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Update 1.1 - The Hellbreakers



The flames of deception burn hotter than ever—The Hellbreakers have risen.

This update unleashes four hellish new skins, transforming each Terror into a molten nightmare.

Born from betrayal and consumed by torment, these Terrors were once souls that strayed too close to forbidden power. Now, twisted by The Inbetween, they exist only to spread chaos and destruction.

[h2]THE HELLBREAKERS ARE HERE[/h2]

Each Terror has been reforged in fire and brimstone, emerging as a nightmare from the depths of hell:

[h3]The Hellfury (Clown) - The Infernal Jester.[/h3]
A trickster consumed by rage, The Hellfury was cast into the abyss for his insatiable thirst for chaos. Reborn in molten fury, he revels in destruction, and his infernal presence scorches the ground beneath him.

[h3]The Hellhound (Werewolf) - The Ashen Beast[/h3]
The Hellhound was bound in chains that now burn with eternal fire. Darting between realms with a mocking grin, he turns fear into a game, ensnaring victims before they even realise they’re trapped.

[h3]The Hellborne (Vampire) - The Winged Firefury[/h3]
The Hellborne sought to escape death—only to be consumed by something far worse. His wings, charred by flame, cast an ominous shadow, and his thirst for life is now an endless void.

[h3]The Hellmare (Experiment) - The Unchained Horror[/h3]
A failed experiment, The Hellmare was abandoned, left to rot in agony—until The Inbetween claimed him. Now an unstoppable force of destruction, his body is a furnace of raw energy, and his wrath is as limitless as the flames that engulf him.

Grab each of these hellish demons in store now for 600 shillings each!

Will you survive, or will you burn?

[h2]Balance Changes & Community-Driven Adjustments[/h2]
Alongside these terrifying new skins, Update 1.1 introduces a series of balancing changes shaped by your feedback. We’ve been listening closely to the community, analysing gameplay data, and fine-tuning key mechanics to ensure a more balanced and engaging experience.

[h3]TERROR CHANGES[/h3]
With the introduction of two new Innocent roles, the Infected have been left slightly behind in terms of power.

These changes are intended to be the start of a shift towards buffing this team. We want to be careful with the changes and tweaks, so please don’t expect them to be the complete solution, but instead as a step in the right direction.

[h3]INBETWEEN[/h3]
These changes should make the Inbetween arrive faster and last longer.
Passive Inbetween Gain increased by 5%
Passive Inbetween Drain decreased by 5%

[h3]VAMPIRE[/h3]
We wanted to address some points with the Vampire - that being the same players getting repeatedly targeted by the Bat. The Vampire was in a very strong state beforehand, but we will be keeping a close eye on it in the future to see if it needs some commensurate buffs.

  • Increased Bat cooldown from 10s → 15s
  • Decreased sanity drain from Bat from 15 → 10


[h3]CLOWN[/h3]
We have buffed speed for the Morgus, allowing him to keep pace with other players and roles more easily. (For reference, a sprinting Human has a speed of 650) -
Increased all movement speeds (including Go Bananas) by 25:

  • Sad: 600 → 625
  • Neutral: 625 → 650
  • Happy: 650 → 675
  • Go Bananas: 675 → 700


[h3]ITEM CHANGES[/h3]
One concern raised by the community is that the Pistol, Camera, and Sanity Serum can feel like essential purchases, which can make matches feel repetitive by limiting player choice. While the Pistol is a core part of Deceit and will remain a common item, we want to minimise the number of items that feel mandatory.

[h3]SANITY SERUM[/h3]
The Sanity Serum remains a strong item, but this change will give the Terrors a little more counter play as they can grab you before you’ve gained back most of your sanity.
Now restores 75 sanity over 3 seconds

[h3]TORCH[/h3]
Like the Sanity Serum, the Camera has been the premier light item players use. For this we made a slight tweak to the Torch, making it much easier to aim but reducing the charge. This should much improve the Quality of Life of the torch making it much more appealing to use without making it overpowered.

