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Deceit 2 News

Season 2 - Update 3 



Subjects,

As the Midsummer Nightmare is drawing to a close, and season 3 is starting to appear on the horizon — we have a variety of features, tweaks & fixes to switch things up whilst playing through the remainder of the season pass.

Season 2 will be coming to an end — and Season 3 emerging from the dark — on July 5th. Make sure you’ve obtained all the rewards you wish before they get thrown in the crypt.

[h3]Patch Notes[/h3]
Feature Changes

Gameplay Mechanics:
  • The number of non-human Innocent roles per game has been increased by 1. This means that in a 9 player game — there are 3 non-human Innocent roles.
  • The duration that handcuffs apply has been reduced from 45 to 30 seconds.
  • Players can now move whilst transitioning to the Inbetween.
  • The default number of tasks that are active at the beginning of a game has been reduced from 15 to 10.

Visual & Audio Updates:
  • The game ending sequence has been replaced by a slowing of time & a winning team splash screen.
  • A new smash sound has been added to when an altar breaks.
  • Camera movement has been added when first loading the game.
  • The end of game lobby sequence has been updated with a new and improved sequence and flow.

User Interface:
  • The UI indicators for the Infected chat top and bottom have been updated.

Animation & Effects:
  • Voted out players now fall through the portal below them.
  • CCTV Tablet now has a ‘first time equip’ animation.
Tweaks & Fixes

Visual & Audio Adjustments:
  • The visual when using the Seer’s ability has been improved to be less bright.
  • The visuals of the rift eyes have been tweaked.
  • The ‘burnt rune’ that gets left when a player dies has been replaced with a visual similar to the portal.
  • The main menu music volume has been slightly reduced.
  • The ‘vote cast’ animation no longer freezes the player’s legs.
  • Execution screams can now be heard from further away.

User Interface:
  • In-game alert notifications have been given a graphical update.
  • The inventory for the shop no longer shows when you’re being given your first free item.
  • Various UI icons have been updated.
  • Incorrect text on accolades have been updated.
  • A game identifier has been added to the UI both in-game and on the end game lobby to assist in actioning reports.
  • The text on the waypoint to the sabotage point now says “Sabotaged” instead of “Generator”.
  • The mutation icons the inquisitor sees above blood altars are now blue rather than white.

Gameplay Adjustments:
  • Outlines no longer show on Innocents when they talk during the Inbetween.
  • Players are no longer frozen in place when activating a blood altar.
  • The electricity box fail time has been increased from 20 to 30 seconds.
  • Roles have been re-added to the custom settings.

Minor Update — Season 2

Subjects,

Your voices have been heard over the last few days, and we've swiftly implemented updates to fix some key issues. Our latest patch is now live, here's what has changed:

Gameplay
  • [FIXED] Players are able to access unintended areas of the map whilst vaulting.
  • [FIXED] Players can get stuck after using the Suspicion Wheel. This fix was released earlier this week.
  • [FIXED] Players assigned the Seer role don't earn XP for using their role, or progress the Seer's Accolade. This fix was released earlier this week.
Input
  • Added a 'Suspicion Wheel Behaviour' setting for gamepad users to control how using the Suspicion Wheel works. By default this is now set to 'Toggle'.
  • The 'Hold Delay' setting is now forced to be >= 50ms. This value is what controls when some gameplay actions switch from being considered a toggle to a hold (e.g. the Role Ability wheel), or when the 'Ping' input instead opens the Quick Chat wheel. Having a value near 0ms was the cause for some players being unable to report Blood Altars.
Tech
  • Players will now perform a connection test to the game server before beginning the 'role reveal' cinematic. If another player fails to connect you will seamlessly re-enter the queue, whilst they will be de-queued and informed that they failed to connect.
  • The anti-dodging system has been updated. Previously players would receive dodge timers, scaling based on number of dodges, but it was a hidden system and it behaved as if you were in queue for longer. With this update you will now be told when a penalty has been given to you for dodging. Alongside this, we've roughly doubled the timeouts granted for dodging and have increased the time before the scaling aspect resets.
  • The loading screen's timeout has been increased by 15 seconds for players playing in custom lobbies. This should help ensure those playing with friends across the world, or with notably slower hardware, can get into games easier.
  • Several frequent crashes have been patched either earlier this week, or with this update. If you're still frequently experiencing crashes, and are playing on a PC, we'd recommend updating your graphics drivers.
  • [FIXED] Xbox players can be left unable to interact with the menu after opening an Xbox interface, such as the one for inviting a friend.


