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Season 4 - Into The Inbetween

Subjects,


I see you've survived long enough to witness another Season. But don't get too comfortable. Season 4 isn't just a game—it's a descent 'Into the Inbetween'. This time, I've drawn from the darkest corners, where nightmares slither in the shadows, waiting to devour the weak.

Get in-game now and face the latest torments I've crafted just for you.

[h2]Ritual Destabilisation & Collapse 💥[/h2]

Following your feedback, the Final Showdown has been removed.

Instead, when only three Subjects remain, the Ritual falters, slipping into Destabilisation. Innocents must still complete Tasks, but they will now slowly start to complete themselves. The Infected will lose their global sight of others. Anyone who is downed is Banished instantly. Tread carefully, for this is the moment where choices matter most.

Then, when the Key is claimed, the Ritual descends into total Collapse. The Inbetween takes hold permanently. Any Cursed left behind are Banished on the spot, purged from this realm. For the Innocent, survival becomes a race. Insert the Key into an exit door, and it will now take time to unlock—its duration dictated by how many remain standing.

But beware—the first Innocent through will secure the victory, but the Ritual does not end. You must escape for yourself if you wish to survive. With danger all around, more exits may be opened, but remember, time is against you.

I eagerly await your thoughts. Share your feedback on our social platforms, and I’ll use your input to craft the next dark chapter in our twisted saga.

[h2]Season 4: Into The Inbetween 🌌[/h2]


Prepare yourselves. The challenges? Gruelling. The rewards? Blood-soaked trinkets, if you're lucky. Surprises? Plenty—none of them pleasant. Think you can survive long enough to claim them? I dare you to try.

[h3]Upgrade with the Premium Bundle 💎[/h3]

The Premium Bundle isn’t just a choice; it’s a lifeline. It includes:
  • Premium Pass: Access every last shred of exclusive content in Season 4. If you can survive long enough to enjoy it.
  • 30,000 Season XP: Fast-track your suffering and dominate the weak.
  • 3 Crypt Keys: Unlock Crypts, uncover the unimaginable, and lose a piece of your sanity each time.

[h3]Exclusive Skins & Items:[/h3]
Here’s the updated list with the new items included:
  • Bloody Hatchet (Hammer of Mending): Creation and destruction, intertwined.
  • Enchanted Priya: Beauty, veiled in curses.
  • Broken Rachel: Fractured beyond repair, like your mind soon will be.
  • Black Polarzoid (Camera): Snap a memory, before you lose them all. I suppose I should give thanks to Brick, Cluedo, Mr Deduction, Prof, JD & Tiego for the concept, at least they did something right.
  • Cosmic Headset (Earmuffs): Protection with a touch of stardust.
  • Murder Marine Chang: Drowning enemies not enough for you?
  • Golden Cat (Ball & Chain): For the ones who can't escape.
  • Chromatic Ski Goggles (Heat Goggles): See the world through a kaleidoscope of heat.
  • Golden Skeletal Werewolf: The golden touch for a fearsome beast.

[h2]The Blessing System 🌟[/h2]


Before the Ritual begins, Subjects now have the option to invoke a Blessing, which grants all Subjects of the Ritual temporary access to every Terror and Curse without any cost. This provides a chance to explore all available options in the Store.

In addition to this, you’ll earn Double XP as a reward. Blessings can be bought from the Store or received as part of the Premium Pass in Season 4.

Will you be generous enough to share your Blessings?


[h2]Coming Soon...[/h2]

In the upcoming updates:
  • Cirque du Solara: Navigate the remains of the Solara sisters' circus—once joyful, now a nightmare.
  • The Clown DLC: My next plans for the Ritual involve The Morgus Terror, a crazy Curse and an eye-popping Item.


So, Subjects, dive into Season 4. It's not just a game; it's a fight for your sanity. Welcome to the Inbetween. The Ritual awaits.



[h3]Fixes[/h3]
  • FIXED: You can no longer lock yourself in the Shop by purchasing a free item.
  • FIXED: The Vampire can no longer detransform while respawning.
  • FIXED: Various improvements have been made to enhance the experience of switching between players in spectate mode.
  • FIXED: Resolved a black screen issue occurring at the start of a Ritual and during transitions between Reality and Inbetween.

[h3]Animations[/h3]
  • Vampire Animations: Added new animations to the Crypt, making the Vampire’s presence even more eerie.

