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Soulstone Survivors News

Hotfix Update 1.2d1

[h2]Greetings, Void Hunters![/h2]

We hope you have been enjoying our latest major update, Hammer Time! Over the last few days, thanks to your reports and help, we managed to find a few issues with the game that we felt needed a hotfix update to make sure the game is as smooth as it can be!

Here is the full list of changes released today, with Hotfix 1.2d1, and also a few that had been fixed already a few days ago!

  • Fixed a critical issue that would cause combat text to break in multiple languages (patched one hour after the main update);
  • Fixed an issue where even at 0 visibility, special effects for certain projectiles (such as Electrified) would still be simulated, leading to massive slowdown. Turning the effect visibility to 0 should now grant a much better performance boost, for example when using the Blacksmith's with his special weapon skill;
  • Fixed an issue where in extreme scenarios Weapon Summon skills would only use their special attack, when their attack speed was too high. Same fix applied for the Spellblade's artifact power, which had the same problem;
  • Fixed an issue where the summons created by Blacksmith's weapons would not be moved inside a Titan room, being locked out for the fight;
  • Fixed a silent exception with the Plague Viper which would cause performance degradation;
  • Fixed a couple of issues with the Blacksmith's voice over not having the correct subtitles (or no subtitles);
  • Fixed an issue where the Chaotic trait would not properly combine different power ups, causing it to not work as intended if you collected power ups from different Titans that improved chaotic;
  • Fixed an issue where the Barbarian's summoned weapons would not properly use Whirlwind;
  • Fixed an issue where the Captain's summoned weapons would have Gunpowder, which is not supported for summons;
  • Fixed an issue where Chaotic Swirl would not have the proper power up modifiers, replacing Summon Quantity for Multicast, which works as intended;
  • Fixed the tooltip for the Legionnaire Ascension power up for increased duration;
  • Fixed an issue where the Savage Pact rune would have no text in most languages;
  • Fixed which soundtracks are used for the Titan Hunt desert maps, which were pointing for the incorrect tracks;
  • Fixed multiple small localization issues in different languages;


Hopefully these fixes will make your experience better and if you run into any other issues, do let us know, as we continue to work on the next update!

Thank you very much for your support,



~ Soulstone Survivors team

New Update: Hammer Time

[h3]Greetings, Void Hunters![/h3]

It’s hammer time! We have just released update 1.2 for Soulstone Survivors, and this is a special one, which not only introduces new legendary weapons, new map, titan, power-ups… but also a new powerful Void Hunter!
[previewyoutube][/previewyoutube]

[h2]New Void Hunter - The Blacksmith[/h2]
If you want a job well done, you gotta do it yourself! The Blacksmith joins the frey with a unique playstyle. He does NOT have access to any of the general skills in the game, instead he is able to summon weapons from ANY character in the game to fight for him!
This bonus character is a reward for the most dedicated Void Hunters, who have completed all 22 skill trees in the game, and offers a unique twist!

[h2]New Legendary Weapons[/h2]
This update introduces the Legendary Weapons for the Arcane Weaver, Sentinel, Paladin and Chaoswalker, with new powerful skills and synergies to be explored!


[h2]New Map - Sporewilds[/h2]
Venture into this new Titan Hunt area and bring an end to the infected creatures of the Sporewilds!


[h2]New Titan - Fellipox, the Fungal Abomination[/h2]
Unlock new power ups by defeating this powerful Titan, with new and powerful synergies for different builds!