Thank you for your continued feedback and support!

See you in the ritual!

The Midseason Update: Introducing The Seer

Greetings Subjects!

We are pleased to announce the release of our Midseason Update, introducing a range of new features, improvements, and updates.

Here’s what’s new:

Introducing A Brand New Innocent Role - The Seer
Get ready to redefine your strategy with our brand new role - The Seer! The Seer brings a unique edge to the innocent team by allowing you to catch someone transforming into Terror or confirm a teammate's innocence, building crucial trust. The Seer's ability to disrupt ghost forms provides vital intel, giving your team a strategic advantage. Plus, enjoy the brand new animations and visual effects that make identifying opponents easier and more exciting. Harness the Seer's power and lead your team to victory!



Intro Sequence & Visual Updates
This update we have made some visual improvements driven by our commitment to creating a more immersive and visually appealing game world, ensuring that every moment you spend in Deceit feels vibrant and engaging. We've also addressed several map exploits in both Millhaven and Wurgen, ensuring that your gameplay experience remains seamless and fair.

We’ve revamped the intro sequence to enhance your immersion from the moment you start the game.

[previewyoutube][/previewyoutube]

In addition, you’ll see some improvements have been made to some in-game ritualistic elements:
  • The peddler and escape doors are now adorned with brand new runes
  • The Blood Altars have been given a makeover, and are now much more detailed and ominous
  • The Banishing Ritual has been overhauled with brand new effects




Pacing and Scale Tweaks
We’ve made some changes to the player movement to improve how it feels to shoot and traverse the map. This is an ongoing process, so we’ll continue to read feedback and make adjustments as needed.

  • 10% Faster Sprints: Both Humans and Terrors can now sprint 10% faster, intensifying the pace of your encounters.
  • Adjusted (De)acceleration for Humans: We've refined the (de)acceleration mechanics to improve precision when hitting players that are rapidly turning around.
  • Increased Gravity: We’ve increased gravity to make jumping snappier, enhancing overall movement responsiveness.




In-Game Player Reporting
In response to concerns about toxicity, we're actively enhancing our community experience. Previously, reporting players mid-game wasn't an option. Now, with this update, you can open the game menu and report someone instantly. This proactive approach empowers you to address issues as they occur, fostering a fair and respectful environment. But our efforts don't end there. We're dedicated to ongoing improvements, which include refining our guidelines, expanding the moderation team, and enhancing reporting tools. Ensuring a positive and inclusive gaming experience for all remains one of our top priorities.

Voting System Overhaul
We've replaced the remote voting system with a brand new Suspicion Wheel to streamline the process and make it easier to understand for new players and viewers.



Interacting through an interface diminished the essential face-to-face interactions, and the overuse of the “Remote Voting” wheel for both voting and role abilities led to excessive interface interactions, which new players found quite unintuitive. Additionally, players often voted randomly when someone was downed using the radial wheel, which felt less meaningful. By voting in person, the process becomes clearer and more engaging.

In place of “Remote Voting” you can now mark players as “suspicious”, which will add a helpful marker to their nametag.

