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Soulstone Survivors News

Update v0.8.024c: Prestige, Multiple Saves, Performance and more

Hi everyone!

It's been a while since our last update, but rest assured that our silence is just because we are working extremely focused on ensuring that the Early Access will have a ton of content! Today we have made available version v0.8.024c, which brings with itself a lot of internal improvements for Early Access, including significant performance improvements, resolution fixes, the Prestige system which for now is very basic but is getting expanded very soon, multiple save files... and we have worked on SO much more in these last few weeks that we can't wait to share with you!

But, without further ado, here is what you can expect in this update:

[h2]Full change list for version v0.8.024c:[/h2]
[h3]General changes:[/h3]
- End of Demo: We are taking the demo offline for good on October 24th, if you'd like to keep playing until the Early Access release on November 7th, please download the Prologue, your progress will be kept!
- The Spellbreaker, Arcane Weaver and Sentinel are no longer available for play;
- New feature: Prestige system, your characters will now earn prestige from every match and will level up permanently across matches. For now, there is no bonus for levelling up a character, but future plans will allow you to use those levels for good!
- New feature: Multiple save files, now you can create multiple saves with different progression levels, or delete your saves if you so choose. Just please remember, deleting a save cannot be undone!
- Major performance improvements that should make the game a lot smoother;
- Remade Damage Numbers and Health Bars from the ground up to improve the performance of these systems;
- Remade the system to spawn enemies, which now should offer a more constant flow of enemies while ensuring performance does not suffer major spikes;
- Fixed multiple issues related to different resolutions which should offer a smoother experience, for example, on the Steam Deck;
- Power Ups that enhance skills "by tag" will highlight the skills they will be empowering;
- Enemies now become greyish when they die to help differentiate between alive and dead enemies;
- Tons of new sound effects all across the game;
- Fixed issue where certain tooltips could go outside of the screen;
- Multiple visual tweaks all across the game;
- Added Frontal tag to Frozen Warhammer;

Now, as mentioned above, this is but a fraction of everything new we have added to the game these last few weeks, and we are now in the final touches before the Early Access starts! There is still a lot of work to be done, and even though there is a LOT of new things to try, the Early Access is just the beginning =)

Please do let us know if you run into any issues with this latest version, we may be a bit quieter than usual, but we are here, we are listening, and we are working hard to make sure Soulstone Survivors will be the best it can be!

Thank you all for trying the game out and for all the support so far, and I hope it will all be worth the wait!
Best wishes,
- The dev team

Let's Play: Soulstone Survivors

Hi everyone!

Soulstone Survivors has a demo available for a limited time only with the Steam Next Fest, where you can try up to 6 characters for free! After the festival the demo is going offline, so now is the time to give the game a go if you haven't already!

https://store.steampowered.com/app/2066020/Soulstone_Survivors/

And to celebrate the festival which is booming, we will be running a Community Steam courtesy of @moorhuhnschlaechter and @VyvLiveGaming (find them on Twitch, they are awesome!), two Soulstone Survivors pro players and speed runners who will be playing the demo from the start, playing with a few of the characters, trying some skills, sharing some very good tips on how to play the game and even showing a little speed run action!

We will be in chat to talk about the game and answer any questions you may have starting October 8th at 1pm BST / 5am PST, so grab a coffee, get comfortable and ask away! =) You can also jump straight into the game which is available now!

We hope you will enjoy the game, have a good time, and we are always here for whatever you need!

We'd also like to thank our amazing community for the support, having you all on the forums, on our discord, everywhere, is jus amazing! And a special thanks once again to @VyvLiveGaming and @moorhuhnschlaechter for helping us with the stream, you guys are awesome!!

Best wishes,
- The dev team

Early Access on November 7th!

Hi everyone!

To mark the beginning of Steam Next Fest later today, it is with immense pleasure that we announce that Soulstone Survivors will be coming to Early Access on November 7th!!

[previewyoutube][/previewyoutube]

The little teaser above showcases a few seconds of gameplay from different new characters and a few new skills, but you might be wondering, is that all? Some new characters, a few new skills... and that's it?

Not at all my friend! With the beginning of the Early Access, you will have access to all the main planned features in the game: Runes, Curses (map affixes), Achievements and Unlocks, literally 100 new skills, new characters, weapons... and to make sense of it all, we've also prepared a Development Roadmap, which outlines all you can expect to see in the game when Early Access hits, AND for the future of the game as well!

The roadmap has been posted on the game's Steam page, be sure to check it out and of course, leave a wishlist and follow the game if you haven't already =)

https://store.steampowered.com/app/2066020/Soulstone_Survivors/

Over the next few weeks leading up to the release we will be sharing more details about each feature, but for now, I hope this gives you an idea of what to expect!

