1. Soulstone Survivors
  2. News

Soulstone Survivors News

UPDATE: PATH OF ASCENSION IS LIVE!

Heya Survivors! :cozyroe:

It's time for a long awaited update in Soulstone Survivors. Thank you for being patient with us while we've worked to put this together! Today we bring you one of the most significant updates to the game yet! Path of Ascension.





Here is what is waiting for you:



  • [h2]New Feature: Character Skill Tree!: [/h2]

    You can now find character-specific nodes in the Skill Tree, which can be unlocked using skill points earned from Prestige levels, with loads of new types of skill tree effects and over 200 new nodes to learn.

    This update brings the skill trees for the following characters: Barbarian, Pyromancer, Hound Master, Spellblade, Arcane Weaver, Sentinel, and Paladin, with the remaining characters coming in the next update!





  • [h2] Void Hunter Ascension: [/h2]

    Unlock and upgrade entirely new character-exclusive mechanics through the new Character Skill Tree, ascending your powers to new levels.



    This update includes the ascension powers for the following characters: Barbarian, Pyromancer, Hound Master, Spellblade, Arcane Weaver, Sentinel, and Paladin, with the remaining characters coming in the next update!







  • [h2] 7 New craftable weapons: [/h2]

    In this update, we have introduced new craftable weapons for the following characters!

    Barbarian➡️ Bloodgod's Legacy

    Hound Master➡️ Dragonfire Scattergun



    Pyromancer➡️ Damnatus, Spire of Shadows

    Spellblade➡️ Scorching Edge



    Arcane Weaver➡️Glacies, Rod of Eternal Ice

    Sentinel➡️ Noxious Longbow



    Paladin➡️ Dawnbreaker's Mace



  • [h2] 14 new active skills: [/h2]

    Along with the new craftable weapons, we have added new active skills!

    Barbarian➡️ Heavy Strike, Ground Slam
    Hound Master➡️ Bolt Barrage, Cyclone Shot
    Pyromancer➡️ Dark Swarm, Gathering Shadows
    Spellblade➡️ Firestorm, Fiery Blades
    Arcane Weaver➡️ Frost Beam, Ice Shield
    Sentinel➡️Noxious Shot, Venomous Volley
    Paladin➡️ Fissure Strike, Staggering Blow






  • [h2] 21 new runes: [/h2]

    These new special runes are unlocked through the Skill Tree of each character and can offer different ways to customize your characters for every match.



  • [h2] New Enemies:[/h2]

    The Caves of Dhal Zhog enemies have been completely revamped, and it now has 19 new enemies between regular and elite versions, along with an entirely new soundtrack!






  • [h2] New Corrupted Void Hunters: [/h2]

    The 7 remaining Corrupted Void Hunters joined the fray, and now if you have the Overwhelming Corruption curses active, you may find the Hound Master, the Beastmaster, the Necromancer, the Legionnaire, the Pyromancer, the Sentinel, or the Assassin.


  • [h2] New Feature - Auto Aim [/h2]

    Now you can toggle auto-aim from the “options” menu so that all skills that normally need to be aimed are automatically fired at the closest enemy.



[hr][/hr]
[h3]Additional changes have been made to Skills & Runes, along with some additional features that we pushed for this update. Details will be listed below![/h3]


    [h2]Miscellaneous updates: [/h2]

  • Skills that buff you will now show a duration effect in their skill icons, so it is easier to track their durations;

  • Skills that summon minions will now show the amount of minions active in their skill icons, so it is easier to track how many minions you have;

  • You can now rotate your character in the main menu of the game;

  • Rich presence support is added. The game should be visible in Discord activity status, provided you’ve got the game activity enabled in your user settings.




    [h2]Runes Changes: [/h2]

  • Focus Fire rune is now Epic. It costs 3 runic power ( ⬆️up from 2). Additionally, we have increased their damage by 60%( ⬆️up from 40%) and have reduced the area by 30% (⬆️ up from 20%);

  • We have increased the damage from Executioner rune by 4% per different negative effect ( ⬇️down from 5%);

  • Generalist rune is now Epic, costs 3 Runic Power (⬆️up from 2), increases damage by 4% per different skill tag (⬇️down from 5%);

  • All "Inclination" type runes (extra chance to get skills of a certain type) are now Uncommon and cost 1 runic power (⬇️down from 3);

  • All "Mastery" type runes (extra skills available from a certain type) now add up to 8 skills of the type specified (⬆️up from 6);

  • Reroll Mastery rune is now Uncommon, costs 1 runic power ( ⬇️down from 3), and gives you 1 extra reroll for every 10 levels (⬆️up from every 5 levels);

  • Surefooted rune is now Uncommon, costs 1 runic power ( ⬇️down from 2), but still has the same effects, reducing damage taken by 15% and the force of pushback effects;




