🧰 Sales Announcement & Patch 1.2 - Photo Mode 🧰

Hello,
Great news everyone, Simulakros will be 25% off until the 20th of March! If you are a roguelike TPS fan, now's the time to try it out!
Patch 1.2 introduces a brand new photo mode, so you can now capture all the details of your runs! It also brings a new difficulty selection menu, improved mechanics like grenade parrying and an overhauled "Counter" neural connection, as well as several quality of life changes based on community feedback
Thanks for all your feedback and bug reports over on Discord and Steam Community!
[h2]🔫 Patch notes 📄 [/h2]
New Features
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Photo mode
Fixes
- Fixed a case when dying in cyberspace while targeting enemies with homing shots that would result in the targeting indicator frozen on screen.
- Fixed Barrage weapons briefly floating during some animations.
- Fixed "Tactical repositioning" neural connection cost being 0 on old saves.
- Fixed an issue that would make it very hard to deal weakspot hits on the final boss with Rupture's shotgun and grenade launcher.
Improvements
- A new difficulty selection menu is replacing the hard mode toggle in character selection.
- Community feedback: toned down strength of cyberspace effect in biome 1 to improve visibility.
- Community feedback: added automatic "vacuuming" of all health and grenade pickups when encounters end (cyberspace, terminal rooms, bossfights).
- Added current difficulty displayed in the bottom left corner.
- Enemy grenades can be parried with melee attacks and launched back to damage enemies.
- Sharpshooter rifle screenshake intensity gets reduced when firerate increases a lot to not feel disorienting.
- "Counter" neural connection has been overhauled: melee hits against enemies that are about to attack stun (10s cooldown) now deal massive damage and stagger. The counter window has been adjusted for all enemy attacks to make it more forgiving. Equip cost went down from 4 to 3.
- The navigation line can now be used after completing a terminals room to find the exit.
Balancing
- Reduced enemy amount in first biome.
- Reduced enemy HP in fist biome.
- Improved parameters for generating levels to be more consistent and avoid generating levels that are too long.
- Increased XP bonus from arena grades and reduced XP from enemies so that it's more important to get good grades to get to a high level.
- Community feedback: cyberspace kill combo: reduced random amount of kill combo to reach from 8-14 to 7-12.
- Cyberspace defeat all enemies: increased intensity by increasing enemy count but reducing the amount of enemy waves to make the encounter shorter.
- Community feedback: skill usage grade takes into account more how effective the skill use was (eg: amount of damage dealt during timeshift, number of enemies hit by magnetic pull, etc.) instead of the frequency of using skills to make it easier to get S grades during speedruns.
- Removed grenade amount limit, reduced grenade drop rate.
- Increased size of weakspot hitbox of the first boss.
- Improved second boss movement logic and increased movement speed of barrage boss.
Stay connected for more Simulanews and thanks for the support!
[h2]🤖 Play NOW 🔫 [/h2]
https://store.steampowered.com/app/2067160/Simulakros/
[h3]⭐ If you like the game, feel free to share your review with us! ⭐ [/h3]