Major Update #1 Opens Part 2 of Campaign
Great news: Part 2 is now open and roughly doubles the available content! That said there's a lot more to come: Parts 3 and 4 for the campaign, endless game mode Necrodome and a challenging NG+ after the completed campaign. Overall Undead Horde 2 will have a good bit more content than the predecessor. We'll also keep listening to community feedback to improve the game overall as we continue preparing Part 3 for opening.
Currently we're working on the Necrodome and we hope to release a beta version this week! Part 3 opening will most likely happen in early January after a short holiday break starting late next week.
Anyways, some highlights from Part 2:
[h2]New Units[/h2]
Introducing the Mummy, the Bard, the Hierophant, the Wolf and the Scorpion.

[h2]New Areas[/h2]
Venture into the Sands of Kook and deeper into the Elven Lands.

[h2]New Enemies[/h2]
Face new enemies like the scorpions lurking in the caves below the desert.

And here's the detailed change list:
Currently we're working on the Necrodome and we hope to release a beta version this week! Part 3 opening will most likely happen in early January after a short holiday break starting late next week.
Anyways, some highlights from Part 2:
[h2]New Units[/h2]
Introducing the Mummy, the Bard, the Hierophant, the Wolf and the Scorpion.

[h2]New Areas[/h2]
Venture into the Sands of Kook and deeper into the Elven Lands.

[h2]New Enemies[/h2]
Face new enemies like the scorpions lurking in the caves below the desert.

And here's the detailed change list:
- Opened up the second part of the campaign and related content
- Added Skeleton Bard unit
- Added some achievements
- Reduced Necromancer starting hitpoints a bit
- Restricted portal/veinpoint travel between biomes
- Reduced Zombie HP
- Increased Zombies' weakness to fire
- Weakened Painless Death-talent
- Improved Undying Horrors-talent
- Fixed unit building upgrade description texts to match actual unit values
- Updated skele unit descs
- Added missing affix prefix
- Town Hall upgrade prices increased
- Added empty option to unit statue selector screen
- Disabled monsterpedia until player has seen some more enemies
- Renamed Frozen Obelisk to Freezing Monolith in quest desc
- Fixed player unit type bug
- Fixed rune quest getting stuck
- Fixed quest item duplication bug
- Fixed unit building UI bug
- Fixed f1 reporter super-updating game
- Fixed key names
- Fixed Golas not turning toward target
- Fixed profile delete buttons hiding with gamepad
- Fixed active talents text draw overflow