    [h2]Skill Changes: [/h2]

  • Exorcism now heals the caster for 3 if you hit 4 or more enemies, instead of 0.5 per enemy hit;

  • Arcane Spark damage increasedfrom 160 to 200 ⬆️;

  • Chromatic Bolt negative effect strength increased by approximately 25%; ⬆️

  • Chromatic Bolt cooldown reduced from 7 to 5.5 seconds;⬇️

  • Magic Missiles damage increased from 30 to 45; ⬆️

  • Spreadshot damage increased from 40 to 55;⬆️

  • Spreadshot cooldown reduced from 1.2 to 1.1 seconds;⬇️

  • Spreadshot range increased by 25%;⬆️

  • Ricochet Shot damage increased from 100 to 180;⬆️

  • Ricochet Shot cooldown reduced from 5 to 4 seconds;⬇️

  • Disengage damage increased from 450 to 500;⬆️

  • Chaos Bolt's maximum damage increased from 240 to 280;⬆️

  • Chaos Bolt's negative effect strength increased by approximately 25%;⬆️

  • Chaos Bolt’s range increased by 20%; ⬆️

  • Frost Bolt’s damage increased from 300 to 340;⬆️

  • Frost Bolt’s cooldown was reduced from 1 to 0.9 seconds;⬇️

  • Bladed Chakram damage increased from 120 to 200; / Stacks to apply 5 -> 4 / Total Damage 90 -> 130⬆️

  • Bladed Chakram rot damage increased from 450 to 520;⬆️

  • Shoot damage increased from 50 to 80;⬆️

  • Shoot now applies 2 stacks of Fragility, up from 1;⬆️

  • Buckshot damage increased from 100 to 140;⬆️

  • Buckshot cooldown reduced from 2 to 1.8;⬇️

  • Shadow Bolt cooldown reduced from 8 to 6.5;⬇️

  • Shadow Bolt now fires 8 projectiles, up from 7;⬆️

  • Bombardment damage increased from 220 to 250;⬆️

  • Plague Rats rot damage was reduced from 600 to 480;⬇️

  • Carnage damage was reduced from 350 to 300;⬇️

  • Carnage cooldown increased from 5 to 5.5; / Stacks to apply 5 -> 4 / Total Damage 100 -> 110⬆️

  • Carnage bleed damage was reduced from 500 to 440;⬇️


    [h2]General Changes and Fixes: [/h2]

  • Added new sound effects when collecting experience orbs;

  • Skills will now be highlighted in your skill bar when highlighting power-ups for specific skills;

  • Added a General option for the game to pause when it loses focus (such as when alt-tabbing);

  • Fixed issue where sometimes the player would not be able to craft a weapon even when they had all the required materials and resources;

  • Fixed issue where dashing with certain characters in certain positions would cause flashes in the screen;

  • Fixed issue where the range calculation for certain projectiles made them travel much further away than they should, for skills such as Chromatic Bolt;

  • Fixed issue where the DPS of skills in the ending screen could be bugged by picking and removing multiple instances of the same skill;

  • Fixed issue where in a very specific scenario, you could potentially get 2 of the same synergy power-ups;

  • Fixed issue where Weapons Expert would not properly give you the secondary skill of a weapon;

  • Fixed issue where meteors could keep falling even after you finished the level;

  • Fixed issue where the Skip Active Skills checkbox would not persist if enabled during any type of endless cycle;

  • Fixed tooltip issue with damage for summoned units such as Plague Rats and Frenzied Bunnies;

  • Fixed issues where certain destructible scenario objects could persist in very specific situations;

  • Fixed issue where healing that healed 0 health would still show a number;

  • Fixed issue where the Summon Ballista would not bring the ballista closer to you when re-summoned;

  • Fixed tooltip of Sugar Rush, which was not properly adjusting the values;

  • Fixed issue where Prestige would appear as if counted twice in the ending screen in certain situations;

  • Fixed multiple minor UI issues around the game;




[hr][/hr]
[h4]That’s all for now! Thank you so much, guys![/h4]

- Dev Team

https://store.steampowered.com/app/2066020/Soulstone_Survivors/

Soulstone Survivors Steam Sales 25% off on base game!

Hello Survivors!:cozyroe:

As we are finishing the last touches of the biggest update for the game yet (by far!!), we wanted to celebrate the occasion and offer a special,25% off week-long deal, so you can grab Soulstone Survivors and prepare for the new content to come! The sale ends on June 5th, so now is a great time to try the game out!



Stay informed about the latest news and updates via our Facebook and Twitter pages!

Don’t forget to join our Discord server to discuss and share your achievements related to Soulstones survivors! Come join us at Game Smithing Official Discord server!

https://store.steampowered.com/app/2066020/Soulstone_Survivors/



Kind regards,

- The Dev Team

Major Update Coming Soon!

