Update 1.0.2
[h2]QoL[/h2]
[h2]Balance changes[/h2]
[h2]Changes[/h2]
[h2]Fixes[/h2]
- Added Ordering by Level requriement in inventory
- Reselecting the same ordering mod inverse it.
- Added a tracker to plushies pledge
- Added In game patchnote, those can be accessed in the top right
- Modified how filtering is applied in inventory to make it much easier to use
- Added different type of ordering to the Inventory
- Added an option to ignore Unique item from Auto-recycling
- Added the possibility to directly recycle an item in the reward screen
- Equipment are now the first in the reward screen list
- Added a new option that contain the cursor inside the game windows
- Improved Fuuma shuriken visual
[h2]Balance changes[/h2]
- Reduced Void elemental damage scaling (from +75K per stage to +35K)
- Slightly increase A-rank, B-rank and C-rank difficulty
There has been a major feedback about mid/late run difficulty being too simple, especially starting on C-rank, this aim to make the game slighly more challenging
Overall slightly increase most enemies health, especially in later zone
Vampire Queen and Void Primordial are unchanged In A rank (as I believe they are already difficulty enough)
[h2]Changes[/h2]
- You Cannot swap equipment during a run in Hero mode
- Increased Fuuma shuriken size
- Unstable core no longer apply charge on anachronistic Dash Charge consumed
- The equipment are saved in the save file.
This change only affect profile in Hero mode, Normal/casual mode are unaffected by it.
[h2]Fixes[/h2]
- Antique Moon causing error in French localization
- Bonus drop-chance to modifier you haven't learned, wasn't applied
- Knight pendant not properly removing it affect between games
- Rooted and Rooted cubed not being properly applied (still used the previous formula)
- Thunderstaff not properly applying crit nor having the crit tag
- Jaald Amulet not dealing crit damages
- Brawl dealing damage during anachronistic even without Synchronous Brawl