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Soulstone Survivors News

MAJOR UPDATE: FROSTBORN WRATH IS LIVE!

Hey Survivors!

We know you’ve been waiting a long time for this, and today, finally, we bring you the biggest update so far, Frostborn Wrath!



But before we get into the nitty and gritty of the patch notes, to celebrate the newly released update, we will be holding our first ever Live Developer Q&A this Tuesday, September 12th at 5 pm UTC ! If you have burning questions you’d like to ask directly to the developers, join us on Discord to participate, we will even give away a few Steam Gift Cards to the coolest questions we get!



Now, here is the full list of changes of what is waiting for you in this update!

New Character Skill Trees!


Unlock new unique powers with Prestige levels for the remaining characters: Chaoswalker, Beastmaster, Assassin, Elementalist, Legionnaire, Necromancer and Death Knight;



More Void Hunter Ascensions:


Discover the hidden powers and exclusive mechanics of the remaining characters, bringing their powers to the next level. This update includes the ascension powers for the following characters: Chaoswalker, Beastmaster, Assassin, Elementalist, Legionnaire, Necromancer and Death Knight;









7 New craftable weapons:


In this update, we have introduced new craftable weapons for the following characters!

Chaoswalker: Azramiel's Blessing
Beastmaster: Widow's Embrace
Assassin: Tempest Edge
Elementalist: Scepter of Darkness
Legionnaire: Vulcan's Impaler
Necromancer: Grimtalon's Scourge
Death Knight: Wintersorrow









14 new active skills:


You can now find the following active skills, exclusive to the new weapons!


Chaoswalker: Ripple of Light, Sanctified Orb
Beastmaster: Spider Cocoon, Summon Spider Queen
Assassin: Lightning Stab, Lightning Surge
Elementalist: Shadow Cut, Dark Torrent
Legionnaire: Piercing Flames, Incinerating Spear
Necromancer: Murder of Crows, Carrion Crows
Death Knight: Frost Strike, Glacial Affinity

22 new runes:


Even more new special runes can be unlocked through the Skill Tree of each character, bringing even more ways to customize each run;



New Enemies:


The Frozen Wasteland is now filled with new dangers and powerful foes. All enemies have been completely revamped with 19 new enemies between regular and elite versions, along with an entirely new soundtrack!





New Skill List menu:


Now, you can finally check the list of all skills a character has access to via the Characters menu!

New Negative Effects overlay:


Now you can head on to the Settings menu and enable overlays on heath bars for each negative effect that causes damage in the game, such as Doom, Burn, etc;

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Skill Changes:


  • Changed the order of the Spellblade Riftwalker skills so Energy Pulse is the last skill, and Arcane Comets is the second skill to be used;

  • Summon Skeletal Archer damage reduced from 200 to 140;

  • Summon Helper Elves damage reduced from 150 to 100;

  • Summon Skeletal Mage damage reduced from 350 to 180;

  • Frenzied Bunnies' negative effect power was reduced by approximately 15%;

  • Skill Tree nodes that grant stats when you take damage now have limits to their bonuses;


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General changes and fixes:


  • Player movement will now be more responsive, for example, when changing directions;

  • The scenario will now become transparent when it would be blocking your view of your own character and immediate proximity;

  • All loot, currencies, materials, prestige,are saved every time you go through an endless portal, instead of only when the match ended;

  • You can now use the keyboard to learn skills in the Level Up panel;

  • You can now see the Weapon Special skill on the Blacksmith menu before crafting a new weapon;

  • Arcane Weaver's Mana Crystals can now be collected instantly;

  • Skill Tree nodes that grant stats when you take damage now have limits to their bonuses;

  • Changed damage numbers at the ending screen to use text notation, so they are not as long and hard to see as before;

  • Crystal Eggs in the Caves of Dhal Zhog now have a loading bar to display how long it takes to pick one up;

  • Added option to General Options so you can configure the minimum delay for picking up skills in the Level Up screen (to prevent accidental skill picks);

  • Fixed an issue where the Spellblade Riftwalker skills had multiple tags, receiving more bonuses than they should;

  • Fixed issue where Synergy-type power-ups would not apply rune effects properly, such as Gangrene and Pulse of Agony;

  • Fixed an issue where Fissure Strike would aim under the crosshair, with an incorrect angle;

  • Fixed soundtrack not reverting from Boss to Regular;

  • Fixed an issue where you could die as the Level Up screen would appear;

  • Fixed an issue where a few enemies would deal much more damage than intended, especially in endless modes;

  • Fixed issue where when changing resolutions with a gamepad, the game would lose track of the controller;

  • Loads of other small fixes all across the game;


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Developer Notes


While this update finally introduces the Ascensions and unique mechanics for the remaining characters, there is still a lot coming to the game. This was the longest time we went without an update, as it involved a lot of work and testing to make sure that the new features are cool and fun to interact with, but I wanted to reiterate that we are still fully committed to making Soulstone Survivors the best game it can be, and we continue working more than full time on it to make sure we can deliver cool stuff, as fast as we can.