  • Decreased Torch charge from 20s → 16s
  • Increased Torch angle from 5 → 7 (making it easier to hit)


These changes wouldn’t be possible without the community’s passion and insights. Your feedback is crucial in shaping Deceit, and we’ll continue monitoring, adjusting, and improving the game based on how you play. Keep sharing your thoughts—every update brings us closer to the best Deceit experience possible.

[h2]COMING SOON:[/h2]
But The Hellbreakers are just the beginning—this season is packed with more changes, new content, and surprises yet to be revealed.

  • Legacy Playtesting – Launching very soon, giving you an early look at what’s ahead - sign up on the Discord.
  • Profile Rewards – A new way to claim hard-earned rewards is on the way.
  • Easter Event – A special limited-time event is coming.


Check out the Roadmap for our full development timeline

Are you ready to unleash Hell in The Inbetween?

See you in The Ritual.

[h2]Patch Notes[/h2]

[h3]Improvements[/h3]
  • Improved Pick up and Place task item holding positions - this was most notable on the hippopotamus’s watermelon.
  • Players are now more visible to the Seer in the Inbetween.
  • Added sound to speakers when destroyed
  • When adding friends, they no longer go automatically to the bottom of the friend list.
  • Players can now set their title if they no longer have one.
  • Reduced brightness on Return Pad lights.
  • Reduced brightness on yellow Wurgen security key screen.
  • Updated character portraits for major popups.
  • Waypoints are removed from your screen while downed or grabbed by a terror.
  • Added a light when voting on players.
  • Updated icons on the winning screen.


[h3]Fixes[/h3]
  • Fixed issue where rarity percentage of title didn’t appear on the Title Selection screen.
  • Fixed issue where Circus Turret Tasks would appear completed incorrectly.
  • Fixed issue where emote face animations wouldn’t play.
  • Fixed key equip animation
  • Fixed issue where Invisibility Medallion would end preemptively.
  • Fixed rift eye visible during the day time on circus
  • Fixed multiple map exploits
  • Fixed issue where silencer on “Quiet Strike” would block your view while in ADS.
  • Fixed issue where werewolf would have permanent outlines on players.
  • Fixed issue where light traps wouldn’t activate if you place multiple on top of each other.
  • Fixed issue where you could only shoot through Millhaven windows one way.

Year 8 Season 1 - Shadows & Secrets

Deceit turns eight, and with it, a new era begins. Year 8, Season 1 marks a rebirth and an homage to our roots, wrapped in the intrigue of refined British espionage. Only those willing to embrace the shadows will uncover the truth. We have kept our greatest surprise towards the end of this update - go on, skip ahead. We’ll wait.

You’re back? Excellent. Let’s begin…



[h2]Season Pass Improvements[/h2]

Season 1 delivers a world of calculated chaos and covert operations. Every element is designed with precision:

  • (Double-oh) Seven Rewards per Page: Each dossier unfolds like a classified file, culminating in a final Legendary reward worth the pursuit.
  • Quality Over Quantity: Rewards are streamlined from 90 to 70. Every unlock is essential—no wasted space, no dead weight, fewer T-shirts.


The mission remains balanced—the core season takes the same time to complete, but the Bonus Page now demands true dedication to unlock. Only the most committed agents will claim it.



[h2]Season Pass Rewards[/h2]

Dive into Shadows and Secrets with a Season Pass designed for the most cunning operatives. Will you uncover every reward hidden in the darkness?

[h3]Upgrade with the Premium Bundle [/h3]

Stay ahead of the game with the Premium Bundle:

  • Premium Pass – Unlock every classified reward this season.
  • 30,000 Season XP – Accelerate your rise through the ranks.
  • 4 Crypt Keys – Secure high-value assets from the Crypt.


The mission starts now.



[h2]Brand New Cosmetics[/h2]



Equip yourself with a curated arsenal, designed for the discerning operative:

Precision Ink – Sanity Serum
For when the line between clarity and madness blurs.

Quick ‘n’ Clean – Pistol
A sleek, reliable weapon designed for swift, precise action.

Quartermaster – Beck
A trusted ally, fully equipped to support any mission with unmatched expertise.