[h2]General improvements and fixes:[/h2]
  • Combat text reworked from the ground up for much better performance;
  • Added new information card that appears the first time you go into Endless or Overlord mode, that highlights the existence of the special effect visibility slider;
  • New soundtrack added for “Cave-themed” maps, such as the Caves of Dhal Zhog, Broodmother's Lair and Kobold Mines;
  • Re-worked Icy Veins, which no longer fires projectiles at random targets around you, but instead launches projectiles that orbit around you;
  • Added new sound option to disable the Experience collecting sound;
  • Considerably improved the Cursed Captain’s and Myrmidon’s artifact powers to require less stacks of Artifact Power and have increased power;
  • Update Smite visuals for faster performance;
  • Updated the functionality of Quicksand so that it has considerably better performance;
  • Adjusted the area indicator for the tornadoes created by Mhyzahet (Scorpion titan);
  • Radiant Cracks (Midorahk power up) now synergises from Exposed to Radiance, changed from Fragility to Radiance;
  • Chaotic is now able to launch more than one bonus skill if its chance to trigger is over 100%;
  • Improved Savage Pact rune description to show what is the maximum health you need for the maximum bonus;
  • Added more details to the tooltips of multiple skills, describing durations, quantity of projectiles, etc where needed;
  • Fixed an animation issue with the Shaman where some parts of the character would stretch weirdly;
  • Fixed an animation issue where the Shaman could potentially stay dancing forever after his ascension;
  • Fixed an issue where the Titan Hunt sigils would not be interactable if the Assassin artifact power was active;
  • Fixed a possible issue with player collision against the Titan Hunt barriers;
  • Fixed a small issue with the Myrmidon skill tree were a specific node was incorrectly set up;
  • Fixed a rare issue with the completion of the “All Skill Trees” achievement not completing, even after all characters are completed;
  • Fixed an issue where multiple skills would not deal damage to small spiders if you had a low enough area of effect;
  • Fixed an issue where Resonating Crystal would not deal damage properly to every enemy;
  • Fixed an issue where the hidden achievements could show a random tooltip when hovered;
  • Fixed an issue with the Unholy Cathedral unique power ups when you use the Quality Standards rune;
  • Fixed an issue where the Voice Over system could throw exceptions in a very specific scenario;


We hope you enjoy the update and have a good time with the Blacksmith! As always, thank you very much for your support along the way and stay tuned for there is still more to come!



~ Soulstone Survivors team

New Update: The Golden Burglar

[h3]Greetings, Void Hunters![/h3]

Today we come to you with the first post-release update for Soulstone Survivors, the Golden Burglar! This update is just the first of many! Sit tight, enjoy a nice cup of coffee and let's get into whats new!

[h2]New Legendary Weapons[/h2]
You can now craft the Legendary Weapons for the Barbarian, Pyromancer, Hound Master and Spellblade! These are the first 4 coming to the game, with new powerful skills and synergies to be explored!


[h2]New Map - Tomb of the Sun God[/h2]
Available in the Titan Hunt, explore the tomb and dig through its secrets, and defeat its ancient guardian...


[h2]New Titan - Midorahk, the Golden Burglar[/h2]
Face this new powerful Titan and unlock new unique power ups that can elevate your builds to the next level!


[h2]Updated Visuals - Frozen Wastelands[/h2]
A much needed face lift to bring this map more in line with our newer scenarios!


[h2]General improvements and fixes:[/h2]
  • Subtitles are now localized into all languages, along with multiple fixes across the game;
  • Implemented a way to skip Titan Hunt cutscenes for Titan introductions and Void King scenes;
  • New map icons for all Void Fields maps;
  • Fixed an issue where the Skill Tree would show all nodes as “possible to upgrade” when you first open it, only being fixed after you try to purchase a node;
  • Added a slider to the Settings where you can control the opacity level of the minimap;
  • Fixed an issue where it would be possible to inspect the skills of your first weapon in the Blacksmith if you did not have any more weapons unlocked;
  • Fixed an issue where the game could become locked if you surrendered before opening the Primordial Portal in the Titan Hunt;
  • Fixed an issue where the sensitivy of the scrolling in the Mastery Runes UI was too quick;
  • Multiple performance fixes and adjustments across the game;
  • Fixed an issue where if you opened the Level Up Screen at a very specific time when going through a Titan Hunt portal would lead the game to be soft locked;
  • Fixed an issue where the Vial of Titan Blood would be transparent if you kept going without going to the Primordial Portal;
  • Fixed an issue where your minions would scale much more than intended in the Titan Hunt especially in higher difficulties;
  • Fixed an issue where most melee minions would scale less than intended with attack speed, and should now attack faster especially in late game scenarios;
  • Fixed an issue where the Swift Execution rune would give multiplicative bonus critical damage based on your movement speed, instead of additive, being way stronger than intended;
  • Fixed the minimap in the Netherworld which had a few details missing;
  • Fixed an issue where depending on your skills it would be impossible to destroy minerals and health crystals;
  • Fixed an issue where the Hound Master’s dogs would not receive buffs such as Radiance, Prowess, etc;
  • Elemental Power rune bonus is now multiplicative instead of additive, which was the intended effect;
  • Fixed an issue where the Chaos Golem description would not mention the Stun that your summons can cause;
  • Fixed an issue where a couple of the Legionnaire’s artifact powers were not applying the appropriate negative effects;
  • Chaos Stabilizer rune now grants 10 purity on Chaotic procs, up from 2;
  • Increased the rotation speed for most Titans;