We have been wanting to host a Live Q&A for a long time, and it's been hard to find the time to do it with so much going on for this update (and some for the next update as well!), but we want you to know that we are always listening, and we believe that a Live Q&A will be awesome! A great way to talk about all the stuff that is in the game right now, the new stuff from the update, but also about all the suggestions we get, and some of the new stuff we already have in the works for the next update. Since the beginning we’ve been developing Soulstone Survivors very closely to the community, with the feedback that all of you have given us, and we want to improve on that, and we hope that you will join us this September 12th, at 5 pm UTC on Discord! We are a bit nervous haha but excited about being able to chat directly with everyone live!

We hope you will enjoy all the new stuff in this update, as always thank you very much for your support and patience, we continue giving our all to make sure the game is as good as it can be and we wouldn’t be able to do it without you!


- Dev Team


HOTFIX UPDATE v0.10.034f

Hey, Survivors! :cozyroe:

We've been busy working away behind the curtain, and we're back with a hotfix for Soulstone Survivors! As per the feedback we received from you, we have been working on addressing some major issues encountered in the Path of Ascension update. This update will address those issues and make the experience considerably smoother!




The next major update to the game is well underway, and we’re sure you’ll love it when it drops. So, make sure that you keep your eyes peeled on our socials and in Discord for more information about what’s coming next in Soulstone Survivors.

[h3]Full change list for version v0.10.034:[/h3]



  • Summoned units should now benefit from runes as expected, for example, runes that give you a bonus based on your health or on your level will use your attributes for the calculation instead of the summoned unit's attributes;
  • Most summoned units can no longer be directly targeted by enemies, so enemies will prefer targeting you. The following summoned units will still attract attention from enemies: Chaos Golem, Battle Moose and Cave Bear;
  • Now that summoned units properly inherit all of the player's attributes, they no longer receive a hidden damage bonus based on the curse intensity. They still receive defensive benefits based on curse intensity;
  • Fixed an issue where with the Vulnerable Target rune, summoned units could potentially do infinite damage;
  • Fixed an issue where with the Focus Fire rune, summoned units could become unable to hit enemies;
  • Fixed an issue where with the Purity rune, summoned units could start healing the enemies;
  • Fixed an issue where Skill Affinity runes could proc every level when used in combination with Summoning skills;
  • Fixed an issue where the Singular Focus rune, when used in conjunction with the Divine Legacy rune, could cause the game to freeze due to the lack of available legendary powers;
  • Fixed an issue where certain Runes would be applied multiple times to high quantity summons such as Frenzied Bunnies;
  • Fixed an issue where Riftwalker (Spellblade) and Wrathful Focus (Pyromancer) ascensions would not be able to multicast;
  • Removed the ranged web attack from the basic spider;
  • Fixed the tooltip descriptions in the Skill Tree to mention that certain skill trees are not available in the current version;
  • Fixed an issue where zooming in/out of the skill tree could cause strange visual artifacts;
  • Fixed an issue where the gamepad could lose focus of the game when hovering over newly unlocked achievements;
  • Fixed an issue where Bloodlust's cooldown would not work as intended while mounting a Panther;
  • Fixed an issue where the maximum number of hounds for the Hound Master should be 5, instead of 4 (with skill tree upgrades);
  • Fixed an issue where the Spellblade's Rift could appear inside a rock in the Scorching Valley;
  • Cobra Totems damage increased from 150 to 300⬆️;
  • Frenzied Bunnies negative effect power increased by approximately 25%⬆️;
  • Volcano Eruption damage increased from 150 to 200;⬆️
  • Summon Plague Rats Rot damage increased from 600 to 1000;⬆️
  • Shockwave Totem damage increased from 100 to 200;⬆️
  • Summon Putrid Hounds damage increased from 200 to 300;⬆️
  • Summon Skeletal Mage damage increased from 500 to 600 ⬆️;
  • Summon Swamp Boar damage increased from 100 to 200⬆️;
  • Summon Swamp Boar Rot damage increased from 300 to 400⬆️;
  • Summon Ballista damage increased from 120 to 200 ⬆️;