The game is currently under heavy development and we plan to continue supporting Soulstone Survivors for a very long time, every day we get more and more excited with all the ways in which we can explore the game mechanics, so rest assured that this is just the beginning!

If you've been following the game for a bit, you may know that we like to stay really close to the community, be it through the forums, the comments down here, and mainly through our Discord (https://discord.gg/5RcXb8attT), so if you've got questions or want to learn more about the game and the plans, come and join us, we'd love to chat!

Thank you all for the amazing support so far, we truly hope that it will be worth the wait!
Best wishes,
- The dev team

How to: Soulstone Survivors

Hi everyone!

Soulstone Survivors is taking part on this Steam Next Fest and we wanted to kick it off in style! Courtesy of @VyvLiveGaming and @moorhuhnschlaechter (find them on Twitch, they are awesome!), two Soulstone Survivors pro players and speed runners, we will be running a Community Stream where they will be playing the demo from the start, playing with a few of the characters, trying some skills, sharing some very good tips on how to play the game and even showing a little speed run action!

We will be in chat to talk about the game and answer any questions you may have starting October 3rd at 9pm BST / 1pm PST, so grab a coffee, get comfortable and ask away! =) You can also jump straight into the game which is available now!

https://store.steampowered.com/app/2066020/Soulstone_Survivors/

We hope you will enjoy the game, have a good time, and we are always here for whatever you need!

As always thanks everyone for the super amazing support, we are always amazed by how awesome you are =) and a special thanks once again to @moorhuhnschlaechter and @VyvLiveGaming for helping us with the stream, you guys are awesome!!

Best wishes,
- The dev team

Update v0.7.022g: Fixes, QoL, Balance

Hi everyone!

We have just released version v0.7.022g and this time around it is a minor patch that should address some of the issues reported by the community, including a few annoying issues such as arrows hitting your summons, Bloodlust with numbers being a bit weird, and some much-needed improvements like Death Protection actually having some feedback now! Without further ado:

[h2]Full change list for version v0.7.022g:[/h2]
[h3]General changes:[/h3]
- Added interface showing how many Death Protections you still have, and proper feedback when the Death Protection is triggered;
- Improved localization into multiple languages for a large part of the game, more improvements coming very soon!
- Whenever you use a reroll, the game will now guarantee that the new choices are not repeated;
- Fixed issue where projectiles such as Shoot, Spreadshot, Poison Bolt, etc, would hit your allies, not causing damage but ending their trajectories;
- Fixed Bloodlust scaling which was not working as intended;
- Fixed parameters for tooltips possibly scaling multiplicatively instead of additively;
- Fixed an issue where Glacier visual effect would not scale with the skill scale (damage area was working properly already);
- Skills no longer count towards "Tag buffs" if they are not benefited by the buff. For example, Bloodlust no longer counts for "Chaos Multi Cast" power-up, since it does not benefit from multi casting;

[h3]Balance changes:[/h3]
- Increased Death Protection invulnerability period from 1 to 2 seconds;
- Wounds now has a 50% chance of doubling the effect applied during its duration;
- Exposed now increases the next damage caused by 6% for each stack, down from 8%;
- Reduced Arcane Explosion base damage from 350 to 300;
- Increased Brutal Strikes bleed damage from 30 to 100, so it is more in line with other rare power-ups;
- Increased Spontaneous Combustion burn damage from 50 to 60, so it is more in line with other common power-ups;
- Increased Fateful Strikes doom damage from 15 to 40, so it is more in line with other common power-ups;
- Increased Venomous poison damage from 70 to 80, so it is more in line with other common power-ups;
- Increased Poisonous Blood poison damage from 40 to 130, so it is more in line with other rare power-ups;
- Increased Desperation burn damage from 20 to 250, so it is more in line with other rare power-ups;
- Increased Gangrene bleed damage from 20 to 150, so it is more in line with other rare power-ups;
- Increased Debilitating Plague doom damage from 15 to 40, so it is more in line with other rare power-ups;
- Bloodlust now correctly increases your cast frequency by an additional 40%, as the tooltip suggests;
- Added Lasting tag to Poison Bomb;

We hope you enjoy this minor update which should make a few play styles a bit more effective and fun to experiment with! We are working very hard on the full game now so the rate of updates is bound to slow down a little bit, and we will share the full roadmap veeery soon now, we are finishing preparing the materials, the images, and I cannot wait to show you all we have been working on in the background =)

Thank you all for the support, patience and for trying the game out, the journey is very soon coming to a turning point and you will finally be able to play the real deal very soon now!

Best wishes,
- The dev team