[h3]Tech[/h3]
  • FIXED: Players now see the correct ban expiry time.
  • Game Watch (Beta): Several improvements have been made to enhance the accuracy and responsiveness of Game Watch.
  • Steam Deck: The virtual keyboard now functions properly on the Steam Deck.

[h3]Audio[/h3]
  • Ambient Sound: Ambient noises have been made quieter, especially during Inbetween phases, for a more immersive experience.
  • Inbetween Voice Lines: Voicelines now have an added effect while in the Inbetween, creating a more haunting atmosphere.
  • Volume Adjustments: Reduced the volume of end-of-game Season reward audio and Confession Booth sounds.
  • Mimic Ability Sound: A global sound has been added when the Mimic uses their ability, making it more noticeable.
  • First-Person Voicelines: Voicelines now sound 2D while in 1P view, enhancing immersion.
  • REMOVED: The Experiment’s roar no longer plays in Reality.
  • REMOVED: The "Ready Up" voiceline has been removed.

[h3]Misc[/h3]
  • End of Game Screen: It now displays your identity, making the end of the game more personal.
  • Discord Button: A Discord button has been added to the Play Tab for easier community engagement.
  • Level Cap: The level cap of 300 has been removed, allowing for unlimited progression.
  • Chang’s Dragon Tattoo: Chang has visited the ink shop for a fresh dragon tattoo—check it out!
  • Secret Rabbits: The Secret Rabbits have once again moved. Can you find them?
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Update 3.4 - Game Watch

Greetings Subjects,


We’re excited to share our new 3.4 release, packed with new features driven by your feedback.

[h2]Introducing Game Watch (Beta)[/h2]


We’re dedicated to making your gaming experience not only thrilling but also positive and respectful. That’s why we’re excited to introduce Game Watch, a new beta feature that responds to in-game reports by monitoring voice chat in matchmade games and moderating it in real-time.

Game Watch listens to in-game voice chat, and, if you report a player, will immediately analyse what they have said. Using state-of-the-art AI, it will issue each player with a “toxicity score”, and in some cases it will mute certain toxic players for the rest of that game. All reports will then be reviewed by our moderators, who will now have easy access to full transcriptions and a toxicity summary for all reports.

We believe a welcoming community enhances the experience for everyone, and it’s one of the most common areas of feedback we receive. Game Watch is a big step towards this goal. We look forward to receiving your feedback as we continue to review and refine this new system.

[h2]Audio Normalisation[/h2]

To ensure a more balanced audio experience, we’ve added a Voice Normalisation setting. This feature, enabled by default, equalises player volumes so everyone can be heard clearly without any adjustments on your end.

[h2]Cosmetic Equipping[/h2]

Express yourself with more variety! You can now equip multiple human, terror, and item skins at once. At the start of each game, one of your equipped cosmetics will be randomly selected, keeping your look fresh and unpredictable.

[h2]Terror/Curse Purchasing[/h2]

We’re also introducing in-game purchases for Terrors & Curses. You can now buy DLC Terrors and Curses directly from the in-game store for 400 and 300 shillings, respectively, adding more ways to gain access to content.

[h2]Game Menu[/h2]

You may notice some small changes to the game menu, such as larger fonts and controller navigation changes. These are a work-in-progress, so expect to see some larger changes in Season 4.

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[h2]Patch Notes[/h2]

[h3]Improvements[/h3]

  • Outlines no longer fade when sprinting as the Werewolf.
  • Using items on yourself is no longer instantaneous.
  • An additional vault has been added to the Manor courtyard fence.
  • The coughing audio now only triggers on taking gas damage, instead of when you’re low health.
  • Beck, Jak & Chang have had a visual improvement.
  • The secret rabbits have been repositioned.
  • The sorting of the friends list has been improved.
  • On PC, the Esc key now opens the social panel.
  • The camera has been repositioned on some tasks to improve the point of view.
  • The ‘enrage’ music now stops as soon as the escape door is opened, rather than when the game ends.
  • ‘Fail Task’ voice lines now only play on ‘hard’ task failures.
  • Your teammate’s portrait now turns greyscale when they’re dead.
  • The ‘being chased’ audio now no longer plays once you’ve been grabbed.
  • Various soul guide locations & sizes have been tweaked.
  • Leaving the crypt when being awarded an item/mutation after a game now auto-claims it.
  • The text size on the main menu header has been increased.
  • Various new sounds have been added for major event popups.
  • Various translations have been updated - thank you to our volunteers.