[h3]That’s all for now! Thank you so much once again for everyone’s feedback! 🥰 [/h3]





- Dev team

Soulstone Survivors a great Vampire Survivor-like has a huge skill tree upgrade

Soulstone Survivors is one of my favourite games in the spirit of Vampire Survivors, and it just got a lot bigger with the new Path of Ascension upgrade.

Read the full article here: https://www.gamingonlinux.com/2023/06/soulstone-survivors-a-great-vampire-survivor-like-has-a-huge-skill-tree-upgrade

HOTFIX UPDATE v0.10.033j

Heya Survivors! :cozyroe:

First and foremost, we would like to thank you for all the love & feedback that you gave our latest game update, Path of Ascension! It wouldn’t have been a success if it wasn’t for all of you. That said, we did hear your amazing feedback and suggestions.

As per the feedback collected after the update was released, we encountered several bugs, and below are the details of the fixes we’re releasing with this following update.




  • Added a way to override Auto Aim behavior. By default, you can hold the Right Mouse Button or the Right Analog Stick;

  • Added tooltips to the Skill Tree to give a little bit more information about the new functionalities;

  • The Hound Master's dogs now properly scale with character's stats, weapon stats, runes, skill tree progression, and curse intensity, which should result in a considerable increase in their power;

  • Fixed an issue where the Hound Master's Hound's Feast would grant twice the bonus it should grant;

  • Synergy power-ups can now be officially picked up multiple times;

  • Multiple new sound effects for enemies;

  • Increased the following range of Fiery Blades, so they have more autonomy to attack enemies further away before they come back to you;

  • Rune’s Unwavering Persistence now recovers 10 health every 5 seconds, up from 5;

  • Rune's Unwavering Persistence no longer accumulates healing over time, working as intended;

  • Rune Healing Flow now recovers 15 health for every 100 enemies killed, up from 10;

  • Imminent Wisdom (Spellblade's Riftwalker power) now also affects summoned units;

  • Fixed an issue where the Spellblade's skill tree would be unlocked earlier than it should be;

  • Fixed an issue where it would be possible to craft a weapon without materials;

  • Fixed issue where Exorcism would not be able to critically heal the caster;

  • Changed Nature's Guardian tooltip to say +1 dash count, instead of +100% dash count;

  • The Cupid in the Whispering Grove is no longer targetable by summoned units;

  • Fixed issue where the Ascension tooltip could show together with the Endless/Overlord tooltip;

  • Fixed issue where in Bumble's Lair, characters would be "offset" from their real positions;

  • Fixed issue where mounting the Panther could cause your character to be "offset" from its real position;

  • Fixed an issue where Affinity runes, when used with Unconvenional Start rune, would trigger twice;

  • Fixed an issue where the Void Presence could activate mines and traps;

  • Fixed multiple issues related to the navigation with a controller in the skill tree and across the menus, where the game could lose focus of which object was selected;

  • Fixed an issue where certain debuff effects such as Piercing Shout would show in an incorrect position on multiple enemies;

  • Fixed the Paladin's skill tree shared node that increased healing received from crystals to work as intended;

  • Fixed an issue where the Spellblade Riftwalker's Rift could open on top of a specific mountain in the Scorching Valley;

  • Fixed an issue where summoned units would incorrectly gain massive damage and health bonuses when you picked up upgrades for their skills;

  • Fixed an issue where Noxious Shot could fire sub-projectiles without limit, causing a major performance impact;

  • Fixed an issue where Bolt Barrage would not appear as an option when using the Singular Focus rune;

  • Fixed issue where the tooltip for the Hunger mechanic was not showing the correct values after some skill tree progression;

  • Fixed issue where Rage tooltip was not showing the correct values after some skill tree progression;

  • Fixed an issue where Mana Crystals and Crystal Eggs collect range would be affected by experience collect range;

  • Fixed an issue where Divine Inspiration would scale with experience, collect range;

  • Increased the base size of Divine Inspiration Sliver of Light;

That’s all for now! Thank you so much once again for everyone’s feedback!