Classic Covert – Hans
Understated elegance endures, even in the dark.

Shaken or Stirred? – Emote
A measured nod to the classics—a gesture of cool detachment.

Going Dark – Heat Goggles
When vanishing is the only strategy.

Shadow Operative – Rachel
A whisper in the gloom.

Fist of Deception – Knuckle Duster
When subtlety meets necessity.

Brains and Brawn – Experiment
Where intellect meets unrelenting power.

[h3]SEASON PASS EXCLUSIVES:[/h3]

Quiet Strike – Pistol
For those who know discretion is key.

Agent Noir – Hans
A familiar face, touched with mystery.

Operation Whiteout – Rachel
Composure under pressure.

Mission Failed – Experiment
Proof that even the best-laid plans can fail.

[h2]Arcane[/h2]


Visit the Arcane Store and uncover two new relics of the unseen:

The Werewolf

The Camera

Cloaked in deep purples and eerie energy, these items exude a presence beyond the ordinary.

Claimable only with Gems.



[h2]A Birthday Tribute[/h2]


Step into the darkness and emerge transformed. The Blood Bath Skin, a deadly evolution of the original Deceit 2 Awaken skin for the Experiment, is here to make its mark.

This skin vanishes from the store on April 3rd. Secure it before it’s lost to the Ritual.



[h2]A New Chapter in Your Training: Profile & Levels Overhaul[/h2]
Subjects,

Your dossiers have been updated. The Game Master has been watching, and now it’s time to prove your worth. Your profile now reflects your skill, cunning, and victories.

[h3]Your Profile: A Record of Deception[/h3]

Team victories take centre stage—no more redundant team levels. You don’t choose your allies, but you do decide how well you outplay them.

COMING SOON

[h2]Character Progression: A Reward for Mastery[/h2]

Unlock exclusive rewards at key levels, including Emblems and Victory Poses, to showcase your progression and dedication.

Here's a preview of what you can expect to unlock as you level up:

  • Level 5 – Common Crypt Key
  • Level 10 – Agent Face Sticker
  • Level 15 – Uncommon Crypt Key
  • Level 25 – NEW Emblem
  • Level 35 – Rare Crypt Key
  • Level 50 – Character Specific Emote
  • Level 75 – Legendary Crypt Key
  • Level 100 – NEW Upgraded Victory Pose


[h2]LEGACY MODE: THE ORIGINAL GAME REBORN[/h2]

Our final announcement this week… The past awakens.

Legacy Mode revives the heart-pounding action of Deceit 1 within Deceit 2’s chilling world of deduction. The best of both—terror, tension, and deception—coming soon to PC and console.

Fast action. Sharp deduction. One ultimate Deceit experience.

Sign up on Discord to be among the first to play in our upcoming pre-release test—coming very soon.


The past whispers. Will you answer?



Year 8 Season 1: Shadows and Secrets merges elegance with subterfuge—a tribute to our British heritage and the cold, calculated artistry of the Game Master. Every decision is deliberate, every action judged.

And as for the past? Well, some secrets refuse to stay buried.

Good luck, Double-oh—uh, Agent… Stand by for further intel.



[h2]Improvements[/h2]
  • Updated the sounds of Blood Altars pre-activation.
  • Updated animation on the left hand while sprinting.
  • Improved punching feedback.
  • Spectators now hear Terror's heartbeat from the perspective of the Viewed player.
  • Improved sounds and visuals of Inspection Machine.
  • Added “build up” sound to pre-activated Weak Point.
  • Improved animation of holding Pick Up and Place Items.
  • Improved visuals of Microscope Task.
  • Players are now able to see their wins per role and per team in the Profile Tab.
  • Deceit now supports DLSS 4
  • Soul guides effect has been updated.
  • Improved lighting during Game Starting sequence.
  • Added an implant glow when activating a Weak Point.


[h3]Balance Changes[/h3]
  • Motion Sensors now activate as soon as the Terror interacts with a Weak Point.
  • Players now receive a notification and screen blur effect with below 50 sanity at night.
  • Chemist will now see outlines of players they have poisoned.
  • Decreased Weak Point activation delay 5s=>3s.
  • Jack in the Box now breaks Ball & Chain.
  • Menace now hears other player’s heartbeats across the map.