Heya Survivors!!!ːcozyroeː

We know it’s been a while since you heard from us, and we hope you’ve been enjoying the game in the time we’ve been hidden away. We’re sure everyone is eager to hear what we’ve been working on and we’re happy to let you know the next update to Soulstone Survivors is well on the way!



We’ll have a more thorough update for you when the time comes but for now, make sure that you are following our socials, you never know what we might be cooking up over there, and remember to keep your eyes peeled for the next announcement here on Steam.ːcsgostarː

As much as we’d love to give you more details right now, we don’t want to give away too much, so for now here’s a little something to keep you going.



We’ve been working on some new weapons for you to play with, but rest assured there is much,
much more to come in this update!

Thank you all for your continued support!
Best Wishes



- The Dev Team

Kobold's Treasure Event



Hey everyone! Today we are happy to announce the new update, Kobold's Treasure! This time around a new secret can be found, and if you are up to the task, you may unlock new unique active skills!



This update also brings some smaller fixes and improvements which you can read more about below:

[h3]New content and features:[/h3]
- Kobold's Treasure Event: 06 Apr - 16 Apr
Find the forgotten prisoner and reveal his secret! Challenge will be permanently available in-game.

- 3 new seasonal active skills:
Unlocked with hidden achievements.

[h3]General changes and fixes:[/h3]
- Volcano Eruption now works like other Totems, being recreated close to you when the skill is re-cast and the limit is reached;
- New sound effects and polishing touches;
- Fixed multiple sources of damage not showing properly in the Death Recap screen;
- Fixed multiple effects not properly reacting to the visibility slider option;
- Fixed Orbs of Destruction Burn name not being colored;
- Pillars now will use the Elite health bar;
- Fixed issue where if you paused the game just as you went through a portal, you could stay in a black screen (you could still unpause and continue);
- Fixed requirements for all synergy power-ups, as they were ignoring certain skills;
- Dogs should no longer disappear in the main menu;

Enjoy the special decorations of the Kobold's Treasure event, which runs from Apr 06th until Apr 16th! The secret challenge and active skills are permanent and can be completed at ANY time!

[h2]Developer notes[/h2]
While this is a smaller update to celebrate yet another seasonal event, in the background, we continue working on the next major update, in which we are aiming to bring a new major feature to the game that has been a long time coming, so keep an eye out!

We hope that for now you will enjoy the new secret challenge available in the game, and as always, if you have any feedback or run into any issues with the game, do let us know!

Thank you very much for your support,
Best wishes,
- The dev team

Hotfix Update v0.9.031d2

Hey everyone!

After the Scorching Sands update this last Friday (you can read the full list of changes here), we received a few reports of new bugs and issues that we wanted to address as soon as possible. Today we are rolling out a new hotfix update that addresses the following:

- Minerals now spawn relative to the progression of a match, so the amount of minerals you are able to gather in a single cycle should be more consistent, rewarding faster playthroughs rather than longer playthroughs;
- Increased the chance of Uncommon ores spawning during a match;
Developer notes: The previous system would spawn minerals at a fixed time interval, and based on how far along you were in a match (for example, how many bosses you had killed), the game would favour spawning rarer and rarer minerals. However, this functionality caused a problem, where the most efficient way to farm for materials would be to eliminate 4 out of 5 bosses, and keep running around, avoiding to kill the last boss, in order to farm as many high grade minerals as possible. Now, minerals spawn based on the percentage progression of a map, so if you manage to finish a level in 5 minutes, you will get the same amount of minerals as if you completed that level in 30 minutes, rewarding faster playthroughs which are way more interesting than just running around and trying NOT to kill enemies. In addition to that, Uncommon Gems were rarer than intended, making crafting new weapons challenging for new players.

- New in-game achievements were not properly syncing with Steam Achievements (this was fixed a few hours after the update);
- Fixed an issue where summoned units with a timer such as the Summon Infantry skill did not have their timers reset when they were to be re-summoned in the new system;
- Added more error logging to try and help detect the error around not being able to craft a weapon when you already have all the materials and resources to craft it (if you run into this issue again, please do let us know!);
- Fixed a very rare occurrence where it might have been possible for your own Rot stacks to spread to you, causing massive damage on yourself;
- Fixed the count of negative effects on Bosses not showing on Mac OS;
- Fixed issue with the Elite Snake projectile not interacting properly with the visibility slider;
- Fixed Ice Bomb and Lightning Bomb from Colummeth and Keythaiz having no name or icon on Death Recap interface;

And that's it! While those are relatively small changes, we expect that the Mineral gathering rate will be greatly improved all across the board, and should incentivise a more interesting playstyle than it did before.

As always do let us know if you run into any issues with the game,
Best wishes,
- The dev team