1. Rogue: Genesia
  2. News
  3. Update 1.0.2

Update 1.0.2

[h2]QoL[/h2]
  • Added Ordering by Level requriement in inventory
  • Reselecting the same ordering mod inverse it.
  • Added a tracker to plushies pledge
  • Added In game patchnote, those can be accessed in the top right
  • Modified how filtering is applied in inventory to make it much easier to use
  • Added different type of ordering to the Inventory
  • Added an option to ignore Unique item from Auto-recycling
  • Added the possibility to directly recycle an item in the reward screen
  • Equipment are now the first in the reward screen list
  • Added a new option that contain the cursor inside the game windows
  • Improved Fuuma shuriken visual


[h2]Balance changes[/h2]
  • Reduced Void elemental damage scaling (from +75K per stage to +35K)
  • Slightly increase A-rank, B-rank and C-rank difficulty
    There has been a major feedback about mid/late run difficulty being too simple, especially starting on C-rank, this aim to make the game slighly more challenging
    Overall slightly increase most enemies health, especially in later zone
    Vampire Queen and Void Primordial are unchanged In A rank (as I believe they are already difficulty enough)


[h2]Changes[/h2]
  • You Cannot swap equipment during a run in Hero mode
  • Increased Fuuma shuriken size
  • Unstable core no longer apply charge on anachronistic Dash Charge consumed
  • The equipment are saved in the save file.
    This change only affect profile in Hero mode, Normal/casual mode are unaffected by it.


[h2]Fixes[/h2]
  • Antique Moon causing error in French localization
  • Bonus drop-chance to modifier you haven't learned, wasn't applied
  • Knight pendant not properly removing it affect between games
  • Rooted and Rooted cubed not being properly applied (still used the previous formula)
  • Thunderstaff not properly applying crit nor having the crit tag
  • Jaald Amulet not dealing crit damages
  • Brawl dealing damage during anachronistic even without Synchronous Brawl