You Asked, We Listened
  • Button Remapping for Gamepads: You can now - finally! - fully customise your gamepad controls, allowing for a more personalised and comfortable gaming experience.
  • Heat Goggles Tweak: In response to your feedback, we've made adjustments to the heat goggles visuals to enhance clarity and usability. This change comes as a response to concerns about the strength of these visuals when pushed to their limit.
Infrastructure Improvements Server Migration: We’ve been working hard to ensure that we reduce the number of cancelled games, improve latency and reduce connection issues. This is an ongoing process as we are trialling numerous different server locations this month. We appreciate your patience, and are confident that you will notice improvements over the course of this month.

Engine Upgrade: We’ve upgraded our engine version to UE 5.4.1 to enhance performance and introduce new capabilities. As part of this upgrade, we’ve temporarily removed DLSS and FSR support (on PC), as they’re still being updated. We will release a patch to enable these as soon as possible, but in the meantime we’re confident you’ll still see improved performance from the previous patch. For users needing extra performance, we recommend using TSAA and lowering the resolution scaling. These adjustments should automatically apply to other graphics settings by default, but if you had manually enabled DLSS or FSR, you may need to update your settings.

Sneak Peek: Season 3
We’re already looking ahead to Season 3, and we’re excited to give you a sneak peek! Get ready for the Manor, a new map featuring a chilling new terror, an intriguing new role, and a brand-new item. Stay tuned for more details as we get closer to Season 3!



Thank you for your continued support and feedback. We can’t wait to see how you leverage The Seer and enjoy all the enhancements in this midseason update. Jump in, explore the new features, and see you in the ritual!

The Deceit Team

--

Patch Notes

Animation
  • Each character now has a unique animation when first spawning into the game.
  • [FIXED] The head of a downed player will rotate based on where they’re looking.
  • [FIXED] Feminine characters have larger than intended heads in-game. This can cause clipping with cosmetics that cover their faces.


Art
  • Updated the visual of the Blood Altars.
  • Updated the visual of banishing rituals, used when voting players out of the game.
  • Updated both Millhaven & Wurgen to address several map exploits, commonly leading to players being inaccessible to the Terrors.


Audio
  • Added audio to several emotes.
  • Updated the effects applied in the Inbetween to increase the reverb.
  • Adjusted the volume of several sounds, including the Final Showdown music, tasks and executions.
  • Added audio for transforming into and out of the Werewolf Terror.
  • [FIXED] The Dialogue volume slider doesn’t affect the Game Master’s VO.
  • [FIXED] The sound for the Wolf AI spawning is played in 2D.
  • [FIXED] Beck plays Hans’ scream when being executed by a Terror.
  • [FIXED] Terror execution sounds, and passive idle sounds, can play shortly after returning to Reality.


Gameplay
  • Reporting Blood Altars is now done via the Pinging system rather than an interaction.
  • Updated the Heat Goggles, primarily to help address how dominant they can be when pushed to their limit:
      • Revealed players will no longer have a black silhouette behind the red ‘haze’, revealing extra animation information.
      • Added a fade to/from black when going in/out of the view.
      • Once the Heat Goggle view is active, there is a brief delay before players are revealed.
      • You can no longer re-equip the Heat Goggles as you’re unequipping them.
      • Slowed down the battery drain tick rate from 0.1s to 0.25s. This results in the minimum drain being higher than before.
      • [FIXED] After using the Heat Goggles your hand is left as if it’s holding the Heat Goggles.
      • [FIXED] Very infrequently it’s possible for the Heat Goggles to contain to drain your charge despite not being active.
  • Increased the Inquisitor’s effect duration from 4 to 5 seconds.
  • The world will now desaturate based on the number of votes cast on you.
  • Adjusted the camera offsets used both when you’re downed, and when you’re emoting, so that they’re centered around your character.
  • [FIXED] Wurgen’s 4 digit code system can break after the Generator has been destroyed, causing valid codes to be rejected.
  • [FIXED] After an execution, players with high latency can occasionally see the human form of the Terror involved in the execution.
  • [FIXED] The Chemist’s poison fails to activate if they use their last poison charge whilst transitioning into the Inbetween.
  • [FIXED] The human form of a player can be briefly revealed after using the Invisibility Medallion or transforming into a Terror.
  • [FIXED] A blank character mesh can be briefly shown when a player switches items in the Inbetween.
  • [FIXED] When spectating, other players aren’t correctly turned into their ghost form.
  • [FIXED] The Muzzle’s “Zip It” accolade doesn’t progress if you use the Muzzle on a Cursed Subject.
  • [FIXED] When using the custom setting to spawn with a Pistol, players using Gamepads are unable to equip items.
  • [FIXED] You can shoot through Wurgen’s Inspection Vat doors whilst inside of them.