- Dev Team

UPDATE: PATH OF ASCENSION IS LIVE!

Heya Survivors! :cozyroe:

It's time for a long awaited update in Soulstone Survivors. Thank you for being patient with us while we've worked to put this together! Today we bring you one of the most significant updates to the game yet! Path of Ascension.





Here is what is waiting for you:



  • [h2]New Feature: Character Skill Tree!: [/h2]

    You can now find character-specific nodes in the Skill Tree, which can be unlocked using skill points earned from Prestige levels, with loads of new types of skill tree effects and over 200 new nodes to learn.

    This update brings the skill trees for the following characters: Barbarian, Pyromancer, Hound Master, Spellblade, Arcane Weaver, Sentinel, and Paladin, with the remaining characters coming in the next update!





  • [h2] Void Hunter Ascension: [/h2]

    Unlock and upgrade entirely new character-exclusive mechanics through the new Character Skill Tree, ascending your powers to new levels.



    This update includes the ascension powers for the following characters: Barbarian, Pyromancer, Hound Master, Spellblade, Arcane Weaver, Sentinel, and Paladin, with the remaining characters coming in the next update!







  • [h2] 7 New craftable weapons: [/h2]

    In this update, we have introduced new craftable weapons for the following characters!

    Barbarian➡️ Bloodgod's Legacy

    Hound Master➡️ Dragonfire Scattergun



    Pyromancer➡️ Damnatus, Spire of Shadows

    Spellblade➡️ Scorching Edge



    Arcane Weaver➡️Glacies, Rod of Eternal Ice

    Sentinel➡️ Noxious Longbow



    Paladin➡️ Dawnbreaker's Mace



  • [h2] 14 new active skills: [/h2]

    Along with the new craftable weapons, we have added new active skills!

    Barbarian➡️ Heavy Strike, Ground Slam
    Hound Master➡️ Bolt Barrage, Cyclone Shot
    Pyromancer➡️ Dark Swarm, Gathering Shadows
    Spellblade➡️ Firestorm, Fiery Blades
    Arcane Weaver➡️ Frost Beam, Ice Shield
    Sentinel➡️Noxious Shot, Venomous Volley
    Paladin➡️ Fissure Strike, Staggering Blow






  • [h2] 21 new runes: [/h2]

    These new special runes are unlocked through the Skill Tree of each character and can offer different ways to customize your characters for every match.



  • [h2] New Enemies:[/h2]

    The Caves of Dhal Zhog enemies have been completely revamped, and it now has 19 new enemies between regular and elite versions, along with an entirely new soundtrack!






  • [h2] New Corrupted Void Hunters: [/h2]

    The 7 remaining Corrupted Void Hunters joined the fray, and now if you have the Overwhelming Corruption curses active, you may find the Hound Master, the Beastmaster, the Necromancer, the Legionnaire, the Pyromancer, the Sentinel, or the Assassin.


  • [h2] New Feature - Auto Aim [/h2]

    Now you can toggle auto-aim from the “options” menu so that all skills that normally need to be aimed are automatically fired at the closest enemy.



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[h3]Additional changes have been made to Skills & Runes, along with some additional features that we pushed for this update. Details will be listed below![/h3]


    [h2]Miscellaneous updates: [/h2]

  • Skills that buff you will now show a duration effect in their skill icons, so it is easier to track their durations;

  • Skills that summon minions will now show the amount of minions active in their skill icons, so it is easier to track how many minions you have;

  • You can now rotate your character in the main menu of the game;

  • Rich presence support is added. The game should be visible in Discord activity status, provided you’ve got the game activity enabled in your user settings.




    [h2]Runes Changes: [/h2]

  • Focus Fire rune is now Epic. It costs 3 runic power ( ⬆️up from 2). Additionally, we have increased their damage by 60%( ⬆️up from 40%) and have reduced the area by 30% (⬆️ up from 20%);

  • We have increased the damage from Executioner rune by 4% per different negative effect ( ⬇️down from 5%);

  • Generalist rune is now Epic, costs 3 Runic Power (⬆️up from 2), increases damage by 4% per different skill tag (⬇️down from 5%);

  • All "Inclination" type runes (extra chance to get skills of a certain type) are now Uncommon and cost 1 runic power (⬇️down from 3);

  • All "Mastery" type runes (extra skills available from a certain type) now add up to 8 skills of the type specified (⬆️up from 6);

