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[Illustration&Modeling] Gray Hand's Original Costume




▶ [Season.2] Investigation Report – A.B. : GRAY CROWS
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[Season.2] Investigation Report – A.B. : GRAY CROWS



[ Overview ]
They are the largest contract murder organization operating in Europe, with the most member count. They disguise themselves as homeless people and part-timers and operate in a wide area, without being tied to a certain time or place. Because the organization operates over a large area, many of its members carry out various types of missions, including espionage, murder-for-hire, and public opinion manipulation.

The GRAY CROWS were growing as an independent faction, but were incorporated into the A.B. (Anybody) organization, which was founded by defectors from the A.S. (Achromatic Servant). While the HARDWORKERS hold the front lines with their great combat powers, The GRAY CROWS support them by gathering intelligence, or by performing disturbance operations for the A.B.


[ Background ]
As Europe's industrial revolution accelerated, income polarization became increasingly extreme. The economic paradigm shift from agriculture to manufacturing led to a significant increase in the number of low-wage workers and unemployed. Some of them began to take on the biddings of the capitalist class to run "dangerous errands" for a living. Among the 'errand runners,' those who belonged to an organized group like A.S. were called 'Masters,' while those who did not belong in the group called themselves the 'CROWS'.

In the 20th century, a few well-meaning CROWS began to assert a sense of identity and ethics for the CROWS. The idea was that the CROWS would not accept work that would harm the common people and the poor and that the income they earned from commissions should be shared with laborers and the poor. The CROWS main work was to settle disputes between the upper classes, and the income they earned was used to fund the activities of labor organizations that sought to improve the status and welfare of the common people.

Toward the end of the 20th century, a fallout within the A.S. organization led to Mr. Anyone and Zero being expelled from the A.S. A few months later, one of A.S.'s internal organizations, HARDWORKERS, came out of the organization to follow these two men. Zero then set out to find the leader of CROWS, and they decided to unite the HARDWORKERS and CROWS under the name of the organization A.B. (Anybody). But the self-proclaimed leader of CROWS showed nothing but greedy and pathetic features, falling far short of Zero's expectations. In the days that followed, the leader of the CROWS was killed in a mysterious falling accident, and Zero set out to find 'Hand', a young man whom many of the CROWS truly admired.

Zero and Hand, who has an age different of a father and son, talked for days in private, and eventually reorganized A.B. and the Crows with Hand as the official head. Hand selected a few hundred trusted individuals from among those who called themselves CROWS and formed an organization called the 'GRAY CROWS'. Gray came from the idea of expressing their identity as an organization (black) and not an organization (white). Each GRAY CROWS member was assigned to a mission with the local crows in their area, as per A.B. and Hand's policy.


[ Characteristics ]
With many people spread across continents, it demonstrates the ability to execute missions quickly and synchronously.

Most Crows operate in top-down hierarchy organizations with one or two GRAY CROWS members leading the rest as point of contact, and their missions are usually information collecting or protest activities. However, when an assassination/political operation is commissioned by the head of an organization, it is broken down into smaller missions, and GRAY CROWS members will instigate their own crows to execute the individual missions simultaneously.

They are far from having a military-like organizational structure and mission capabilities, the GRAY CROWS are more about the diverse talents of the individual members and their ability to unite local crows. While they operate quite differently from the HARDWORKERS, they are similar in that they utilize a wide variety of weapons and equipment.


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[Dev Notes] Part-8: GTT Feedback - Chapter 3. Firearms System Improvement




[h5][ Intro ] [/h5]

Hello, everyone. I am Kwon Dae Ho, the executive producer of Black Stigma.

Since we already introduced ‘shooting balancing’ last time, now it’s a time to continue with sharing about the direction on how we will organize the firearms system.

In the Global Testing Tour held during fall of last year, there were many concerns and requests for improvements regarding the firearms system. Therefore, will we explain what the problem was and what kind of system we will have in place to deal with it.


[hr][/hr]
[h5][ Firearms placement issues during the Global Testing Tour ] [/h5]

The problems with the firearms themselves which some of you pointed out during the Global Testing Tour were as follows.

ⅰ. The hierarchy of firearms exists, and the utility varies depending on the class.


  • In other words, shooting efficiency is not a matter of individual shooting skills. There is a possibility that it may be determined by factors other than skills such as paying money.
ⅱ. It seems like handguns are mainly used in this worldview, but the diversity of firearms is low.


  • Compared to other shooting games that from pistols to large heavy weapons are appeared, the difference in the usage mechanism or presentation of each gun is not significant.

To sum up, we have heard the opinions saying that the whole firearms settings should have some degree of fairness along with distinctive individuality which should be more clearly apparent.