Input
  • Added support for changing button mappings on Gamepads.
  • Added native compatibility with DualSense (PS4/PS5) gamepads on PC. If you previously were using Steam Input for this, it’s now recommended that you disable it.


Progression
  • Items were previously unlocked when you leveled up a Subject whilst playing on the Innocent team. This was unintentional and, since last week, you will now unlock items any time you level up a Subject, regardless of team.


UI
  • Players being voted on will now be waypointed to you, showing their current vote status and distance.
  • Updated the UI shown when voting players out of the game. Most notably the interaction prompt is now separate to the vote status.
  • Updated how 3D UI is rendered so that it is consistent across different maps and lighting setups.
  • Added a UI element to the bottom left to indicate when the Generator is destroyed.
  • Reduced the delay before the voting UI appears above a downed player.
  • The Escape Door now displays the win conditions for each team when you look at it.
  • Infected players will now see the global popup informing them that a player has been banished after executing a Subject.
  • Added a link to our Medium webpage on the Menu, allowing players to view the latest patch notes through the game.
  • [FIXED] Waypoints don’t correctly show directional arrows when the target is off screen.


Patch Notes - Season 2 Week 1

Season 2, Midsummer Nightmare, is officially underway! Your feedback has played a pivotal role in refining our gaming experience with quality of life enhancements and bug fixes. We're delighted to see such active engagement and contribution from our community.

As we navigate through this season's journey, we encourage you to continue sharing your feedback. Join our Discord community to directly contribute your suggestions and feedback.

Stay tuned for our upcoming mid-season update, which promises to unveil a brand new role. And for a sneak peek into what lies ahead, explore our roadmap!

See you in the ritual,
The Deceit Team



Patch Notes

Art
  • Updated both Millhaven & Wurgen to stop players from reaching several spots that are inaccessible by the Terrors.
  • Updated the ‘Silicone’ CCTV Tablet cosmetic so it’s easier to see the screen.
  • [FIXED] The ‘Beach Blue’ Bag Scanner cosmetic’s screen doesn’t show the scanning information.
Gameplay
  • Reloading the Pistol is now prioritised over interacting if both actions are bound to the same input, which is the default on Controllers.
  • [FIXED] Players can have their banishing circles spawn outside of the map on Wurgen.
  • [FIXED] Transforming into a Terror shortly after using a Wall Crack can leave you unable to aim properly.
  • [FIXED] Canceling the Generator sabotage animation leaves you unable to move.
  • [FIXED] Players can interact with some of the Keypads on Wurgen through walls.
  • [FIXED] Players can be left able to walk through objects after using Emotes.
Tech
  • [FIXED] Motion blur is unintentionally enabled on Consoles.
  • [FIXED] Muting players in-game doesn’t persist across to the post-game voice chat.
Other
  • The Decontamination door exploit has been addressed by preventing those doors from closing during the task. We may consider reintroducing it in the future, but disabling it was the most expedient solution for the time being.

Season 2 - Midsummer Nightmare

Prepare to dive into Midsummer Nightmare as Season 2 commences! We've addressed over 100 bugs and reviewed over 70 suggestions from our dedicated community. Your feedback has been crucial in shaping our roadmap, and we're grateful for your ongoing help in enhancing the game. Additionally, Season 1 has now concluded, and you can find its cosmetics available in the crypt.
Since our console launch, our player base has steadily grown, thanks to the unwavering support of our community. With over 6,000 concurrent players and consistent week-on-week growth, we deeply appreciate your continued support!

