0.8.3 - Necrodome Available!

Alright, this is our first post-holiday update. It includes the Necrodome which went into beta before the holidays and the fixes and improvements we made last week.

The Necrodome is an endless challenge mode with highscores and leaderboards. You can fight against the enemies you've encountered in the biomes you've conquered. Currently two biomes are open Swamp and Forest.

You'll get the item required for Necrodome reconstruction through a quest or - if you're past that point in game - by talking to one of the Nobles in the Necropolis.
At the moment we're working on finailzing Part 3. If everything goes to plan, it might be in beta by the end of the week!
Here's the change log:
- Changed the way affix multipliers are calculated, they no longer give exponential benefits.
- Enemies don't target corpse candles (can still be hit with aoe etc)
- The game no longer hangs when opening inventory while dying
- Better progress info for Necrodome
- Horde Info: added dismiss wounded and dismiss all of type buttons
- New Music & more diverse music usage
- Fixed quests not progressing with the Quest Item in the inventory
- Arcane Firewall deals Fire damage now
- Added a couple of item affixes
- Allow worldmap travel from anywhere if tile cleared and veinpoint activated
- Fixed Necrodome reward bug
- Changed Necrodome survival achievement from time to waves killed
- Enemies eventually aggro further in Necrodome
- Blocked player getting stunned
- Fixed book of horde compare bug
- Added option to not pause and mute game when focus lost
- Hiding unit house switch gamepad tooltips when only one house built
- Blocked getting 'Party Pooper' and 'I Will Be Back' achievements in necrodome
- Not increasing killed/raised/etc game stats in necrodome
- Fixed some collider bugs in Necropolis
- Fixed tower damage text spawn and adjusted all spawns a bit
- Show summoner's affix effect on summon item's description
- Unblocked some affix combos
- Merchant UI tweak and shuffle when leveling up
- Fixed gamepad tooltip overlapping on worldmap
- Fixed typo in tutorial
- Right/Left Hand -> Main/Off Hand
- HUD draw tweaks
- Reduced Mummies' damage
- Reduced strength of thorns-rune
- Freezing monoliths no longer deal constant damage
- Freezing monoliths cause units to take additional cold damage from attacks
- Runes affecting summoned temporary units as well
- Fixed Beast Master spawning poultry in the woods
- Hierophants targeting support units
- Adjusted hierophant/bard targeting priority
- Destroyed buildings throw loot forward
- Added construction worker skeleton to current EA block
- Improved some texts
- mproved unit targeting AI
- Fixed issues with units attacking obstacles
- Fixed crashing issues
- Soul Jars should no longer spawn at unreachable locations"
- Crash bug fixes