[h3]Fixes[/h3]

  • [FIXED] The ‘Leak’ mutation can no longer be activated during the Final Showdown.
  • [FIXED] Players can no longer reach unintended areas of the maps.
  • [FIXED] Vampires can no longer detransform after being dazed.
  • [FIXED] Voice over lines can no longer be spammed.
  • [FIXED] An un-grabbable book in the Manor has been addressed.
  • [FIXED] Executions now play correctly for victims, even if they’re in the middle of a Third Person animation when grabbed.
  • [FIXED] Various issues with the Horse, Seagull, and Painting tasks on the Manor have been resolved.
  • [FIXED] Plugging or unplugging a headset will no longer cause the game to crash.
  • [FIXED] The roles list will now display correctly during spectate.
  • [FIXED] The number of votes required is now accurately displayed while spectating.
  • [FIXED] Various minor UI issues have been addressed for a smoother user experience.


Performance: Optimisations have been made to increase game performance.

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Update 3.3 - Introducing the Friends System



Greetings Subjects, we're thrilled to announce a number of additions and improvements this week driven by your feedback!

[h2]Introducing the Friends System[/h2]
We’ve heard you loud and clear. You can now add and invite your friends directly within the game. This new feature allows you to seamlessly connect with your friends (or enemies!) in the game, whatever platform you are all playing the game on.



[h2]Final Showdown[/h2]
We are continuously evaluating the Final Showdown based on player feedback and game data. We know this feature has mixed feedback – it’s difficult to balance social deduction and action gameplay. For example, triggering the showdown only at 3 players creates entirely unplayable game states.

We are focused on developing comprehensive solutions that address all game state scenarios. Here are some of the ways we’ve improved the overall gameplay around the Final Showdown this update:

  • Suspicion-Based Colour Coding: Player outlines are now colour-coded based on the suspicion system, allowing you to quickly identify friend from foe.
  • Yellow Outlines: Non-player outlines and your own decoy are now outlined in yellow, making it easier to distinguish important elements during intense moments.
  • Bug Fix: The Final Showdown now always triggers only when exactly four players remain, addressing an issue last patch with premature activation.

[h2]Spectator UI Improvements[/h2]
For those who have been banished from the ritual, keeping up with the game's progression is now easier than ever. We’ve updated the spectator interface to provide a more immersive and informative viewing experience, allowing you to stay engaged with the action from the sidelines.



[h2]Blackthorne Manor Improvements[/h2]
With the introduction of a new painting task, Blackthorne Manor has reached a pivotal milestone, marking its transition out of Early Access! The butler has also received animation improvements, UI enhancements, and new sound effects.



[h2]Miscellaneous Improvements[/h2]
In addition to this, we've made several technical upgrades to elevate your gameplay experience:

  • Unreal Engine Upgrade: We’ve transitioned to Unreal Engine 5.4.3, bringing various bug fixes and optimisations to the game.
  • NVIDIA DLSS Frame Generation: PC players with 4000 series cards can now benefit from enhanced settings, offering smoother and more responsive gameplay.
  • Optimisation: We have continued to optimise our maps, with some ongoing improvements rolling out with this patch.
  • Character Voice Lines: We've begun to enrich the in-game experience with dynamic character voice lines, triggered by various in-game events, to deepen the immersion and storytelling.

[h2]Balancing Adjustments[/h2]
We've made several balancing adjustments to enhance gameplay:

  • The Vampire's bat sanity drain has been reduced from 20% to 15%, creating a fairer experience for all players.
  • Additionally, we've reworked the player respawn logic to ensure more consistent distribution across the map.

[h2]Patch Notes[/h2]

[h3]Features[/h3]
  • The main menu now has a friends list - players can add and invite each other in-game.
  • Various in-game events now trigger character voice lines to play.
  • We’ve upgraded from Unreal Engine 5.4.1 to 5.4.3 - this primarily includes various bug fixes and optimisations.
  • NVIDIA DLSS Frame Generation Reflex has been implemented as settings for PC players with 4000 series cards.
  • A new painting task has been added to the Manor, with this addition, Blackthorne Manor is now out of early access.
  • The spectator UI has had an overhaul - making it easier to track what is going on after you’ve been eliminated.