We hope that you have been enjoying the game so far, and well... let's just say we are cooking a little surprise for you all in our next major update... so stay tunned, for there's still quite a bit coming, and as always, thank you so much for your amazing support!!



~ Soulstone Survivors team

Hotfix Update 1.0g2

[h3]Greetings, Void Hunters![/h3]

We have just released Hotfix Update 1.0g2, which solves a bunch of the issues reported over the last few days! This update would not be possible without your support and feedback, so thank you for helping us make the game as smooth as it can be!

[h2]General changes:[/h2]
  • Minor change to Vsync option in graphics settings: Due to an error in our migration process for some users, Vsync was automatically disabled. With this hotfix update, it will be enabled again by default, so if you would like it turned off, please change the setting in the Graphic settings menu. You will now have another option which allows you to set any FPS cap you like with a slider for full flexibility;
  • Fixed an issue where Warcry (Barbarian Artifact Power) would grant buffs but not cause damage on enemies, being a lot less effective than intended;
  • Considerably reduced the effective health and area of effect of Shadow Lords of the Void;
  • Corrupted Void Hunter bosses have had their areas reduced, either with smaller size, longer cooldown or in general would use less of the arena;
  • Reduced effective health of the Void King, especially in the last stage of the fight;
  • Fixed an issue where certain Corrupted Void Hunter skills would be affected by the visibility slider, becoming hard to see if visibility was set too low;
  • Fixed an issue where ascensions and other objects could spawn inside the Void King in phase 1 of the fight, making them impossible to interact with until phase 1 was over;
  • Fixed an issue where on a Gamepad it would not be possible to change the difficulty of the Unholy Cathedral’s last ritual;
  • Fixed an issue where using Mouse movement + dashing could cause small step-backs in the wrong direction;
  • Gunpowder is now affected by runes that reduce the amount of Ammunition required per proc;
  • Fixed an issue where a couple of Samurai’s Ascension power ups did not have a pick-up limit, which should be limited to 5;
  • Fixed an issue where Lords of the Void could spawn in a very weird place in the Caves of Dhal Zhog;
  • Fixed an issue where there would be an unintended delay before Mh’thaeus fight in the Unholy Cathedral, causing a few issues with ascensions;
  • Fixed an issue where in lower resolutions it would not be possible to filter the Profile screens by character;
  • Fixed an issue where the Monkey King model would become… wonky with certain skills;
  • Fixed an issue where the visuals of certain locked characters would display incorrectly, with a big black square;
  • Fixed multiple localization issues across the game (International subtitles are still being worked on and will be here soon!);
  • Fixed an issue where in extreme late game scenarios certain projectiles would not hit enemies properly, causing less damage than intended;
  • Changed Ammo Box visuals to be less intrusive;
  • Fixed an issue where skills such as “Shredding Armor” (chance to gain a certain buff over the duration) would not properly count when they give you the buff. This is relevant if you have power ups such as Huntress Snare, from Aruanak, which launches a skill when a certain number of stacks of Aptitude is applied;
  • Changed the visuals of Dragonflight so that the actual dragon is more noticeable (but still affected by the visibility slider);
  • Fixed scenario objects not properly dissolving when destroyed;


[h3]PS: International localization for subtitles is still coming! We are almost there and will make another hotfix update as soon as they are available![/h3]

We hope you are enjoying the full release, and keep an eye out, for we have not uncovered everything that hides in the void just yet...



~ Soulstone Survivors team

Soulstone Survivors hits 1.0 bringing crazy blinding action with a huge skill tree

Soulstone Survivors 1.0 is out now and it's one of the best survivor-like RPG action rogue-lites available.

Read the full article here: https://www.gamingonlinux.com/2025/06/soulstone-survivors-hits-1-0-bringing-crazy-blinding-action-with-a-huge-skill-tree/