[h2]Fixes[/h2]
  • [FIXED] Invisible wall in Millhaven would stop bullets.
  • [FIXED] Vampire skillcheck is not giving players a “head start”.
  • [FIXED] Various map exploits.
  • [FIXED] Currency objects are not rotatable in the Menu.
  • [FIXED] Being able to switch tabs while crypt is active.
  • [FIXED] Female Medium does not have spirits in the Learn Tab.
  • [FIXED] Phantom ghost particles in Learn Tab are grey.
  • [FIXED] Occasionally, players get stuck in objects after execution grab.
  • [FIXED] Occasionally, player status portraits get stuck on the screen of alive player.
  • [FIXED] Occasionally, the number of votes in player status portraits would incorrectly show “Instabanish Active”.
  • [FIXED] Interaction issues with Cell Door and Tiger Cage.
  • [FIXED] Issue where some players would have increased input lag
  • [FIXED] Crash when changing 3D resolution setting
  • [FIXED] Frame limit not matching with the settings
  • Translations have been updated.

Update 6.3 - Bug Fixes



To our Community,

We hear you. Update 6.2 came with its share of issues—FPS drops, input delay, UI glitches, and some inconsistencies. We know this has been frustrating, and we sincerely apologise for the disruption.

As part of our commitment to keeping Deceit 2 at the forefront of technical improvements, we upgraded to Unreal Engine 5.5 early to ensure long-term benefits for performance, visuals, and stability. That said, with any major update comes the risk of unforeseen issues, and we appreciate your patience while we work through them. We are an ambitious studio and we like to move fast, this time, we moved a little too far, and a little too quickly.

Today, we’re releasing Update 6.3 to address the most pressing bugs and performance concerns reported by the community. This patch focuses on fixing critical issues, improving stability, and ensuring a smoother gameplay experience.

Your feedback has been invaluable in helping us respond quickly—please keep sharing your reports through [official channels]. With this patch focused on fixes, our next update will bring exciting new content, so stay tuned.

Thanks for your patience, and we’ll see you in The Ritual!

[h2]Patch Notes[/h2]

  • [FIXED] Occasionally, the health Vignette is red when health is 100%.
  • [FIXED] Occasionally, the objective bar would be full at the start of the game.
  • [FIXED] Millhaven, Atrium Mutation Icon overlapping with UI.
  • [FIXED] Jack in the box being immune to light damage.
  • [FIXED] Medium spirits not spawning for disconnected players.
  • [FIXED] In-between ghosts being visible day time.
  • [FIXED] Innocent roles in Learn tab playing incorrect sounds.
  • [FIXED] Peddler shop not closing properly.
  • [FIXED] Spectator Voice Chat UI would not reset between games.
  • [FIXED] Heat goggles occasionally not highlighting the players.
  • [FIXED] Seer active ability occasionally not highlighting players.
  • [FIXED] Inspection Machine not accepting the pin.
  • [FIXED] A typo in werewolf howl status effect.
  • [FIXED] Being able to use return pad/teleport to the inaccessible area.
  • [FIXED] Monkey is playing the wrong stun sound effect.
  • [FIXED] Werewolf retaining outlines of players while sprinting.


[h2]Improvements[/h2]

  • Reduced volume of Spawning sound at the start of the game.
  • Reduced volume of all Medium and Purifier sounds.


Update 6.2 - New Innocent Roles

Subjects,

The tide shifts. The cycle turns. The game deepens. Change is here—whether you welcome it or not.

Two More to the Slaughter – New Innocent Roles


This update brings not one, but two fresh Innocents into the Ritual. Each brings a unique way to shift the balance.

One seeks to weaken the darkness, tearing away its grip before it tightens. The other lingers at the edge of the veil, glimpsing truths only the dead can share.