  • Reroll Mastery rune is now Uncommon, costs 1 runic power ( ⬇️down from 3), and gives you 1 extra reroll for every 10 levels (⬆️up from every 5 levels);

  • Surefooted rune is now Uncommon, costs 1 runic power ( ⬇️down from 2), but still has the same effects, reducing damage taken by 15% and the force of pushback effects;




    [h2]Skill Changes: [/h2]

  • Exorcism now heals the caster for 3 if you hit 4 or more enemies, instead of 0.5 per enemy hit;

  • Arcane Spark damage increasedfrom 160 to 200 ⬆️;

  • Chromatic Bolt negative effect strength increased by approximately 25%; ⬆️

  • Chromatic Bolt cooldown reduced from 7 to 5.5 seconds;⬇️

  • Magic Missiles damage increased from 30 to 45; ⬆️

  • Spreadshot damage increased from 40 to 55;⬆️

  • Spreadshot cooldown reduced from 1.2 to 1.1 seconds;⬇️

  • Spreadshot range increased by 25%;⬆️

  • Ricochet Shot damage increased from 100 to 180;⬆️

  • Ricochet Shot cooldown reduced from 5 to 4 seconds;⬇️

  • Disengage damage increased from 450 to 500;⬆️

  • Chaos Bolt's maximum damage increased from 240 to 280;⬆️

  • Chaos Bolt's negative effect strength increased by approximately 25%;⬆️

  • Chaos Bolt’s range increased by 20%; ⬆️

  • Frost Bolt’s damage increased from 300 to 340;⬆️

  • Frost Bolt’s cooldown was reduced from 1 to 0.9 seconds;⬇️

  • Bladed Chakram damage increased from 120 to 200; / Stacks to apply 5 -> 4 / Total Damage 90 -> 130⬆️

  • Bladed Chakram rot damage increased from 450 to 520;⬆️

  • Shoot damage increased from 50 to 80;⬆️

  • Shoot now applies 2 stacks of Fragility, up from 1;⬆️

  • Buckshot damage increased from 100 to 140;⬆️

  • Buckshot cooldown reduced from 2 to 1.8;⬇️

  • Shadow Bolt cooldown reduced from 8 to 6.5;⬇️

  • Shadow Bolt now fires 8 projectiles, up from 7;⬆️

  • Bombardment damage increased from 220 to 250;⬆️

  • Plague Rats rot damage was reduced from 600 to 480;⬇️

  • Carnage damage was reduced from 350 to 300;⬇️

  • Carnage cooldown increased from 5 to 5.5; / Stacks to apply 5 -> 4 / Total Damage 100 -> 110⬆️

  • Carnage bleed damage was reduced from 500 to 440;⬇️


    [h2]General Changes and Fixes: [/h2]

  • Added new sound effects when collecting experience orbs;

  • Skills will now be highlighted in your skill bar when highlighting power-ups for specific skills;

  • Added a General option for the game to pause when it loses focus (such as when alt-tabbing);

  • Fixed issue where sometimes the player would not be able to craft a weapon even when they had all the required materials and resources;

  • Fixed issue where dashing with certain characters in certain positions would cause flashes in the screen;

  • Fixed issue where the range calculation for certain projectiles made them travel much further away than they should, for skills such as Chromatic Bolt;

  • Fixed issue where the DPS of skills in the ending screen could be bugged by picking and removing multiple instances of the same skill;

  • Fixed issue where in a very specific scenario, you could potentially get 2 of the same synergy power-ups;

  • Fixed issue where Weapons Expert would not properly give you the secondary skill of a weapon;

  • Fixed issue where meteors could keep falling even after you finished the level;

  • Fixed issue where the Skip Active Skills checkbox would not persist if enabled during any type of endless cycle;

  • Fixed tooltip issue with damage for summoned units such as Plague Rats and Frenzied Bunnies;

  • Fixed issues where certain destructible scenario objects could persist in very specific situations;

  • Fixed issue where healing that healed 0 health would still show a number;

  • Fixed issue where the Summon Ballista would not bring the ballista closer to you when re-summoned;

  • Fixed tooltip of Sugar Rush, which was not properly adjusting the values;

  • Fixed issue where Prestige would appear as if counted twice in the ending screen in certain situations;

  • Fixed multiple minor UI issues around the game;




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[h4]That’s all for now! Thank you so much, guys![/h4]

- Dev Team

https://store.steampowered.com/app/2066020/Soulstone_Survivors/