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AOE Changes - Patch 1.4 Live Now!

Hey there,

This patch is a bunch of random changes based on suggestions for you the players. The big one here is a change to how area of effect increases work. I go into more details below, but this is a pretty big nerf to the end game scaling for AOE based abilities. I tried to buff the base stats for impacted abilities/relics, but I likely got it wrong. So if needed, I will do a hot fix patch to fix any balance issues.

This is as much your game as it is mine, and my goal is for it to be a fun game that you enjoy playing that respects your time and the money you spent. If that is not the case, please let me know. I will change it to make it better. If you do have feedback, please leave it over on the Steam discussions or over in my discord.

Thanks for playing my little game,
Aarimous

1.4 Patch Notes
tl;dr; AOE Changes, Endless Balances Changes, Bug Fixes

[h3]Area of Effect Changes[/h3]
  • Area of Effect increased will now increase the total size of the effect instead of the radius
  • Previously AOE increases would scale the whole size (i.e increase the radius) which if you recall math class impacts the area of a circle by pi
  • r^2.
  • So the more AOE increase you had the more impactful it actually became.
  • While this is fun, it does make many of the AOE scaling abilities fundamentally way more powerful than non-aoe abilities.
  • So this is a huge nerf to AOE in the game, but I have also gone through and buffed the upgrade abilities for AOE so hopefully they will still be powerful.
  • I will buff stuff as needed, so please let me know if things need to be adjusted


[h3]Abilities:[/h3]
All the below abilities were impacted by the AOE changes. As such the upgrade values for AOE have been adjusted. Generally the values were doubled.
  • Cribbage
  • Playing Card
  • Tic Tac Toe
  • Dice
  • Yo-Yo
  • Bullseye
  • Bubbles
  • Snow day
  • Ping Pong
  • Adjusted the range values for the Bubbles as it was causing them to shoot to far. This is kinda a bug, but I'll put it here since it is only a numerical change.


[h3]Relics:[/h3]
  • Buffed all AOE values for relics that impacted the AOE. This is to compensate for the AOE changes mentioned above. This included the character specific relics.
  • Thorny Boots:
  • Damage from extra movement changed from 10 → 5, but the value now scales with act number
  • Dwarven Pickaxe:
  • Damage from your ending turn on a wall tile changed form 20 → 10, but the value now scales with the act number


[h3]Act 3:[/h3]
Slightly increased the percent health increased for enemies from +33% to +40%

[h3]Endless Mode:[/h3]
Increased the the rate at which endless act modifiers get increased
Added a cap on the value increases for player upgrades like base ability damage, base melee damage, and max health increase
The increase to XP needed each level will now start to increase as you get further into the endless mode acts.


[h3]Bugs:[/h3]
  • Fixed an unintended behavior, where the Spitball Minion and Snowman minion would shoot at the same speed when getting more projectiles. This became clunky at high number of projectiles so now the speed will scale with the number they have.
  • Fixed the way AOE values were shown so they show a percent increase instead of just a flat value
  • Attempted to fix a bug where changing the song could cause some lag