Here's what awaits you in Season 2 - Midsummer Nightmare:

New Emotes and Loading Screens

Check out the new emotes system and custom loading screens, included in the season pass! Express yourself with a range of gestures. The custom loading screens offer tantalising teasers of the game's world, setting the stage for thrilling challenges ahead.

Fresh Cosmetics and Season Pass

Get ready to upgrade your arsenal with our brand-new Season Pass, featuring the sleek Synthwave Pistol skin and dive into the depths of fear with the electrifying Aqua Werewolf Terror.



Discover our newest bundle, offering 30,000 Season XP, access to the Season Pass, and 3 Crypt keys, all for the price of 2000 shillings compared to the 900 tokens for just the pass. Plus, don't miss the exclusive Fireball Medallion, available for purchase only in the store! And remember, you can always upgrade from the base pass to the bundle for added benefits.

The Chocolate Bunny Outfit is currently unavailable for purchase in the store since Season 1 has concluded; while it's not accessible in the crypt either, there's a possibility it may be reintroduced to the store for a limited time at a later date. To purchase the Season 2 Pass or bundle, head over to the new shop tab.

Here's a quick rundown of the changes we've made to the rarity chance distribution within the crypt:

Common: Decreased from 60% to 40%
Uncommon: Slightly reduced from 30% to 25%
Rare: A significant increase from 12.5% to 20%
Legendary: A substantial boost from 2.5% to 10%



You Asked, We Listened

Here are some of the key features we’ve dropped into game following YOUR feedback:

  • Express Yourself: A brand-new 'Emote' system! Customise your Emote Wheel in the menu to quickly unleash your emotions in-game. Whether you're on KBM, just hit 'C', or on controller, tap D-Pad Right to bring your chosen emote to life!
  • Customise Your Perspective: Take control with new settings allowing you to adjust the base field of view! Tailor your view to suit your playstyle and immerse yourself fully in the heart-pounding action of ritual.
  • Seamless Communication: Stay connected with continuous voice chat now available in-game! Engage in uninterrupted conversations with other players as you navigate the ritual. Don't worry, if you prefer Push To Talk, simply adjust your settings in the Audio menu.
  • Curse of the Chemist: Increased Poison Capacity: Hold up to 2 poison stacks for heightened chaos. Progress towards the Inbetween is halted once all players are poisoned, ensuring a fair chance to thwart the Chemist.
  • Evolution of the Inquisitor: Reveal all Weak Points and their status, amplifying strategic advantage. Weak Point details now display directly, streamlining gameplay efficiency.

Expect plenty of new additions, like a brand-new role, in our upcoming mid-season update. Additionally, our live roadmap reveals what's on the horizon, including The Vespal and a new map, 'The Manor’.


