1. Soulstone Survivors
  2. News

Soulstone Survivors News

New Bundle: NIMRODS + Soulstone Survivors

[h2]🔥New Bundle Alert: Soulstone Survivors + NIMRODS🔥[/h2]
As we are very close to our next update, we joined forces with Fiveamp to bring you a new epic bundle, Soulstone Survivors + NIMRODS!

[h3]Whether you're new to the genre or a seasoned survivor, you will find that both games have a ton of depth and freedom to play however you want, creating destructive synergies in the process![/h3]

https://store.steampowered.com/bundle/62345/NIMRODS_x_Soulstone_Survivors/
In NIMRODS, you assemble a limitless arsenal in a survive-em-up roguelite shooter. As a Gun Manufacturer's testing force, your mission is simple: test the latest gun tech and scavenge alien planets. Collect insane weapon parts to invent crazy guns that slay thousands. You may not survive, but your guns will!

You can now get it with an extra 10% off along with Soulstone Survivors, for a bundle that can offer you hundreds of hours of fun!

~ Soulstone Survivors team

Hotfix Update 1.3c1

[h2]Greetings, Void Hunters![/h2]

After the release of our latest major update, the Skullcrusher, we had a few issues reported to us and today we are releasing hotfix 1.3c, which addresses most of the more pressing new bugs!

Here is a list of the changes with this small update:
  • Bloodfrenzy (Faydum power) can now only be picked up once and has had its power value ajusted to be in line with tooltip;
  • Lava Tyrant (new Beastmaster skill) now properly has Taunt;
  • Fleet Strike was not properly applying negative effects from passive skills with every hit;
  • Fixed Surefooted rune localization in Spanish;
  • Fixed an issue where both the Death Knight and the Chaoswalker would not have an altar to trigger their ascensions inside Faydum's arena;
  • Fixed Mhyzahet's spikes attack which was becoming invisible when the visibility slider set to 0;
  • Fixed an issue where, when rerolling Titans you could get repeated results;
  • Fixed an issue with Chaotic Onslaught which would not properly appear during a match for pick up;
  • Fixed multiple issues with sound effects across the game that would cause internal errors;
  • Updated Unity Engine version;


If you run into any other issues with the game please do let us know, we are always listening, and as always thank you once again for your amazing support!



~ Soulstone Survivors team

New Update: The Skullcrusher

[h3]Greetings, Void Hunters![/h3]

We are happy to release update 1.3, the Skullcrusher! This update brings quite a few fixes and changes along with some juicy new content!

[h2]New Legendary Weapons[/h2]
The Legendary Weapons for the Beastmaster, Assassin, Elementalist and Legionnaire are now available!


[h2]New Map - Skullcrusher's Den[/h2]
Available in the Titan Hunt, venture into the forbidden parts of the swamp and defeat its ancient master…


[h2]New Titan - Faydum, the Skullcrusher[/h2]
Face this new powerful Titan and unlock new unique power ups that can elevate your builds to the next level!


[h2]Key Balance changes:[/h2]
  • The Beastmaster now gains multiplicative stats based on the number of exotic beasts currently active, making his ascension considerably stronger than before;
  • The scaling for all skills that have their damage increased based on a stat has changed. Previously it would be a simple linear scaling that would not be enough to keep up with the damage of other builds, now it has exponential scaling that should make all skills with those traits a lot stronger;
  • Quicksand no longer has the Fortitude trait, which means it does not scale its damage based on your maximum health, to be more in line with other skills in the game;

[h2]General improvements and fixes:[/h2]
  • Fixed an issue where ALL damaging negative effects (such as Burn, Poison, etc from any source, skills, power ups, runes, etc) were not scaled by Disoriented;
  • Fixed an issue where PASSIVE damaging negative effects (such as Burn, Poison, etc that come from your skill tree, or from power ups, runes, etc) were not scaled by Disarray;
  • Fixed an issue where in certain situations you would be able to move through walls and collisions in the Titan Hunt, leading to game breaking situations such as getting stuck inside a Titan room before the fight starts;
  • Fixed an issue where it would be possible to use Shadow Step to leave the Titan room in the Sporewilds;
  • Fixed an issue with how Curses were calculated for achievements and unlocking new curse tiers, which could lead to inconsistencies where you would have a difficulty unlocked, but not gain the achievement for it, meaning you would not get the rewards from the achievements in question;
  • Fixed an issue with the Tornado attack from Mhyzahet which could cause damage while you were outside of its area in certain scenarios;
  • Fixed an issue where certain Blacksmith summons would not be able to use their skills properly in high level scenarios;
  • Fixed an issue where certain Blacksmith skills were not counting their damage properly in the damage breakdown screen;
  • Fixed an issue where Arcane Explosion and the Skeletal Mage’s attacks would not properly be hidden by the special effects slider;
  • Fixed a rare issue with the Machinist’s ascension which could lead to a game-breaking issue;
  • Fixed an issue where it would be possible to click in invalid skill tree nodes before they were revealed;
  • Fixed an issue where in mouse-only mode you would not be able to use a hotkey to open the level up screen;
  • Fixed an issue where Celestial Retribution and Meteor Shower would not properly apply negative effects with every hit;
  • Fixed the tooltips of multiple skills with small typos;

We hope that this update makes your play experience smoother and brings some love to skills that weren’t used all that often, and we can’t wait to see the new crazy builds you will be able to create with the new powers! As always we thank you so much for your support!



~ Soulstone Survivors team

Hotfix Update 1.2d1

[h2]Greetings, Void Hunters![/h2]

We hope you have been enjoying our latest major update, Hammer Time! Over the last few days, thanks to your reports and help, we managed to find a few issues with the game that we felt needed a hotfix update to make sure the game is as smooth as it can be!