[h2]The Purifier[/h2]

  • You can deactivate active Blood Altars, disrupting the Infected’s progress.
  • You will lose 15 sanity upon deactivating a blood altar.
  • You see in-between progress as you work to disable an Altar.
  • The Chemist can block you from deactivating Blood Altars.
  • Infected can now deactivate Blood Altars - this is to ensure that it is not 100% clear that the Purifier is innocent.

We recommend communicating with the Inquisitor for an effective strategy.

[h2]The Medium[/h2]

  • The success banish circle will now spawn from every death.
  • If a player gets banished, a spirit of them appears above their banishment circle—visible only to you.
  • Three times a game you can interact with the Banished to witness this apparition.
  • The spirit reveals their team affiliation, displaying their colour and team symbol, Innocent, Infected or Cursed.
  • Spirits do not have collision—they are ethereal, after all!
  • The Chemist can block you from spawning the spirits

[h2]Updated Role Distribution[/h2]
With the introduction of two new roles, we have increased the number of innocent roles per game. We all know the feeling of drawing the standard ‘human’ role. This change should make things a little more interesting.

For games with 7–9 players, the number of Innocent roles increases to four. Games with fewer than 7 players remain unchanged



The Hunt Refined – Chase System Updates




A new year brings sharper edges to the hunt. We’re continuing to refine Deceit 2’s gameplay to heighten tension, reduce frustration, and deepen the mind games. This update fine-tunes the chase loop, enhances movement, and reworks some of the maps.

[h2]Chasing the Core of Deceit 2[/h2]
Deceit 2 hinges on two core gameplay loops. The first is the social deduction loop: unravelling identities, planting seeds of doubt, and executing deception. It’s the heart of Deceit 2 and the foundation of every encounter.

The second core loop is the chase. This loop dominates the Inbetween Phase and comes to the forefront once identities are revealed during the Reality Phase. Whether it’s a Terror tracking down an Innocent or survivors cornering an exposed Infected, the chase is where tension peaks. This patch focuses on refining this crucial element of gameplay.

We have a lot more to come here, and look forward to sharing more with you in an upcoming livestream!

What’s Changing?


[h2]Millhaven Asylum[/h2]
Two new pathways open, creating fresh flanking routes and mobility around the largest map in Deceit 2.



[h2]Blackthorne Manor[/h2]
A newly fractured wall shifts movement possibilities for those in need.



[h3]Faster Movement[/h3]
All characters receive a speed boost, ensuring tighter pacing and less camping.

[h2]Terror Reworks[/h2]
[h3]Experiment[/h3]
Increased the number of eyes on the Circus map to prevent the Experiment being weakened.

[h3]Werewolf[/h3]
Howl now marks players with blood trails, leaving a lasting scent to track. Portal wolves have been removed to streamline the focus on hunting. Sanity drain now scales with distance—if you hear the howl, you’ll feel it—reinforcing the Werewolf’s presence as a relentless predator.


[h3]Clown[/h3]
Can teleport to its trap, simplifying its utility. Banana collection speeds increased, and the 'Go Bananas' duration reduced for better balance.


[h3]Vampire[/h3]
No significant changes—just a fix to prevent bats from getting stuck. The Vampire’s strong, high-impact playstyle remains unchanged.

[h3]General[/h3]
All Terror grab widths increased for better close-range effectiveness

[h2]Weak Points [/h2]
Weak Points now take longer to activate and are easier to detect.

[h2]Item Changes[/h2]
The Return Pad: Now indestructible—provides a cold trail to counter the Werewolf’s scent ability.
Player Tracker: Targeting distance increased (200 → 1500)—more useful mid-chase.

Your choices shape the shadows. We’ll be monitoring player feedback, refining where necessary.



Limited-Time Temptation – Store & Daily Deals


A fresh wave of temptation has arrived.



Lisa’s long-awaited Vampire Hunter Skin is now available in the store—a striking new look for those who wish to stand against the darkness. You asked for it, and now it’s yours to claim. But will you wield it as a force of justice, or let it pull you into the abyss?

Meanwhile, we’re bringing back highly requested skins for a limited time. To kick things off, the Vampire Hunter Pistol and Alex’s Vampire Hunter Skin will make a fleeting appearance over the coming days. When they vanish, they may not return.

