Part 2 Now Open in Beta
Part 2 is now open in the beta branch! The Part 2 will take the player deeper into the Winterlands, into the Desert and then again further into the Elven Lands. There are a lot of new units to be unlocked and new enemy types to meet.
How to access beta branch: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/
We'll be announcing this as a large update when it moves to default, but we'll keep it as "news" in this beta update. As at least 2.5% of players seem to play the beta branch, so we'll keep announcing when stuff moves into beta.
Here's the change list:
We're hoping we could move part 2 to default branch later this week and maybe bring something new and exciting into beta. Stay tuned for updates!
How to access beta branch: https://steamcommunity.com/app/2065810/discussions/0/3720566578371791473/
We'll be announcing this as a large update when it moves to default, but we'll keep it as "news" in this beta update. As at least 2.5% of players seem to play the beta branch, so we'll keep announcing when stuff moves into beta.
Here's the change list:
- Opened up the second part of the campaign
- Added Skeleton Bard unit
- Added some achievements
- Reduced Necromancer starting hitpoints a bit
- Restricted portal/veinpoint travel between biomes
- Reduced Zombie HP
- Increased Zombies' weakness to fire
- Weakened Painless Death-talent
- Improved Undying Horrors-talent
- Fixed unit building upgrade description texts to match actual unit values
- Updated skele unit descs
- Added missing affix prefix
- Town Hall upgrade prices increased
- Added empty option to unit statue selector screen
- Disabled monsterpedia until player has seen some more enemies
- Renamed Frozen Obelisk to Freezing Monolith in quest desc
- Fixed player unit type bug
- Fixed rune quest getting stuck
- Fixed quest item duplication bug
- Fixed unit building UI bug
- Fixed f1 reporter super-updating game
- Fixed key names
- Fixed Golas not turning toward target
- Fixed profile delete buttons hiding with gamepad
- Fixed active talents text draw overflow
We're hoping we could move part 2 to default branch later this week and maybe bring something new and exciting into beta. Stay tuned for updates!