[h3]Improvements[/h3]
  • The butler on the manor has had his animations improved, UI improved, and sound effects implemented.
  • Some small lighting improvements have been made on Wurgen.
  • The wording of the ‘Silence’ mutation has been updated.
  • Translations have been updated.
  • Various optimisations have been made.
  • The Vampire’s bat sanity drain has been reduced from 20% to 15%.
  • The respawning player logic has been reworked to improve distribution.
  • The majority of player outlines are now coloured based on the suspicion system.
  • Non-player outlines are now yellow.
  • Your own decoy is now outlined in yellow.

[h3]Fixes[/h3]
  • [FIXED] The Final Showdown can trigger with more than four players alive.
  • [FIXED] Players can become invincible by using the Confession Booth.
  • [FIXED] The butler can spawn in different locations for each player.
  • [FIXED] Not all nametags on the Game Summary screen can be navigated with a gamepad.
  • [FIXED] Various map exploits.
  • [FIXED] Alex’s eyewater uses the incorrect shader.
  • [FIXED] The ‘Subjects Remaining’ count is off by 1 in death popups.
  • [FIXED] Teammate names overlap portraits if Mimic steals Infected.
  • [FIXED] Inbetween timer ambiance and innocent Inbetween music can play during the enrage period.
  • [FIXED] Animations may not play correctly when spectating someone mid-animation.
  • [FIXED] The role icon colour may be incorrect on the Game Summary screen.
  • [FIXED] The downed player waypoint can show when only one vote is required.
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Update 3.2 - Manor Improvements

Subjects,

As the Blood Bond continues, we are ready to unveil our 3.2 update, packed with exciting enhancements. This update brings a wealth of improvements, bug fixes, and new features to the Manor. From refined audio and visual tweaks to user-friendly adjustments, there's something for everyone.

Dive into the full patch notes below:

[h2]Manor[/h2]
  • Various map exploits have been fixed.
  • Various tweaks have been made to the confession booth to make it more intuitive to use.
  • The in-between portals have been visually improved.
  • The interactions on various weak points have been improved.
  • The rotating doors have had audio added to them.
  • The audio for the coffin task has been tweaked and improved.

[h2]Improvements[/h2]
  • You can now equip cosmetics directly from both the Season tab on the menu and the Crypt.
  • The inbetween audio ambience has been updated for humans to be able to tell how long of the inbetween is left.
  • You can now open glossary entries from various places on the menu, including the collection tab and the crypt.
  • The CCTV tablet is now easier to view.
  • You can now navigate through pages on the collection and season tabs without focusing the arrow buttons.
  • The game summary cinematic has been tightened up, and is now skippable.
  • The game summary now shows what season rewards you've unlocked, and allows you to equip them.
  • How player name tags are revealed during the game summary has been reworked.
  • The 'use random terror skin' option is now on by default.
  • Role symbols have been added to the game summary sequence.
  • GM voice lines have been replaced with the new Voice Actor, as first seen in the new explainer video.
  • Personal notifications have been moved to alerts - and global notifications are now the same for everyone.
  • Roles that you do not yet own now appear as locked in the Game Found selection.
  • The in-game shop no longer requires players to scroll.
  • Ping icons have been visually updated.
  • The queueing UI on the menu now informs a player if they're searching for a game globally due to their matchmaking queue not being populated.
  • The progress bar for the camera recharging has been moved out of the center of the screen.
  • Audio has been added to the CCTV Tablet's first time equip animation.

[h2]Fixes[/h2]
  • [FIXED] The waypoint of a player being voted can show the incorrect character.
  • [FIXED] The 'black heart' motion sensor does not work correctly.
  • [FIXED] 'Win' audio can play incorrectly if you leave the game before a winning team has been decided.
  • [FIXED] The ritual and fall through animations do not always play.
  • [FIXED] The doors in the crypt may not consistently close properly after using each crypt key.
  • [FIXED] Gas grenade hit markers always appear from the same location, rather than the location of the gas grenade.


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Update 3.1 - The Confession Booth

Greetings Subjects,

We're excited to share the latest updates for our new map, Blackthorne Manor, as we continue to refine it during Early Access. Your invaluable feedback has been instrumental in shaping these improvements, and we can't wait for you to experience the enhancements we've made.