Power is within reach—but every choice has its price.



[h2]Engine Upgrade[/h2]

We've upgraded to Unreal Engine 5.5, delivering core optimizations and fixes that improve overall performance and stability. While DLSS is temporarily unavailable due to plugin compatibility, it will be re-added once the plugin is updated. In the meantime, players can still benefit from FSR for enhanced graphics.



The board shifts. The pieces move. The game remains.

And you?

You are simply playing your part.



[h2]Patch Notes[/h2]

[h3]Misc.[/h3]
  • Peddler Shop interaction distance increased from 5m to 10m.
  • Allows players to buy items on “the fly” more quickly.
  • The volume of voice chat at night has been slightly increased.
  • Added new chant audio during voting.
  • Updated the Inquisitor role icon.
  • Improved in-between ghost models.
  • Manor Stone Pistol has been visually improved.
  • Updated lighting on Millhaven.
  • Rift Portals have been visually improved.
  • Improved the sounds of Butler and Confession Booth.
  • Added your current role information to the Q menu.
  • Removed soft-fail from Pinboard, Locked Doors and Grandfather Clock objectives.
  • Added Kitchen Door Task.


[h3]Bug Fixes[/h3]
  • [FIXED] Werewolf skillcheck mechanics drains sanity inconsistently.
  • [FIXED] Rachel’s Cavewoman hair is visible in first person.
  • [FIXED] The Flute emote doesn’t loop properly.
  • [FIXED] Vampire male drop animation is using a placeholder.
  • [FIXED] Beck’s hair occasionally disappears.
  • [FIXED] Gas grenade applies to terrors.
  • [FIXED] Role ability keybind is not showing after a cooldown.
  • [FIXED] Being able to jump when Ball & Chained.
  • [FIXED] Occasionally after watching a player activate a blood altar in spectate, their hand would be stuck in the air.
  • [FIXED] Occasionally characters will play a “struggle” or “low sanity” sound after the night has ended.
  • [FIXED] Clicking on your own nametag will show player options.
  • [FIXED] Soulbound being able to open the selector wheel when a partner was already selected.
  • [FIXED] Occasionally terrors are being stuck in grab animation for spectators.
  • [FIXED] When changing item slots in the Peddler shop, if you are holding one of the items of interest, it would be unequipped, but still show as selected in the inventory.
  • [FIXED] Handcuffs animation still playing when the player is down.
  • [FIXED] Time-based mutations not applying after Silence mutation was applied.
  • [FIXED] Decoy having outdated in-between ghost model.
  • [FIXED] Ritual visuals not spawning for instant deaths.
  • [FIXED] Dart Pistol not playing the magazine out or load sounds.
  • [FIXED] Being able to get stuck on Rotating Doors if grabbed.
  • [FIXED] Black screen after night or day transition.
  • [FIXED] Vampire bat occasionally getting stuck when looking for a player.
  • [FIXED] There are various spots that are unintentionally accessible.

Update 6.1 - The Lunar Event

Beneath the crimson glow of a rising lunar tide, a new chapter unfolds. What you perceive as celebration is but another cycle of my design, a fleeting respite before the inevitable descent. Welcome to Update 6.1—where festivity dances hand-in-hand with dread, and every shimmer of hope comes with a shadow.

[hr][/hr]

[h2]The Lunar Event: Fragments of Fortune[/h2]
From January 16th to February 6th, the Lunar Event casts its glow over the Ritual. This fleeting moment offers rewards cloaked in opportunity and fraught with cost.

  • Item 1: 10 Event Points
  • Item 2: 20 Event Points
  • Item 3: 30 Event Points
  • Item 4: 40 Event Points
  • Item 5: 50 Event Points

Gather these with haste to claim what you can before time slips away.

