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Soulstone Survivors News

HOTFIX UPDATE v0.10.033j

Heya Survivors! :cozyroe:

First and foremost, we would like to thank you for all the love & feedback that you gave our latest game update, Path of Ascension! It wouldn’t have been a success if it wasn’t for all of you. That said, we did hear your amazing feedback and suggestions.

As per the feedback collected after the update was released, we encountered several bugs, and below are the details of the fixes we’re releasing with this following update.




  • Added a way to override Auto Aim behavior. By default, you can hold the Right Mouse Button or the Right Analog Stick;

  • Added tooltips to the Skill Tree to give a little bit more information about the new functionalities;

  • The Hound Master's dogs now properly scale with character's stats, weapon stats, runes, skill tree progression, and curse intensity, which should result in a considerable increase in their power;

  • Fixed an issue where the Hound Master's Hound's Feast would grant twice the bonus it should grant;

  • Synergy power-ups can now be officially picked up multiple times;

  • Multiple new sound effects for enemies;

  • Increased the following range of Fiery Blades, so they have more autonomy to attack enemies further away before they come back to you;

  • Rune’s Unwavering Persistence now recovers 10 health every 5 seconds, up from 5;

  • Rune's Unwavering Persistence no longer accumulates healing over time, working as intended;

  • Rune Healing Flow now recovers 15 health for every 100 enemies killed, up from 10;

  • Imminent Wisdom (Spellblade's Riftwalker power) now also affects summoned units;

  • Fixed an issue where the Spellblade's skill tree would be unlocked earlier than it should be;

  • Fixed an issue where it would be possible to craft a weapon without materials;

  • Fixed issue where Exorcism would not be able to critically heal the caster;

  • Changed Nature's Guardian tooltip to say +1 dash count, instead of +100% dash count;

  • The Cupid in the Whispering Grove is no longer targetable by summoned units;

  • Fixed issue where the Ascension tooltip could show together with the Endless/Overlord tooltip;

  • Fixed issue where in Bumble's Lair, characters would be "offset" from their real positions;

  • Fixed issue where mounting the Panther could cause your character to be "offset" from its real position;

  • Fixed an issue where Affinity runes, when used with Unconvenional Start rune, would trigger twice;

  • Fixed an issue where the Void Presence could activate mines and traps;

  • Fixed multiple issues related to the navigation with a controller in the skill tree and across the menus, where the game could lose focus of which object was selected;

  • Fixed an issue where certain debuff effects such as Piercing Shout would show in an incorrect position on multiple enemies;

  • Fixed the Paladin's skill tree shared node that increased healing received from crystals to work as intended;

  • Fixed an issue where the Spellblade Riftwalker's Rift could open on top of a specific mountain in the Scorching Valley;

  • Fixed an issue where summoned units would incorrectly gain massive damage and health bonuses when you picked up upgrades for their skills;

  • Fixed an issue where Noxious Shot could fire sub-projectiles without limit, causing a major performance impact;

  • Fixed an issue where Bolt Barrage would not appear as an option when using the Singular Focus rune;

  • Fixed issue where the tooltip for the Hunger mechanic was not showing the correct values after some skill tree progression;

  • Fixed issue where Rage tooltip was not showing the correct values after some skill tree progression;

  • Fixed an issue where Mana Crystals and Crystal Eggs collect range would be affected by experience collect range;

  • Fixed an issue where Divine Inspiration would scale with experience, collect range;

  • Increased the base size of Divine Inspiration Sliver of Light;

That’s all for now! Thank you so much once again for everyone’s feedback!



- Dev Team

UPDATE: PATH OF ASCENSION IS LIVE!

Heya Survivors! :cozyroe:

It's time for a long awaited update in Soulstone Survivors. Thank you for being patient with us while we've worked to put this together! Today we bring you one of the most significant updates to the game yet! Path of Ascension.