Our idea of worldview which pistols are the main firearm will not be changed, but we will try to produce a clearer difference in individuality. To achieve that, we’ve decided to (1) establish a firearms customization system and (2) introduce more diverse types of weapons.


[hr][/hr]
[h5][color][ Introduction to the firearms customizing system ] [/color][/h5]



[color]1) Way to customize firearms[/color]

As you know, firearms modification (customization) is a culture widely seen among gun enthusiasts. That is what we would like to introduce in black stigma as well.

The gun customization system is being developed in two ways:

    A. You can improve your gun’s abilities or decorate it through firearms customization.

    Each customizing accessory has its own unique appearance to be attached to firearms.
    Also, some accessories can change specific capabilities of a gun depending on the type.
    In contrast, there are also types of accessories that simply build up a gun's embellishment without changing its capabilities.

    B. Sacrificing control power to receive gun abilities effects in return.

    Depending on customization, some of the gun's abilities may be improved. However, for this to happen, the character using the gun must have more control power.
    Therefore, players must secure maximum control power and research the customizing combination that best suits them under the limitation.
▲ A laser sight with more bullets in a magazine which is easier to aim is applied, but the character's control power is insufficient, so the accuracy drops.

★ In general, if the character's control power level doesn’t meet the gun's requirement, it will be not allowed to equip. But now we are considering about a rule that would allow it to be equipped despite a penalty level that would make normal use impossible.



[color]2) Introduction to the modified components of firearms[/color]

The components of a firearm are divided into the following parts:


    A. Basic Attachments (Main Parts)



    • In order to use this type of firearm, these attachments must be surely designated.

    • It is divided into frame, slide, and magazine.

    - Depending on the gun model, there may be parts that do not exist.
    ex. Slide doesn’t exist in Revolver style.

    • The basic attachments have various appearances/colors as well as differences in gun performance.

    - Frame: You can change the firing method, such as burst/repeating/bust shot, etc.
    - Slide: (No functional changes are planned for arrangement)
    - Magazine: Slightly increases magazine capacity. (The number of additional bullets is approximately 10%)


    B. Attachments



    • Although this is not a mandatory part of a gun, it can upgrade a gun's abilities when being attached.

    • It is divided into muzzle attachments and optical equipment.

    - Only one muzzle attachment is allowed to be attached to one gun model. Optical equipment is allowed to be attacthed to a gun multiply if the attachment positions are different.

    • Muzzle attachments improve gun recoil or aiming accuracy. Optical equipment provides great convenience in aimed shooting. (Actual impact point shown)


    C. Decoration Accessories

    • This is an element that can decorate the appearance of a gun but does not directly increase the performance of the gun.

    • It is divided into charms and stickers.

    - Two or more charms and stickers can be mixed and applied to one gun model.

    • Some charm items slightly increase the user's control power.



[h5][color][ Elements arrangement diversifying shooting experience addional to firearms ] [/color][/h5]

[color]3) Introduction of warhead replacement function[/color]

Another improvement is that you can now is that choose from a variety of warheads to equip.

Each warhead has two major values: (1) armor destruction ability and (2) bare body killing ability. This system was also present in the previous test version, but each gun had a fixed warhead.

This time, you will need to find out how to choose a warhead based on your opponent's character or tactics. If a character with thick armor often plays in the enemy camp, a warhead that is good at destroying armor or penetrating armor will be advantageous. Otherwise, you should choose a warhead that can inflict more damage to the bare body.




[color]4) Added pistols and skills to provide unique shooting styles[/color]

While maintaining the rule of using only handguns, various gun concepts commonly found in other shooting games are also applied to Black Stigma.

There are three main types of new concept guns that have been implemented up until this moment.

  • Magnum Revolver: Uses high-power bullets to inflict devastating damage at one point.


  • Large-diameter double barrel: Demonstrates lethal power in close combat using shotgun shells


  • High-capacity target pistol: Easy control and large-capacity ammunition magazine provides the fun of continuous shooting


Additionally, new mechanical skills are developed to provide the feeling of ‘long-range sniping’.

  • A new character who uses archery is now being prepared, and the character will be able to use long-range sniping skills by shooting a bow.
  • In addition, as a hero shooting genre, we plan to amplifly the enjoyment of shooting by diversifying more skills.
▲ Like"Hawkeye", a character from Marvel who has a general shooting/carpet ability, but he also has the most outstanding skill with a setting of archery.


[hr][/hr]
[h5][ Conclusion ] [/h5]

While maintaining the worldview of a secret dark killer in society, it won't let you miss out any joy you've ever experienced before in the other shooter games. As a result, Black Stigma will try to provide a variety of shooting experiences in different angles.

The firearms system reformation which I’ve mentioned above will be ready right away, so see you in the next test service.

Thank you.



