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Undead Horde 2: Necropolis News

First Update - 0.7.14



[h2]Patch Notes[/h2]

Our first focus was to do some immediate fixes according to player feedback. Some highllights include improved unit positioning and improved building targeting. We'll keep working on these further, but try these and keep us posted on what you think: The exact feedback helps us pinpoint how to change the unit AI to better respond to player expectations. Since it's Friday we'll enter weekend mode and might not be that active until Monday but keep the feedback coming - we'll get to it as soon as we can.

Here are the patch notes for the first update:

  • Units keep hitting spawning building if new hostile target is far enough
  • Added Avoidance priority for player units (Melee > Ranged > Support)
  • Added item names to merchant screen and updated gfx
  • Buffed Corpse Candle
  • Corpse Candles don't respond to go command
  • Fixed revive wheel responding to 5-key
  • Fixed item eot bugs
  • Updated stash gfx
  • Balanced summon scepters
  • Elven crystals no longer repair themselves
  • Fixed discord link
  • Updated heart item gfx
  • Added exit confirm dialog
  • Moved Crystal Mine entrance a bit
  • Added black backdrop to unknown talent icons
  • Adjusted pressureplate to not get overexposed when lit
  • Elven Fire Crystal is now fire-proof
  • Fixed dialogue not continuing if ctrl pressed
  • Fixed existing units not upgrading when upgrading unit building and exiting screen from a different unit building
  • Fixed unit building visual progress upgrade bug
  • Added possible kobold note removal to quest step
  • Warding barrier fx changes
  • Tweaked collectible pick/sell info floaters
  • Hinting Elven Sanctuary on enter level quest step
  • Added color-coding to Unit Building Upgrade info
  • Tweaked pre-restore Necropolis minimap, it looks less crowded now
  • Text tweaks
  • Minor level tweaks


[h2]What We're Working on[/h2]

[h3]Part 2 Opening[/h3]

As promised, we'll be moving quickly regarding new content, so this is already in private testing.

If you're really eager to test the next part in the closed test branch, DM "knotto" on 10tons discord channel #undeadhorde-2-general-chat (server is discord.gg/10tons). Please note answering might take a while outside office hours in local Finnish time. This is the most untested branch and for some parts basically work in progress, so backup your saves or use a different save slots. Only for the bravest!

[h3]Necrodome[/h3]

Unlike Undead Horde, this game will have an endless challenge arena and it will be called Necrodome. We'll release the first version in the beta branch as soon as we can so. The you can always face off against endless waves of living while we work on opening the next area. The exact date is still open, but we hope to do that soon.

Here's a sneak peek from the level editor:



We hope to have it in testing in the near future as well.

[h2]What's Next[/h2]

Check out the Early Access Roadmap: https://steamcommunity.com/games/2065810/partnerevents/preview/3390675458878439295

Undead Horde 2: Necropolis Launch Stream

We'll be playing the game for a couple of hours as we push the release button today. We'll also answer questions on the chat.

Undead Horde 2: Necropolis Now Available on Early Access



The Undead Horde (2) is marching in! The game is now available on Early Access with a hefty 20% launch discount. At this point there's only a Windows version, but a Mac version will be available at some point. Regarding Linux we think that Proton/Steamplay is mature enough so that we can rely on that for now.

We decided to make the launch discount substantial since we don't want to change the actual base price during the Early Access or after it. However, as the first players need to wait a while for the next piece of content to open, we felt it would be fair to give them a lower price since they're the first necromancers entering the world of Undead Horde 2: Necropolis.

That said, you won't have to wait too long for the new content. We'll try to release the first major update in a beta branch next week. We need to test it there for a while before moving it to default branch, but it'll be available for everyone through the beta branch in any case.

For more info on what's going to happen after the release, check out our roadmap: https://store.steampowered.com/news/app/2065810/view/3390675458878439295

Undead Horde 2: Necropolis EA Release Date



We have a date when the horde stats pouring into the lands of the living like in the gif above:

[h3]December 8th 2022![/h3]

In other words: A week from today. We've been first beta testing and then sending keys to streamers and influencers for nearly two months and now we're ready to enter the next phase. Thanks to all the testers and people who made videos, streamed and all that: It made the game a lot better and brought us a lot of visitors and wishlists.

And the development doesn't stop here: During the EA we're looking forward to get your feedback on the forums, on Discord and via the in-game reporting tool - and email works also!

Some Initial Early Access Release features:

  • 3-5 hours of gameplay available now - and more opening up each major update.
  • Necropolis can be improved, rebuilt and managed
  • Eight unique player units available
  • Over a dozen enemy types to discover and vanquish
  • Countless items and secrets to be found
  • Explore the Necropolis, The Swamp, The Darklands and enter the Winterlands


If you want to know what happens after the Early Access release, check out the roadmap here.

Early Access Roadmap



This is our Early Access roadmap. We wanted to post this early so that people know what to expect. Please note that plans do change, and this is a plan. We're not setting exact dates here either, since those can move a bit, but the timeframe is 2-3 months for the whole plan. This plan describes what we are planning after the Early Access release. We may also update this roadmap as we go - at this point it's an outline describing major features, but it will gain detail as we go. There are probably additional updates between major updates and there are probably extra features in many updates which are not mentioned here.

At the time of writing the Early Access launch has not happened yet and but we will announce the Early Access launch date soon.

The Early Access version will contain the first chapter of the game and related achievements, enemies, items, units and secrets. Each major update will present new enemies, units, achievements, items and secrets.



  • First we'll fix any bugs & issues we didn't discover during the beta testing phase. Even though we do a lot of testing beforehand, there's always something to fix. This will happen quickly after the release.


Completed on Dec 9th 2022.



  • Part 2 will be playable
  • New Units: Mummy, Hierophant, Scorpion, Wolf


Completed on Dec 14th 2022.



  • Part 3 will be playable
  • New Units: Wraith, Lich, Skeletal Mage, Polar Bear, Giant, Shaman
  • Necrodome: Test your horde against an endless stream of living.


Completed on Jan 23rd 2023.



  • Part 4 will be playable and the campaign can be completed
  • New Unit: Death Knight
  • NecroAnvil: You'll be able to do some crafting by combining items.




  • New Game Plus will be playable
  • Final achievements
  • Localizations




  • The game has all the planned features.


In between the large updates there'll be some amount of smaller updates fixing all kinds of stuff.