  • [p](FIXED) Players can’t move after the player they are executing disconnects in legacy mode.[/p]
  • [p](FIXED) Grabbed players in legacy can be shot and damaged.[/p]
  • [p](FIXED) Collision issues on the Centre Stairwell in the Asylum.[/p]
  • [p](FIXED) XP is awarded when reviving a subject that has already been voted out.[/p]
  • [p](FIXED) Play tab does not switch to Legacy mode when joining a Legacy party.[/p]
  • [p](FIXED) Outlines on players with suspicion are coloured black.[/p]
  • [p](FIXED) Crouching triggers proximity chat in Legacy Game Mode.[/p]
  • [p](FIXED) Being able to remove armour from a Bleeding Out player.[/p]

Season 3: Neon Uprising & Legacy Mode

Season 3: Neon Uprising & Legacy Mode
[p][/p][p]The shadows are glowing. The lies are louder. And the stakes are higher than ever. Whether you're a veteran player or stepping into Deceit for the first time, there's never been a better time to dive in.[/p][h2]LEGACY MODE RETURNS TO DECEIT 2[/h2][p][/p][p]As we continue our development on Deceit 2, the original game’s infrastructure is getting older, and the game engine it uses has not been updated in 3 years. Rather than let it fade, we’re bringing its most iconic experience into the modern era - rebuilt, and now part of the future.[/p][p]Returning as a public beta, Legacy Mode resurrects the original 6-player, action-first format from Deceit 1.[/p][p]Each match runs across three floors, with day phases for item collection and blackout phases for carnage. Two players are Infected, hiding in plain sight. Four are Innocent, scrambling to escape. This is old-school Deceit - tense, fast, and punishing.[/p][p]Key Features:[/p]
  • [p]6-player matches (4 Innocents vs 2 Infected)[/p]
  • [p]Three-floor progression with fuse-based escape[/p]
  • [p]No Innocent roles, no mutations[/p]
  • [p]Terrors must earn blood and time their kills[/p]
  • [p]Failing to place fuses triggers an Enrage phase – Terrors execute without needing blood[/p]
  • [p]Classic shoot-to-vote system with strict thresholds per floor[/p]
  • [p]Survive and reach the Escape Door or prevent Innocents from escaping[/p]
  • [p]A Deceit 2 take on the Terrors that adapts them to the Deceit 1 gameplay[/p]
[p]Legacy Mode rewards sharp instincts and fast thinking. Innocents must collaborate, gather light items, protect Antidote carriers, and track suspects. Infected players must stay coordinated, avoid getting caught drinking, and strike decisively.[/p][p]This is a public beta and will have some quirks. We will continue to iterate and develop Legacy with feedback from the community, and look forward to taking the original game mode further with you.[/p][h2]LEGACY DLC [/h2][p]To celebrate Legacy Mode’s return, we’re unleashing a premium DLC pack loaded with returning fan favourites. You do not need the DLC in order to play the Legacy Mode game, however, this collection of classic cosmetic skins is available now for $19.99 and includes six fully themed characters:[/p]
  • [p]Holiday Enforcer Chang – suited up and locked in, festive justice style[/p]
  • [p]Ace Queen Lisa – deadly elegance with a twisted royal flair[/p]
  • [p]Mimette Nina – masked and mischievous, a harlequin of horror[/p]
  • [p]Skeleton Hans – bones and bloodlust in perfect harmony[/p]
  • [p]Boots & Blush Rachel – tactical and terrifying, with combat boots and style[/p]
  • [p]Corpse Walker Alex – undead menace, shambling into the spotlight[/p]