Best Regards,
Producer Kwon Dae ho




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Fan Site Kit Info (Ver. 1.0)




Hello everyone, this is BLACK STIGMA.

We have prepared a Fan Site kit with various materials that you can easily use to create your own fan cafe, blog, and more.

The Fan Site kit will be continuously updated with new content, so please stay tuned.





Originally posted by orange
[h5][color]▶ Fan Site Kit Items (Ver. 1.0)[/color][/h5]

1. Logo: BI/CI

2. Characters: 6 members of AS Organization



 Organization 

 Code Name 



 AS: Masters 

 Mr. Ten 



 AS: Masters 

 Mr. Parabellum 



 AS: Masters 

 Mr. HollowPoint 



 AS: M.A.I.D 

 Ms. One 



 AS: M.A.I.D 

 Ms. Nano 



 AS: M.A.I.D 

 Ms. Twin 




Thank you.


BLACK STIGMA Team

[Season.2] Person Information - Hardworker Crush

[h3]Person Information – Hardworker Crush[/h3]


[Character Introduction]
  • Codename: Hardworker Crush (‘Crush’) (Affiliation: A.B. HARDWORKERS)
  • Role within the organization: A weapons maker/manager of the A.B. Organization
  • Real name: lǐ wèi (李伟) [Great]

Someone Gray Hand brought into the organization at some point and told them that she is a friend. No one really knows much about Hardworker Crush's past. She's a mysterious character, but because she tries so hard to live her life to the fullest, those around her don't ask much about her past.

She fled to Europe to escape the riots in her hometown and was brought to A.S. to study firearms. She was given the task of building various firearms from their drawings in Parabellum's workshop. She later followed Hand to A.B., where she is now responsible for both the design and production of weapons in a more free atmosphere.


[Position]

- Striker
  • Possessing both fine marksmanship and ruthless striking combat abilities, she is often seen charging into the field with a team of tough male operatives.
  • Her weapons include a large pipe wrench and a demolition axe, and she wears body armor and a motorcycle helmet to show off her skills in hand-to-hand combat.


[Specs]
  • Age: 27
  • Height: 176cm
  • Weight: 67kg (Up to 93kg, with combat gear)
  • Physique: Tall and lean, with a muscular build built from rough activities.
  • Sport: None
  • Rival: None
  • Buddy: Gray Hand (Hand)
  • Likes: Junk, scraps, construction equipment, junkyards, and smell of sweat
  • Dislikes: Inflexible rules and laws.


[Character Attributes]

"Was that so hard and scary to do? Hahahaha! Let's do it together!"
  • She treats people with a breezy personality, which is reflected in her habit of laughing out loud. Her habit of laughing brightly and loudly, maybe often too much, makes people around her like her.
  • 'Wei' means 'Great'. It is a fitting name for Crush, who loves change. Her mother gave her the name when she was growing up in China.
  • She spends her days working on construction sites and her nights crafting weapons for her team members. Her daily routine of manual labor made her physically stronger than most men.
  • Along with Gray Hand, she is in charge of making equipment within the A.B. organization.


[Personality]
  • She likes to get carried away in discussions about trivial things. She prefers conversations with straightforward answers to complicated ones.
  • She has a strong dislike of frustration and finds unnecessary arguments with others annoying. Likes to be honest, no matter what the topic.


[Relationships]
  • Likes Zero's unorthodox fighting style.
  • Has some past ties with Ms. Twin but no one else in the organization knows the full story between them.
  • She is close to Gray Hand, who has similar interests to her own. They debate daily about whose ideas and inventions are better and often end up fighting over it.


[Physical Attributes]
  • Her black hair and single-eyelid eyes seem to confirm the story that she came from China.
  • Due to her long years of working in construction, she has bronze-colored skin from prolonged exposure to sunlight.
  • In battle, she wears clothes with various bizarre and strange mechanical gadgets attached to them. Some of her gadgets are of her own design, while others she has stolen from Hand's workbench.


[Character Object]
  • Tuned Motorcycle
    - The means of transportation that reflects her fiery personality, it has all sorts of modifications to make it roar and produce more power.
    - It's usually on display at the A.B. organization's compound, and she takes great pride in her bike.


[Habits]
  • She has a habit of observing the smallest details.
    - Depending on the flow of her thoughts, even a rock on the side of the road can become the object of her attention. Anything that catches her eye, she scrutinizes, touches, and even tries to break it to see a cross-section.


[Hobbies]
  • Picking up scrap metal lying around the construction site, tinkering and experimenting
  • Building and discussing gear with Gray Hand
  • Modifying and driving the bike
    - She has a large bike that she just picked up new, and it's been a while since she's brought it back to the base for modifications. Other members of the organization often use it for last-minute needs when she's not around, and it's almost become a communal bike.


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