Here is what is waiting for you:



  • [h2]New Feature: Character Skill Tree!: [/h2]

    You can now find character-specific nodes in the Skill Tree, which can be unlocked using skill points earned from Prestige levels, with loads of new types of skill tree effects and over 200 new nodes to learn.

    This update brings the skill trees for the following characters: Barbarian, Pyromancer, Hound Master, Spellblade, Arcane Weaver, Sentinel, and Paladin, with the remaining characters coming in the next update!





  • [h2] Void Hunter Ascension: [/h2]

    Unlock and upgrade entirely new character-exclusive mechanics through the new Character Skill Tree, ascending your powers to new levels.



    This update includes the ascension powers for the following characters: Barbarian, Pyromancer, Hound Master, Spellblade, Arcane Weaver, Sentinel, and Paladin, with the remaining characters coming in the next update!







  • [h2] 7 New craftable weapons: [/h2]

    In this update, we have introduced new craftable weapons for the following characters!

    Barbarian➡️ Bloodgod's Legacy

    Hound Master➡️ Dragonfire Scattergun



    Pyromancer➡️ Damnatus, Spire of Shadows

    Spellblade➡️ Scorching Edge



    Arcane Weaver➡️Glacies, Rod of Eternal Ice

    Sentinel➡️ Noxious Longbow



    Paladin➡️ Dawnbreaker's Mace



  • [h2] 14 new active skills: [/h2]

    Along with the new craftable weapons, we have added new active skills!

    Barbarian➡️ Heavy Strike, Ground Slam
    Hound Master➡️ Bolt Barrage, Cyclone Shot
    Pyromancer➡️ Dark Swarm, Gathering Shadows
    Spellblade➡️ Firestorm, Fiery Blades
    Arcane Weaver➡️ Frost Beam, Ice Shield
    Sentinel➡️Noxious Shot, Venomous Volley
    Paladin➡️ Fissure Strike, Staggering Blow






  • [h2] 21 new runes: [/h2]

    These new special runes are unlocked through the Skill Tree of each character and can offer different ways to customize your characters for every match.



  • [h2] New Enemies:[/h2]

    The Caves of Dhal Zhog enemies have been completely revamped, and it now has 19 new enemies between regular and elite versions, along with an entirely new soundtrack!






  • [h2] New Corrupted Void Hunters: [/h2]

    The 7 remaining Corrupted Void Hunters joined the fray, and now if you have the Overwhelming Corruption curses active, you may find the Hound Master, the Beastmaster, the Necromancer, the Legionnaire, the Pyromancer, the Sentinel, or the Assassin.


  • [h2] New Feature - Auto Aim [/h2]

    Now you can toggle auto-aim from the “options” menu so that all skills that normally need to be aimed are automatically fired at the closest enemy.



[hr][/hr]
[h3]Additional changes have been made to Skills & Runes, along with some additional features that we pushed for this update. Details will be listed below![/h3]


    [h2]Miscellaneous updates: [/h2]

  • Skills that buff you will now show a duration effect in their skill icons, so it is easier to track their durations;

  • Skills that summon minions will now show the amount of minions active in their skill icons, so it is easier to track how many minions you have;

  • You can now rotate your character in the main menu of the game;

  • Rich presence support is added. The game should be visible in Discord activity status, provided you’ve got the game activity enabled in your user settings.




    [h2]Runes Changes: [/h2]

  • Focus Fire rune is now Epic. It costs 3 runic power ( ⬆️up from 2). Additionally, we have increased their damage by 60%( ⬆️up from 40%) and have reduced the area by 30% (⬆️ up from 20%);

  • We have increased the damage from Executioner rune by 4% per different negative effect ( ⬇️down from 5%);

  • Generalist rune is now Epic, costs 3 Runic Power (⬆️up from 2), increases damage by 4% per different skill tag (⬇️down from 5%);

  • All "Inclination" type runes (extra chance to get skills of a certain type) are now Uncommon and cost 1 runic power (⬇️down from 3);

