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Soulstone Survivors News

Devlog #17 - Crafting the New Key Art – Sketches, Stories & Soulstones

Greetings, Void Hunters!


We’re thrilled to pull back the curtain and show you how our new Key Art came to life—from early concepts to the final result! We asked Raphael Massarani, the amazing artist behind the scenes (check out his artstation here, its incredible) to share how he approached the creation of this image, so grab a coffee, and let’s dive into the creative journey with the artist’s own words!

[h3]Phase 1: The Birth of Three Concepts[/h3]

To get started, Raphael explains:
I usually begin by working on sketches that closely reflect my intentions for the final composition, story, and overall lighting. Sketch A features a heroic Pyromancer holding a Soulstone, confident in her victory as she blasts her enemies away. Sketch B showcases different Void Hunters, alluding to the game’s massive roster of playable characters and intense combat! Sketch C features Arcane Weaver on her journey to face a menacing challenge head-on—a boss rush, if you will.

KeyArt_SketchA.jpg KeyArt_SketchB.jpg KeyArt_SketchC.jpg
As you can see, I sometimes like to contain the focal point of my images within a simple geometric shape. This helps me guide the viewer’s eyes and keep the story engaging.


[h3]Phase 2: Exploration and Refinements[/h3]

On early experiments:
We gave Sketch C a go first, posing Arcane Weaver facing toward us and adding secondary enemies alongside the bosses. While it could’ve been interesting, it felt too busy for a Key Art.


Back to the drawing board! Sketch A had great qualities, so I revamped it with a new composition and a second pass featuring the Arcane Weaver. The new version looked cool, but it leaned too close to ‘splash art.’ Ultimately, we chose version B—as it nailed the chaotic energy of the game.


[h3]Phase 3: The Color Crucible[/h3]

On finding the perfect palette:

Again we started experimenting with a few color options. Option E felt right—it complements Arcane Weaver’s spells, her color scheme, and the Soulstones’ role in the story.


[h3]Phase 4: The Final Polish[/h3]

On refinement:

Once composition, lighting, and colors were locked, it was time to refine, adjust, tweak, and polish. It’s my comfort zone, but it still takes ages!


[h3]Closing Thoughts from the Artist[/h3]

Hope you love the new Key Art as much as I enjoyed working on it! Thanks to Game Smithing for the awesome opportunity :D

We hope you found his process as interesting as we did, and while we have been a bit quiet over the last few weeks, keep an eye out as there are a few spicy sneak peeks coming soon… for example… where do you think this door leads to?? Let us know in the comments!

~ The Soulstone Survivors Team

Price Increase Ahead of Full Release

[h3]Greetings, Void Hunters![/h3]

As mentioned in our previous announcement (that you can find here), we have just increased the base price of Soulstone Survivors from $9.99 to $14.99 (and similar changes for all localized prices), in preparation for our full release on June 17th.

This change reflects how much the game has already grown throughout Early Access — and there’s still more to come! We’re hard at work getting everything ready for launch, which will come with another HUGE update, and we can’t wait to show you what’s next, including what comes post release!

As always we want to thank you for your continued support and for being part of this journey with us!



~ Soulstone Survivors team

The Titan Hunt - Hotfix 4

[h3]Greetings, Void Hunters![/h3]

We have just released Hotfix 4 for Update 16: The Titan Hunt! This is the smallest hotfix so far however the most important! In short, we have one change:

[h3]- After a lot of time testing and trying to reproduce, we found a rare issue that could lead to crashes in the game, especially related to the collection and spawning of XP crystals. [/h3]

Not all players would experience this issue before, but if you were running into crashes with the game, please make sure to try version 16c5 (you can check in the top left corner of your screen), and if the issue persists for you, please do let us know!

We really appreciate your patience and we hope that this tiny update will make your experience smoother! Enjoy the hunt!



~ Soulstone Survivors team

New Bundle: Conquest Dark + Soulstone Survivors

[h2]🔥 New Bundle Alert: Soulstone Survivors + Conquest Dark 🔥[/h2]

Two action-packed worlds collide!

Conquest Dark launches TODAY, bringing fast-paced, survivors-like ARPG chaos with brutal sword & sorcery combat and intense Dark Ritual runs, and you can now grab it with Soulstone Survivors, the hit Action Roguelite where you face the Lords of the Void, craft powerful builds, and chase godhood through endless hordes! You can find the bundle below:

https://store.steampowered.com/bundle/51094/Conquest_Dark__Soulstone_Survivors/

To celebrate their launch, we’ve bundled both games together with an extra 10% off! Whether you're new to the genre or a seasoned survivor, this is the perfect time to dive into both worlds and unleash devastation.

[h3]As a reminder, on top of the bundle Soulstone Survivors is already 40% off until May 2nd, and on May 12th we will increase the base price of the game from $9.99 to $14.99, so this is the perfect time to grab the game if you haven't already![/h3]

👉 Grab the bundle now and conquer the void and the darkness!



~ Soulstone Survivors team

The Titan Hunt - Hotfix 3

[h3]Greetings, Void Hunters![/h3]

Hotfix 3 for Update 16: The Titan Hunt is now live! Once again thanks to your help and feedback we identified and solve another batch of issues big and small with the new content added to the game! Here's a list of all thats changed in this update:

[h2]General fixes and improvements:[/h2]
  • Spider Cocoon reworked: the cocoon explosion now deals damage and applies Weakness, but summons only a single explosive spiderling that applies Bleed once its duration ends. Spiderlings are now capped at 14 active simultaneously, but will count as regular summons, giving you benefits for skills that scale off of quantity of summons, for example. Damage has also been considerably increased to compensate for the change;
  • Fixed an issue where the Egg Hunt special event would not work as intended when completed, possibly leading to a black screen when entering the portal;
  • Fixed Volcanic Eruption, Volcanic Effigy and Fiery Blades that, when combined with Radiance, would cause the game to break;
  • Fixed an issue where the Player icon would disappear from the minimap;
  • Fixed an issue where the Sentinel's ascension would not work properly when using the Corrupted skin;
  • Fixed an issue wher Bloody Saw would not cause damage in the area it was supposed to;
  • Fixed an issue where Skill Affinity runes could be triggered twice in Titan Hunt mode;
  • Fixed an issue where the Home portal would appear too early, possibly causing it to not work;
  • Fixed an issue where multiple UI elements would not become invisible during boss presentations;
  • Fixed an issue where the ending screen would show the incorrect Sigil information in the Titan Hunt;
  • Fixed an issue where Aruanak's attacks (Spider titan) would become invisible with very low effect visibility settings;
  • Fixed an issue where the character art would not be displayed properly in the Profile screen;
  • Fixed multiple minor issues that would cause log spam in the background, which could cause performance issues;


We continue working on your feedback and if you run into any issues with this update please do let us know! There are still a few errors we are chasing but we hope that this update will make your overall experience considerably smoother! As always we wanted to thank you for your amazing support, and we hope you are enjoying the Titan Hunt!



~ Soulstone Survivors team