[h2]Introducing the Confession Booth[/h2]

With each new Ritual Site comes a unique Inspection Mechanic to work out the intentions of other Subjects. With the update of Blackthorne Manor, we're excited to introduce: The Confession Booth.



Like all Inspection Mechanics, the Confession Booth will open when you leave the Inbetween for the first time. Two willing Subjects can enter, and their next choice may sway the outcome of the Ritual.

Once inside, you and the other Subject are secluded from the rest of the group. You will only be able to hear each other and must now make a critical decision: to Confess or Condemn!

  • Confess: If both Subjects choose to Confess, you'll learn which Team the other Subject is on.
  • Condemn: If both Subjects choose to Condemn, they will be instantly Banished from the Ritual. If one Subject chooses to Condemn and the other Subject does not, only the Condemned will be Banished from the Ritual.

The Confession Booth is a great way to confirm someone's innocence, but beware - paranoia can cloud your judgement. So, when the time comes for you to step into the Confession Booth, will you Confess or Condemn?

[h2]Final Showdown Overhaul[/h2]

In our most recent update, we introduced the 'Final Showdown' phase to create a stronger end-game climax. Based on your feedback, we have been working on a patch to address your concerns and improve the experience.

  • Trigger Mechanism: The Final Showdown will now begin when there are only four players left, rather than being activated by the key.
  • Dynamic Outlines: To enrich strategy and combat, the persistent outlines will now pulse periodically, offering a more dynamic and fair experience during the showdown.
  • Curse Adjustments: The Cursed will no longer block progress to the final Inbetween stage, except for The Chemist if they have fulfilled their Curse conditions. This adjustment ensures smoother and more balanced progression for all players.

We will continue to monitor the live game, gather data, and listen to player feedback to determine if further adjustments are needed. Thank you for your continued feedback and support!

[h2]Task Improvements[/h2]

We've added four exciting new tasks to enhance your gameplay: Seagulls, Bells, Feed the Horse, and Coffins. These additions bring fresh challenges and opportunities for strategic play.

Furthermore, we've made improvements to existing tasks across the Manor:

  • Various small enhancements have been made to the graveyard and cooking tasks.
  • The alert waypoint for the butler task is now more visible, improving tracking efficiency.
  • Updated materials for the bookcase task provide better visuals.
  • Enhanced camera transitions for temporary tasks ensure a smoother experience.
  • The gas lamp task boasts a new mesh and material for a revitalised look.
  • Reactivation capability for graveyard and bookshelf tasks adds depth and replayability.

[h2]Other Improvements[/h2]
  • Blood altars in the great hall and courtyard have been repositioned for improved balance.
  • Various map exploits have been fixed.

These updates, coupled with visual enhancements throughout the Manor, aim to enrich your overall immersion and enjoyment in Blackthorne Manor.

[h2]Patch Notes[/h2]

[h3]Improvements[/h3]
  • The Explainer video now plays when you first open the game. This can also be rewatched through the main menu's escape menu.
  • Various UX updates have been added to the crypt to make it more intuitive to use.
  • Characters now walk out of the crypt rather than floating, with unique animations for legendary outfits.
  • The Chemist now gets outlined if everyone is poisoned.
  • Alex has been given a visual glow up.
  • Destroyable walls now have a red 'X' on them.
  • CCTVs and Tannoys now spark when broken.
  • The alert for your infected partner becoming soulbound has been improved.
  • Various UI elements are now coloured to match the represented team.
  • Various glossary entries have been tweaked to align with their updated versions.
  • The dynamic range compression has been increased on voice chat during the inbetween.
  • Player roles now show by default on the End of Game screen.
  • The GM's voice during the into game sequence has been lowered.
  • The sounds of transitioning into the inbetween have been lowered.
  • The play button images have been updated to be season specific.

[h3]Fixes[/h3]
  • Achievements relating to voting out players cannot be progressed.
  • Characters can flicker during the 'game found' sequence.
  • Players disappear when the 'game found' sequence is triggered.
  • Glossary entries cannot be scrolled through when using a gamepad.
  • The Vampire Mask does not show in the season tab rewards.
  • The vampire can not teleport away after grabbing someone.
  • The season tab says you can only unlock free items when you own the Premium Pass (and not the bundle).

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