  • All "Mastery" type runes (extra skills available from a certain type) now add up to 8 skills of the type specified (⬆️up from 6);

  • Reroll Mastery rune is now Uncommon, costs 1 runic power ( ⬇️down from 3), and gives you 1 extra reroll for every 10 levels (⬆️up from every 5 levels);

  • Surefooted rune is now Uncommon, costs 1 runic power ( ⬇️down from 2), but still has the same effects, reducing damage taken by 15% and the force of pushback effects;




    [h2]Skill Changes: [/h2]

  • Exorcism now heals the caster for 3 if you hit 4 or more enemies, instead of 0.5 per enemy hit;

  • Arcane Spark damage increasedfrom 160 to 200 ⬆️;

  • Chromatic Bolt negative effect strength increased by approximately 25%; ⬆️

  • Chromatic Bolt cooldown reduced from 7 to 5.5 seconds;⬇️

  • Magic Missiles damage increased from 30 to 45; ⬆️

  • Spreadshot damage increased from 40 to 55;⬆️

  • Spreadshot cooldown reduced from 1.2 to 1.1 seconds;⬇️

  • Spreadshot range increased by 25%;⬆️

  • Ricochet Shot damage increased from 100 to 180;⬆️

  • Ricochet Shot cooldown reduced from 5 to 4 seconds;⬇️

  • Disengage damage increased from 450 to 500;⬆️

  • Chaos Bolt's maximum damage increased from 240 to 280;⬆️

  • Chaos Bolt's negative effect strength increased by approximately 25%;⬆️

  • Chaos Bolt’s range increased by 20%; ⬆️

  • Frost Bolt’s damage increased from 300 to 340;⬆️

  • Frost Bolt’s cooldown was reduced from 1 to 0.9 seconds;⬇️

  • Bladed Chakram damage increased from 120 to 200; / Stacks to apply 5 -> 4 / Total Damage 90 -> 130⬆️

  • Bladed Chakram rot damage increased from 450 to 520;⬆️

  • Shoot damage increased from 50 to 80;⬆️

  • Shoot now applies 2 stacks of Fragility, up from 1;⬆️

  • Buckshot damage increased from 100 to 140;⬆️

  • Buckshot cooldown reduced from 2 to 1.8;⬇️

  • Shadow Bolt cooldown reduced from 8 to 6.5;⬇️

  • Shadow Bolt now fires 8 projectiles, up from 7;⬆️

  • Bombardment damage increased from 220 to 250;⬆️

  • Plague Rats rot damage was reduced from 600 to 480;⬇️

  • Carnage damage was reduced from 350 to 300;⬇️

  • Carnage cooldown increased from 5 to 5.5; / Stacks to apply 5 -> 4 / Total Damage 100 -> 110⬆️

  • Carnage bleed damage was reduced from 500 to 440;⬇️


    [h2]General Changes and Fixes: [/h2]

  • Added new sound effects when collecting experience orbs;

  • Skills will now be highlighted in your skill bar when highlighting power-ups for specific skills;

  • Added a General option for the game to pause when it loses focus (such as when alt-tabbing);

  • Fixed issue where sometimes the player would not be able to craft a weapon even when they had all the required materials and resources;

  • Fixed issue where dashing with certain characters in certain positions would cause flashes in the screen;

  • Fixed issue where the range calculation for certain projectiles made them travel much further away than they should, for skills such as Chromatic Bolt;

  • Fixed issue where the DPS of skills in the ending screen could be bugged by picking and removing multiple instances of the same skill;

  • Fixed issue where in a very specific scenario, you could potentially get 2 of the same synergy power-ups;

  • Fixed issue where Weapons Expert would not properly give you the secondary skill of a weapon;

  • Fixed issue where meteors could keep falling even after you finished the level;

  • Fixed issue where the Skip Active Skills checkbox would not persist if enabled during any type of endless cycle;