[p][/p][p]All Legacy DLC cosmetics can be used in all Deceit 2 game modes. [/p][p]These cosmetics are available exclusively through the Legacy Mode DLC and won’t be added to any bundles or season tracks.[/p][h2]SEASON 3: NEON UPRISING – JULY 3 TO SEPTEMBER 3[/h2][p]This Season’s track is charged with neon energy and synthetic chaos. Players who engage with the full Season will unlock a curated set of exclusive cosmetics, currency boosts, and more. The Season will run for a full two months and contains both free and premium reward paths. [/p][p][/p][p]The Season Pass is available now from the in-game store.[/p][p]LEGENDARY SKINS [/p]
  • [p]Deadlink Chang[/p]
  • [p]Nightbyte Lisa[/p]
  • [p]Phase Tech Emblem[/p]
  • [p]Phase Link Return Pad[/p]
  • [p]Glitch Fang Werewolf[/p]
  • [p]Revolution Loading Screen[/p]
  • [p]Dark Frame Blindfold[/p]
  • [p]Cyber Scanner Bag Scanner[/p]
  • [p]Strike A Pose Emote[/p]
  • [p]Prototype X Pistol[/p]
  • [p]Pixelpop Rachel[/p]
  • [p]Neon Nightmare Werewolf[/p]
  • [p]Phase Void Return Pad[/p]
  • [p]MossByte Lisa[/p]
  • [p]Light Frame Blindfold[/p]
  • [p]Prototype XI Pistol[/p]
  • [p]Signal Burn Rachel[/p]
  • [p]Redline Chang[/p]
[h2]ROCKSTAR BUNDLE – NOW IN THE GENERAL STORE[/h2][p]Previously exclusive to PlayStation Plus, the Rockstar Bundle is now available to all players in the general store. This fan-favourite set blends chaos with attitude and includes:[/p]
  • [p]Rockstar Nina (Legendary) – leather, lights, and lethal charm[/p]
  • [p]Microphone Flare (Legendary) – make your entrance loud and deadly[/p]
  • [p]Jukebox Motion Sensor (Legendary) – movement detection with music on the side[/p]
  • [p]Punk Handcuffs (Legendary) – stylish restraint for stylish takedowns[/p]
[p]No subscription required. No waiting. Just pure spectacle and sound.[/p][h2]PLAYSTATION PLUS: HERO BUNDLE - COMING SOON[/h2][p]A brand-new PlayStation Plus bundle is coming out on July 10th, designed for players who want to bring righteous firepower into every match. Available exclusively to PS Plus subscribers, this bundle includes four Legendary-tier items:[/p]
  • [p]Alex Red Valour (Legendary) – a hero’s design with a blood-red finish[/p]
  • [p]Immobiliser Pistol (Legendary) – freeze your foes mid-move[/p]
  • [p]Plasma Pulse Light Trap (Legendary) – radiant, reactive, and lethal[/p]
  • [p]Scarlet Cloak Smoke Grenade (Legendary) – vanish in style and emerge victorious[/p]
[p]This bundle will be free for eligible PS Plus players and can be claimed through the PlayStation Store.[/p][p][/p][h2]ARCANE STORE ADDITIONS[/h2][p]The Arcane Store expands once again with two disturbing new additions designed to unsettle and impress in equal measure:[/p]
  • [p]Blindfold – a cosmetic headpiece that limits vision but amplifies fear, draped in mythic design[/p]
  • [p]Experiment – a skin born from failed trials and raw potential, pulsing with arcane corruption[/p]
[p]Both items are available now for Gems in the Arcane Store. Rotate your way to them before they vanish.[/p][h2]STARTER PACK – NEW PLAYER EXCLUSIVE[/h2][p]For those stepping into the game for the first time, we’re introducing a brand-new Starter Pack tailored to jumpstart your Deceit journey. This bundle is available for just 1000 Shillings and can only be purchased within the first seven days of account creation.[/p][p]Included in the Starter Pack:[/p]
  • [p]Access to all core items (excluding DLC-exclusive content)[/p]
  • [p]Full selection of Mutations to customise your playstyle[/p]
  • [p]1x Common Key (100 Shillings value)[/p]
  • [p]1x Uncommon Key (200 Shillings value)[/p]
  • [p]1x Rare Key (400 Shillings value)[/p]
  • [p]1x Legendary Key (900 Shillings value)[/p]
  • [p]5x Blessings (225 Shillings total value)[/p]
