1. Soulstone Survivors
  2. News

Soulstone Survivors News

Update 12 - Hotfix 2 - Addressing Performance

Hey everyone!

We have just released EA Update 12d this time around, which is yet another small hotfix update for the Unholy Cathedral update released last night. This is a small update that addresses the following:

[h3]- Fixed issue with abnormal effects causing stutters in certain situations;[/h3]

This version should greatly increase the performance issues some of you are feeling, which was related to untimely memory allocations. If you still experience issues after playing on this version, please do let us know!

Hope you have a great day,



~Soulstone Team

Update 12 - Hotfix 1

Hey everyone!

We have just released EA Update 12c, a small hotfix update for the Unholy Cathedral update released last night. This is a small update that addresses the following:

- Fixed an issue where the game could crash with certain character and rune combinations when trying to level up;
- Fixed an issue where Bumble, the secret boss, would not spawn properly;
- Fixed audio issues for Mac users;
- Made a change that should reduce stuttering for those experiencing it. We are working on another change that will go live later today as we believe we have identified an issue that occurs on certain devices;

Please as always do let us know if you run into any issues with the latest update, we are watching and working to address any of the issues that appear as fast as we can!

Hope you have a great day,



~Soulstone Team

Zombies 'n Soulstones Bundle + Midweek Deal

Hello Survivors! :cozyroe:

[h3]To celebrate our new major update, the Unholy Cathedral, we have not just one, but two special discounts for you and your friends![/h3]

Soulstone Survivors is now 35% off for a week, and you can get it even cheaper with our new Zombies n' Soulstones bundle together with Yet Another Zombie Survivors, another amazing bullet heaven with a lot of depth! Check out the bundle below:



As always, thank you very much for your support!

Have a great weekend!



~Soulstone Survivors Team

Major Update: The Unholy Cathedral

Hello Survivors! :cozyroe:


[h3]The Unholy Cathedral, our 12th major update is finally here, and this update brings a lot of new content and improvements, including a new game mode, major ascensions changes and a lot of performance improvements![/h3]

[previewyoutube][/previewyoutube]
[h3]New Game Mode - The Unholy Cathedral[/h3]
  • Venture into the Unholy Cathedral and face a challenge like none before! You will need to master each character, exploring all the possible builds and variations that they bring, all culminating into an epic battle against the heretic himself!


[h3]Major Ascension improvements[/h3]
  • While Ascensions are meant to be different, our goal is to make sure that all ascensions are incredible power boosts during a match and always interesting to go after. With that goal we have implemented major improvements to a few ascensions that were in dire need, you can check out all the changes below!


[h3]New Artifact Powers[/h3]
  • The Barbarian and the Sentinel now have access to brand new powers with their Artifact Weapons! These powerful skills become available whenever you upgrade their weapons to the Artifact rarity and can provide a significant boost to power! More artifact powers will be coming with future updates!


[h3]Performance improvements (more still coming)[/h3]
  • This update brings the first step into a ton of upcoming performance improvements. Hopefully you will notice that the gameplay is smoother including in deeper endless runs. The game should use considerably less memory an overall feel better to play. There are still major performance improvements coming (such as the collision detection we mentioned in our devlog, which is still not present in this update), so keep an eye for the next update!


[h3]New Skill Trait: Cunning[/h3]
  • Multiple Summon skills now have the new Cunning trait, where units summoned prioritize high value targets such as Elite enemies and Lords of the Void. This trait is now commonly found in most damage focused summon skills and should make summoning skills even more powerful than before.


[h3]Ascension changes:[/h3]
  • The Necromancer and all of its summons now gain multiplicative stats based on how many abominations are currently active, making it considerably stronger than before;
  • The Death Knight and all of its summons now gain multiplicative stats based on how many Ebon Knights are currently active, making it considerably stronger than before;
  • The Beastmaster’s footprints now have a tracker even when they are on your screen, making them much easier to find. They are now also closer to each other, and avoid being too close to walls;
  • The Beastmaster now requires 8 footprints, down from 10, to spawn exotic beasts. Exotic Beasts now have the Cunning trait as well, making them considerably stronger than before;
  • The Pyromancer now gains concentration twice as fast, and loses half as much when taking damage;
  • The Pyromancer’s skill Draconic Flames can now be aimed, instead of being fired at a random target, making it considerably stronger than before;
  • The Chaoswalker’s altars now have a much smaller and smoother collision profile, and should not get in the way as much as before;
  • The Chaoswalker now gains Chaos Energy twice as fast;