[hr][/hr]

[h2]Lunar Event Items[/h2]
The Lunar Event unveils a collection of skins that embody the celebration’s eerie allure, each more captivating and sinister than the last:




  • Snake Torch: A serpentine artifact ablaze with crimson and gold scales, symbolizing the duality of guidance and peril.
  • Snake Sticker: A vibrant and mesmerizing design of two interwoven serpents, their colorful scales shimmering with an almost hypnotic allure.
  • Loading Screen: A breathtaking visual of a colossal dragon coiling through ancient temple ruins, bathed in fiery hues and lunar light.
  • Chopstick Sanity Serum: An ornate vial of swirling liquid madness, adorned with intricate chopsticks.
  • Fortune Invisibility Medallion: A deceptively playful charm, its golden surface hiding cryptic truths that echo faintly as you wield its power.
  • Vespal Snakebite: A skin that transforms the wearer into a scaled terror with crimson fangs and sleek armor.




Throughout the event, the store will unveil daily deals—limited-time opportunities to test your resolve. Will you embrace the madness and claim these treasures, or let them slip into the shadows?

The Lunar tide has left its mark on the world. Every corner of the Maps and Menus now reflects the event’s eerie influence. Explore the transformed landscapes and uncover the secrets they hold within.

[hr][/hr]

[h2]Skill Check System: A Test of Will[/h2]
The Lunar Event introduces a new layer of challenge—the Skill Check System. Each Terror now employs a unique skillcheck when executing their victims. Survival depends on your ability to perform these skillchecks correctly and escape before your Sanity is entirely drained.


  • Experiment: Time your efforts precisely to counter the Experiment’s grasp. Interact at the right moment along the bar to break free.



  • Werewolf: Struggle against raw ferocity as you face the Werewolf. Interact continuously to fill the bar and escape its clutches.



  • Vampire: Control your heartbeat as the Vampire sinks its fangs. Interact on each beat along the bar to resist and break free.



  • Clown: Match the erratic mood swings of the Clown. Interact at the right moments to swing back and forth along the bar and escape its chaotic grasp.



Your skill and focus will determine your survival. Fail, and the Terrors will take everything. Succeed, and you may live to fight another day—at least until the next encounter.

[hr][/hr]

[h2]Golden Dragon: Wyrtorn Skin[/h2]
Emerging from the depths of ancient legend, the Golden Dragon Wolf skin combines elegance with primal ferocity. Its bronze-toned scales shimmer with a metallic sheen, reflecting its mystique and strength. Available in the Store for 600 Shillings, this skin is more than an aesthetic choice—it’s a symbol of untamed power.



[hr][/hr]

[h2]New Store Item: Legendary Key Bundles[/h2]
New Key Bundles have been added to the consumables section of the store for those seeking treasures from past cycles. Each bundle contains five keys, unlocking three cosmetics per key:




  • Legendary Bundle: 4,500 Shillings
  • Rare Bundle: 2,000 Shillings
  • Uncommon Bundle: 1,000 Shillings
  • Common Bundle: 500 Shillings


This is a one-time deal and will disappear once activated.

[hr][/hr]

You see, every step you take in this celebration leads deeper into the tapestry of inevitability. The Lunar Event is a moment of opportunity—and a reminder. Resistance is futile.

See you in the Ritual!

[hr][/hr]

[h3]Improvements[/h3]

  • Execution skillchecks have been added for each terror.
  • The volume of voice chat at night has been slightly increased.
  • The Season Tab on the menu has been visually reworked.
  • The Battlehardened Werewolf skin has been visually improved.
  • Weakpoints are now outlined to the infected when on.
  • The feedback effect on tannoy audio has been reduced.
  • The Main Menu has been optimised.


[h3]Fixes[/h3]

  • [FIXED] Beck’s hair occasionally disappears.
  • [FIXED] There is a visual issue with Arcane Beck’s glasses.
  • [FIXED] The Seer’s ability is not outlining players.
  • [FIXED] The phone task on the Asylum is hard to see.
  • [FIXED] The game can enter an unplayable state if you are grabbed by a terror whilst emoting.
  • [FIXED] The Phantom doesn’t consistently die if the key is taken whilst they’re being voted on.
  • [FIXED] The Sanity Serum plays its use sound on equip.
  • [FIXED] The Flute emote doesn’t loop properly.
  • [FIXED] There are various spots that are unintentionally accessible.