See you in the ritual,

The Deceit Team

--

Patch Notes

Animation
  • Human characters will now play a face animation whilst using voice chat. There is also now an idle face animation.
  • [FIXED] Wurgen’s Wolf Task doesn’t play a looping idle animation.
Art
  • Fixed several map exploits on both Millhaven & Wurgen.
  • Updated the Task guide characters on Wurgen to better fit their associated Tasks.
  • Updated the model used for Crypt Keys.
  • Updated the character’s face meshes to improve their visuals especially in higher quality LODs.
  • Updated the lighting on Wurgen. This includes making the lights change when the Generator has been destroyed.
  • Updated Wurgen’s keypad material.
  • Updated the Menu visuals for Season 2.
  • [FIXED] Some character cosmetics briefly ‘explode’ when previewed on lower graphics settings.
Audio
  • Added support for using continuous voice chat in-game. This is the default setting however you can revert back to using Push To Talk in the Audio settings.
  • You can now continue to talk with your party during the game found sequence in the Menu.
  • The ‘Background Audio’ setting is now defaulted to being on, meaning that sound will play even if the game isn’t focused when playing on PC. You can disable this again in the Audio settings.
  • Optimised several sound effects to reduce the likelihood, and severity, of the ‘static’ sounding audio issue that players on lower spec PCs experience. There’s still more work to be done for this issue, but players should notice a notable improvement.
  • Updated proximity voice chat’s attenuation configuration.
  • The sound effect used for previewing a cosmetic will now only be played when you equip that cosmetic.
  • Added a sound effect for when Wurgen’s Generator has been destroyed.
  • Added a sound effect for using a Crypt Key.
  • Added a sound effect for interacting with the Showers Task.
  • Added a sound effect for when the Handcuffs are removed from a player.
  • Activated Weak Points now play a looping sound effect.
  • Improved the fading out of the Menu music as you enter a game.
  • Added audio to the Heat Goggles and Return Pad first time equip animations.
  • Adjusted how voice chat is processed on the Menu to reduce the ‘choppiness’ of it when multiple players are talking at the same time.
  • [FIXED] Millhaven’s Sink Task doesn’t play any sound effects.
  • [FIXED] The Inbetween arrival sound begins fading in too early.
  • [FIXED] The Experiment’s Scream ability can be heard when returning to the Reality phase.
Gameplay
  • Added settings for changing the base field of view used when playing as a Human, Experiment or Werewolf.
  • Added an ‘Emote’ system. You can configure your Emote Wheel in the menu, and activate it in-game via ‘C’ (KBM) or D-Pad Right (Controller).
  • Slightly adjusted the positioning of some Weak Points on Wurgen.
  • Wurgen’s shutter will now start open, and the Task for opening it will only activate after the Generator has been destroyed & repaired.
  • Wurgen’s emergency code will now reset after the Generator has been destroyed & repaired.
  • Wurgen’s Conveyor Belt Task will now display that the package has been delivered if you complete it successfully.

    The ‘Chemist’ Curse has been updated:
  • You can now hold up to 2 poison stacks. You still start with 1, and the time to recharge a stack is the same.
  • Once everyone has been poisoned the progress to the Inbetween is paused. This means there’s always the same amount of time to find, and eliminate, the Chemist before they escape the Ritual.

    The ‘Inquisitor’ Human role has been updated:
  • Activating the ability will now reveal all Weak Points on the map, displaying if they’re active or not. You can still see player footprints during the ability.
  • Weak Point interaction times, and what Mutations they granted, will now show to the Inquisitor without them needing to use their ability.
  • The duration has been reduced to 4 seconds.
  • The cooldown has been increased to 30 seconds.
  • You can no longer use it in the Inbetween.

  • [FIXED] Terrors don’t respawn when returning to Reality if they were mid-grab when the Inbetween ends.
Input
  • Holstering items on Controller is now achieved by holding down either of the inventory cycle buttons (D-Pad Up/Down). The duration that you have to hold this button down for is configurable in the settings.
Tech
  • Added a setting for window behavior on PC when a game has been found. You can configure the game window to be brought to the front, flash or disable this system all together. The default is for the game window to be brought to the front of your other windows.
  • Various CPU and GPU performance optimisations have been made across the board.
  • Adjusted the level load timeout to return to the Menu faster if someone fails to connect.
  • Updated what is loaded before you progress past the ‘Start Screen’. This will reduce the likelihood of hitching as you enter the Menu.
  • Optimised how game servers are allocated to reduce time spent in queue when more players are online.
  • Identified and fixed some stability issues with our backend services.
Translations & Localization
  • Several translations have been updated.
UI
  • You can now select a Loading Screen image to be used when you enter games.
  • You can now rotate the cosmetics that you’re previewing in the Collection, Season and Crypt screens.
  • Added a separate ‘Store’ tab to the Menu.
  • [FIXED] Nametags display that players are level 0 when their level data hasn’t been loaded.
  • [FIXED] The Game Found UI can show incorrect role information after a game has been canceled.