[h3]General changes and fixes:[/h3]
  • Added new options in the Fight panel to allow you to disable individual pieces of your meta progression, so you can customize how you play;
  • Changed the Engineer individual skill tree node from granting Mineral drop bonuses to granting Attack Speed (making it so engineer no longer have a slight increase in material gains compared to other characters);
  • Fixed an issue where Dazed was not having any effect on enemies, should now work as intended;
  • Fixed an issue where Distracted and Debilitated were not being calculated properly, making them more effective than they should be especially in endless and overlord runs;
  • Fixed an issue where you would get more Artifact Power than intended with every Endless or Overlord map;
  • Fixed an issue where multiple instances of a certain Synergy power up would count as multiple sources of a debuff, for example, picking Hypothermia twice would count as two sources of Disarray, when it should only count as one;
  • Fixed an issue where the “More Details” key bind would not work as intended. Requires a new key bind to be set to fix the issue if you had this problem;
  • Fixed an issue where skill tree nodes that boosted your ascension could fail to load (not common but could happen);
  • Implemented visual improvements for a few skills that would very early entirely hide red damage areas, such as Blizzard and Ice Vortex;
  • Fixed an issue with a Myrmidon’s skill tree node granting much more critical chance than it should;
  • Fixed the damage areas of a few basic and elite enemies that were unable to cause damage;
  • Fixed an issue where Electrified could be consumed without properly releasing its burst of energy;
  • Fixed an issue where the Hound Master dogs would not properly receive stats from the skill tree;
  • Fixed an issue where certain effects would remain in the scene indefinitely;
  • Changed the name of the underlying skills related to Icy Veins, Purity, Electrified and Radiance to reflect the name of the buff, so it is easier to understand;
  • Minor fixes all across the game;
  • Added the Cunning trait to the following Summon skills:
    • Death Knight’s Ebon Knights
    • Beastmaster’s Exotic Beasts
    • Beastmaster’s Wolves (Skill Tree)
    • Monkey King’s Black Clones
    • Myrmidon’s Loyal Servants
    • Hound Master’s Dogs
    • Chaos Totem
    • Cobra Totem
    • EZ Mechanical Spider
    • EZ Sentry
    • Fiery Blades
    • Frost Totem
    • Summon Assassin Enclave
    • Summon Ballista
    • Summon Helper Elves
    • Summon Infantry
    • Summon Putrid Hounds
    • Summon Skeletal Archers
    • Summon Skeletal Warrior
    • Summon Spider Queen
    • Summon War Tiger


We hope you will enjoy all the new content added with this update and do let us know in the comments below what you think!

[h3]If you'd like to keep up to date with major updates and other big announcements from us, we also want to invite you to sign up to our new mailing list![/h3]

Thank you all very much for your support and we hope to see you in the next one, there is a lot of cool stuff still in the oven!

Have a great day!



~Soulstone Team

Devlog #3 - New skill trait, improved ascensions and more concepts!


Its now already our third Soulstone Survivors devlog (which feels crazy how fast time goes by!), and everyone at the studio continues to work hard to deliver our next upcoming update! There is a lot going on in preparation for the next update and today we want to share some of the cool stuff coming soon, but without spoiling too much!

[h3]As we get closer and closer to the next update, we also invite you to sign up to our new mailing list and be among the first to find out when its released![/h3]

[h2]New Summon Trait: Cunning[/h2]
In the next update, a lot of summon skills, especially the ones more focused on dealing damage, will have the new Cunning trait. The units summoned by these skills will prioritize high value targets, such as Lords of the Void and Elite enemies, making them excellent at bringing down threats.

You can notice in the video below that our wolves, tigers and queen spiders immediately switch targets to the Lord of the Void as soon as it spawns, and then go back to their usual massacre afterwards. The moose which are tanks without the Cunning trait, continue as they were.
[previewyoutube][/previewyoutube]
A few words from Allan: “We have received requests since the beginning of time to make summons easier to manage, but we don't want to add any sort of direct control or make a more complicated control scheme. This trait which we can sprinkle onto specific summons felt like a good middle ground, where you probably still want a few regular summons to deal with the hordes and a few specialized at eliminating bosses.”

[h2]Major Ascension Improvements[/h2]
Another big change coming in the next update in terms of gameplay are much needed ascension improvements. We know that across all characters some ascensions feel a lot better than others, and we think you will enjoy the changes coming. Here are a few examples, with a few others being worked on.

[h3]Necromancer:[/h3]
Now, in addition to being excellent tanks for the Necromancer and spreading a ton of poison all around, each abomination active also grants multiplicative stats to the Necromancer and all of its followers, including other summons, drastically increasing their effect.
[previewyoutube][/previewyoutube]
[h3]Pyromancer[/h3]
Now the Pyromancer generates twice as much concentration passively and loses less concentration when hit, making her power available much more often, but that's not all! You can now aim the Draconic Flames, making it exceptional at killing Lords of the Void and highly resistant targets.
[previewyoutube][/previewyoutube]
[h3]Beastmaster[/h3]
Possibly the one where the difference will be most felt, the Beastmaster now requires 8 footprints down from 10, they spawn closer to each other making the path a lot easier to follow, and they have trackers visible even while on screen, making them much easier to find. The footprints now also avoid spawning too close to walls to avoid being hidden behind the scenario, and the Exotic Beasts now also have the new Cunning trait, making them extremely efficient.
[previewyoutube][/previewyoutube]
Few words from Allan (again): “We want ascensions to feel different to interact with. They are all meant to bring that rush of power that you actually feel during gameplay, but it is intentional that some of them require more involvement from the player and strategy, while others work almost automatically. We are also fine with the fact that certain ascensions might be better than others overall, but they all should feel rewarding to activate, and with the changes coming next update, I think we are getting closer to that goal.”

[h2]Update Trailer: Behind The Scenes[/h2]
Alex has been working on some pretty amazing scenes, which include interesting camerawork, some unique character animations and a lot more! Check out a little bit of the behind the scenes and maybe a bit of an exclusive sneak peek on whats coming soon:
[previewyoutube][/previewyoutube]
[h2]Myrmidon Concept Art[/h2]
In our previous update, Alex also made some incredible concepts for our newest character, the Myrmidon. Check them out!


There is a bunch of exciting stuff we are working on right now but this is what we can show in today’s Devlog! We are super excited to see what everyone will think of the upcoming update and for the future of Soulstone Survivors!

Let us know in the comments which of these excites you the most and, if there is anything else you are curious about and would like us to showcase!

We hope you all have a lovely day or night,

-Soulstone Team