Here is the full list of changes released today, with Hotfix 1.2d1, and also a few that had been fixed already a few days ago!

  • Fixed a critical issue that would cause combat text to break in multiple languages (patched one hour after the main update);
  • Fixed an issue where even at 0 visibility, special effects for certain projectiles (such as Electrified) would still be simulated, leading to massive slowdown. Turning the effect visibility to 0 should now grant a much better performance boost, for example when using the Blacksmith's with his special weapon skill;
  • Fixed an issue where in extreme scenarios Weapon Summon skills would only use their special attack, when their attack speed was too high. Same fix applied for the Spellblade's artifact power, which had the same problem;
  • Fixed an issue where the summons created by Blacksmith's weapons would not be moved inside a Titan room, being locked out for the fight;
  • Fixed a silent exception with the Plague Viper which would cause performance degradation;
  • Fixed a couple of issues with the Blacksmith's voice over not having the correct subtitles (or no subtitles);
  • Fixed an issue where the Chaotic trait would not properly combine different power ups, causing it to not work as intended if you collected power ups from different Titans that improved chaotic;
  • Fixed an issue where the Barbarian's summoned weapons would not properly use Whirlwind;
  • Fixed an issue where the Captain's summoned weapons would have Gunpowder, which is not supported for summons;
  • Fixed an issue where Chaotic Swirl would not have the proper power up modifiers, replacing Summon Quantity for Multicast, which works as intended;
  • Fixed the tooltip for the Legionnaire Ascension power up for increased duration;
  • Fixed an issue where the Savage Pact rune would have no text in most languages;
  • Fixed which soundtracks are used for the Titan Hunt desert maps, which were pointing for the incorrect tracks;
  • Fixed multiple small localization issues in different languages;


Hopefully these fixes will make your experience better and if you run into any other issues, do let us know, as we continue to work on the next update!

Thank you very much for your support,



~ Soulstone Survivors team

New Update: Hammer Time

[h3]Greetings, Void Hunters![/h3]

It’s hammer time! We have just released update 1.2 for Soulstone Survivors, and this is a special one, which not only introduces new legendary weapons, new map, titan, power-ups… but also a new powerful Void Hunter!
[previewyoutube][/previewyoutube]

[h2]New Void Hunter - The Blacksmith[/h2]
If you want a job well done, you gotta do it yourself! The Blacksmith joins the frey with a unique playstyle. He does NOT have access to any of the general skills in the game, instead he is able to summon weapons from ANY character in the game to fight for him!
This bonus character is a reward for the most dedicated Void Hunters, who have completed all 22 skill trees in the game, and offers a unique twist!

[h2]New Legendary Weapons[/h2]
This update introduces the Legendary Weapons for the Arcane Weaver, Sentinel, Paladin and Chaoswalker, with new powerful skills and synergies to be explored!


[h2]New Map - Sporewilds[/h2]
Venture into this new Titan Hunt area and bring an end to the infected creatures of the Sporewilds!


[h2]New Titan - Fellipox, the Fungal Abomination[/h2]
Unlock new power ups by defeating this powerful Titan, with new and powerful synergies for different builds!


[h2]General improvements and fixes:[/h2]
  • Combat text reworked from the ground up for much better performance;
  • Added new information card that appears the first time you go into Endless or Overlord mode, that highlights the existence of the special effect visibility slider;
  • New soundtrack added for “Cave-themed” maps, such as the Caves of Dhal Zhog, Broodmother's Lair and Kobold Mines;
  • Re-worked Icy Veins, which no longer fires projectiles at random targets around you, but instead launches projectiles that orbit around you;
  • Added new sound option to disable the Experience collecting sound;
  • Considerably improved the Cursed Captain’s and Myrmidon’s artifact powers to require less stacks of Artifact Power and have increased power;
  • Update Smite visuals for faster performance;
  • Updated the functionality of Quicksand so that it has considerably better performance;
  • Adjusted the area indicator for the tornadoes created by Mhyzahet (Scorpion titan);
  • Radiant Cracks (Midorahk power up) now synergises from Exposed to Radiance, changed from Fragility to Radiance;
  • Chaotic is now able to launch more than one bonus skill if its chance to trigger is over 100%;
  • Improved Savage Pact rune description to show what is the maximum health you need for the maximum bonus;
  • Added more details to the tooltips of multiple skills, describing durations, quantity of projectiles, etc where needed;
  • Fixed an animation issue with the Shaman where some parts of the character would stretch weirdly;
  • Fixed an animation issue where the Shaman could potentially stay dancing forever after his ascension;
  • Fixed an issue where the Titan Hunt sigils would not be interactable if the Assassin artifact power was active;
  • Fixed a possible issue with player collision against the Titan Hunt barriers;
  • Fixed a small issue with the Myrmidon skill tree were a specific node was incorrectly set up;
  • Fixed a rare issue with the completion of the “All Skill Trees” achievement not completing, even after all characters are completed;
  • Fixed an issue where multiple skills would not deal damage to small spiders if you had a low enough area of effect;
  • Fixed an issue where Resonating Crystal would not deal damage properly to every enemy;
  • Fixed an issue where the hidden achievements could show a random tooltip when hovered;
  • Fixed an issue with the Unholy Cathedral unique power ups when you use the Quality Standards rune;
  • Fixed an issue where the Voice Over system could throw exceptions in a very specific scenario;


We hope you enjoy the update and have a good time with the Blacksmith! As always, thank you very much for your support along the way and stay tuned for there is still more to come!



~ Soulstone Survivors team