[p]This is a time-limited opportunity for new players to unlock valuable tools from day one and compete on even footing from their first match.[/p][h2]WHAT’S NEXT FOR DECEIT 2[/h2][p]Legacy Mode may be a return to our roots, but we’re not standing still. A brand-new map is already in development for Deceit 2, packed with fresh mechanics, eerie locations, and new layers of strategy.[/p][p]We’re not ready to lift the veil just yet… but here’s a glimpse at what’s stirring in the dark:[/p][p][/p][p]The Ritual is evolving. And trust us — you won’t want to miss what comes next.[/p][p] [/p]

Update 2.3 - The Observer

[p][/p][p]Update 2.3 brings new chaos to the shadows of Deceit 2.[/p][p][/p][h2]New Innocent Role - Observer[/h2][p][/p][p]Ever feel like you're being watched? You are now.[/p][p]The Observer is a fresh addition to the innocent roster - a player equipped with surveillance-level insight. By activating their ability, the Observer can:[/p]
  • [p]Reveal all active and completed tasks on the map[/p]
  • [p]Track who completed which task last[/p]
[p]Perfect for unmasking pretenders or verifying allies - assuming you can stay alive long enough to use it.[/p][p][/p][p][/p][h2]New Mutation - Paranormal[/h2][p][/p][p][/p][p]Back from the beyond.
Paranormal returns to the rotation after earlier testing, bringing its signature brand of midday madness.[/p]
  • [p]During the Day Phase, all players enter ghost form for 20 seconds. [/p]
[p]With everyone in Ghost form, it’s the perfect moment for the Infected to make their move.[/p][p][/p][h2]New Mutation - Nonsense[/h2][p][/p][p][/p][p]You asked for chaos - you got it.[/p][p]The Nonsense mutation floods matches with unpredictable, player-specific audio cues designed to confuse, mislead, and dismantle trust. These sounds will continue randomly until the current phase ends.[/p][p][/p][h3]Reality Phase[/h3][p]Random fake alerts may include:[/p]
  • [p]Weak point activation[/p]
  • [p]Motion Sensor trigger[/p]
  • [p]Invisibility Medallion use[/p]
  • [p]Gunfire[/p]
  • [p]Smoke or Gas Grenade detonation[/p]
  • [p]Menace activation[/p]
  • [p]“Chemist poisoned all” alert[/p]
  • [p]“Warden is banishing” alert[/p]
  • [p]Mimic Copy use[/p]
  • [p]Soulbound partner chosen [/p]
[p][/p][h3]Inbetween Phase[/h3][p]Prepare for chaos with fake:[/p]
  • [p]Experiment dash screams[/p]
  • [p]Werewolf howls[/p]
  • [p]Vampire teleports[/p]
  • [p]Monkey “Go Banana” screams[/p]
  • [p]Terror transformations [/p]
[p]Each player hears different sounds. Paranoia has been weaponised. [/p][p][/p][p][/p][p][/p][h2]VFX Changes [/h2][p][/p][p][/p][p][/p][p]We've added a gradual dissolve effect to the characters as they get transported to the Inbetween, turn invisible, or transform into a terror. This should help improve the game's theming and immersion, making the transition between phases more seamless. [/p][p][/p][p][/p][p][/p][p]Update 2.3 gives Innocents new tools and Infected new tricks.[/p][p]Every move matters now - especially when it comes to tasks.[/p][p]Pay attention to who’s completing them... and who’s just pretending.[/p][p][/p][h3]See you in the ritual! [/h3][p][/p][p][/p][p][/p][h2]Patch Notes[/h2][p][/p][h3]Balance Changes:[/h3]
  • [p]Decreased handcuff duration from 30s -> 20s[/p]
  • [p]Increased the Rift Eye inactivity after being stunned.[/p]
  • [p]Phantom now is cleansed from Ball & Chain, Handcuffs, and Player trackers when transforming into the Menace.[/p]
[h3]Fixes:[/h3]
  • [p]Fixed issue with Hans’ face where a higher LOD was showing at the incorrect screen size.[/p]