  • Fixed tooltip issue with damage for summoned units such as Plague Rats and Frenzied Bunnies;

  • Fixed issues where certain destructible scenario objects could persist in very specific situations;

  • Fixed issue where healing that healed 0 health would still show a number;

  • Fixed issue where the Summon Ballista would not bring the ballista closer to you when re-summoned;

  • Fixed tooltip of Sugar Rush, which was not properly adjusting the values;

  • Fixed issue where Prestige would appear as if counted twice in the ending screen in certain situations;

  • Fixed multiple minor UI issues around the game;




[hr][/hr]
[h4]That’s all for now! Thank you so much, guys![/h4]

- Dev Team

https://store.steampowered.com/app/2066020/Soulstone_Survivors/

Soulstone Survivors Steam Sales 25% off on base game!

Hello Survivors!:cozyroe:

As we are finishing the last touches of the biggest update for the game yet (by far!!), we wanted to celebrate the occasion and offer a special,25% off week-long deal, so you can grab Soulstone Survivors and prepare for the new content to come! The sale ends on June 5th, so now is a great time to try the game out!



Stay informed about the latest news and updates via our Facebook and Twitter pages!

Don’t forget to join our Discord server to discuss and share your achievements related to Soulstones survivors! Come join us at Game Smithing Official Discord server!

https://store.steampowered.com/app/2066020/Soulstone_Survivors/



Kind regards,

- The Dev Team

Major Update Coming Soon!

Heya Survivors!!!ːcozyroeː

We know it’s been a while since you heard from us, and we hope you’ve been enjoying the game in the time we’ve been hidden away. We’re sure everyone is eager to hear what we’ve been working on and we’re happy to let you know the next update to Soulstone Survivors is well on the way!



We’ll have a more thorough update for you when the time comes but for now, make sure that you are following our socials, you never know what we might be cooking up over there, and remember to keep your eyes peeled for the next announcement here on Steam.ːcsgostarː

As much as we’d love to give you more details right now, we don’t want to give away too much, so for now here’s a little something to keep you going.



We’ve been working on some new weapons for you to play with, but rest assured there is much,
much more to come in this update!

Thank you all for your continued support!
Best Wishes



- The Dev Team

Kobold's Treasure Event



Hey everyone! Today we are happy to announce the new update, Kobold's Treasure! This time around a new secret can be found, and if you are up to the task, you may unlock new unique active skills!



This update also brings some smaller fixes and improvements which you can read more about below:

[h3]New content and features:[/h3]
- Kobold's Treasure Event: 06 Apr - 16 Apr
Find the forgotten prisoner and reveal his secret! Challenge will be permanently available in-game.

- 3 new seasonal active skills:
Unlocked with hidden achievements.

[h3]General changes and fixes:[/h3]
- Volcano Eruption now works like other Totems, being recreated close to you when the skill is re-cast and the limit is reached;
- New sound effects and polishing touches;
- Fixed multiple sources of damage not showing properly in the Death Recap screen;
- Fixed multiple effects not properly reacting to the visibility slider option;
- Fixed Orbs of Destruction Burn name not being colored;
- Pillars now will use the Elite health bar;
- Fixed issue where if you paused the game just as you went through a portal, you could stay in a black screen (you could still unpause and continue);
- Fixed requirements for all synergy power-ups, as they were ignoring certain skills;
- Dogs should no longer disappear in the main menu;

Enjoy the special decorations of the Kobold's Treasure event, which runs from Apr 06th until Apr 16th! The secret challenge and active skills are permanent and can be completed at ANY time!

[h2]Developer notes[/h2]
While this is a smaller update to celebrate yet another seasonal event, in the background, we continue working on the next major update, in which we are aiming to bring a new major feature to the game that has been a long time coming, so keep an eye out!

We hope that for now you will enjoy the new secret challenge available in the game, and as always, if you have any feedback or run into any issues with the game, do let us know!

Thank you very much for your support,
Best wishes,
- The dev team