1. Rogue: Genesia
  2. News
  3. Update 1.0.4

Update 1.0.4

[h2]QoL[/h2]
  • You can now rename your loadout
  • In game console, pressing tab to validate a suggestion now properly refocus the prompt field
  • In Game console, you can no longer interact with the game with your mouse
  • In Game Console, disabled all keybinds


[h2]Changes[/h2]
  • Another Mythical XP gain modifier nerf
    Helmet base from 1.5% per level to 0.55% per level
    Secondary modifier base from 0.8% to 0.275%
  • Increased Death Scythe damage scaling on weapon level-up
  • Death scythe now increase damage dealt to boss by all Physical tagged weapon
    Damage increase by 10% per level of death scythe
  • New stats Value: "Equipment Efficiency" which affect how much of the equipment effect are applied
  • Snuffhead's bane soulcoin gain scale MUCH better with challenge level
  • Rooted Cubbed soulcoin gain scale better with challenge level
  • Rooted Cubbed no longer disabled equipment
  • Rooted Cubbed now reduce Equipment Effciency by 90%
  • Challenge maximum step level increase by 1 every 20 max level completed
  • Soul expansion at high level
    Starting at level 100, %xp gain is reduced by level/100
    The xp scaling from XPGain also get reduced after level 100
  • "Final Weapon Damage" modifier now increase see it's effect increase by 10% per player level (additive)
  • GREATLY increase enemies damage, defense piercing and defense scaling on loop
  • Protective Field active now scale based on player level, not on card level
  • Protective field passive cannot reduce damage by more than 99% of the attack value
  • Blood Handed nerfed:
    Increased max corruption for lose from e38 to e308
    Reduced corruption scaling from enemies, elite and boss
    Enemies spawned by boss that you HAVE to kill no longer increase corruption
  • New Hardmode Challenge - Blood Bath
    Basically hardmode version of Blood Handed
  • Blood handed can now be leveled
  • Blood handed and Blood Bath max corruption is reduced when the challenge is leveled up
  • Further increased Corrupted enemies xp drop
    Multiplied by 5^(2+0.5*Zone)
  • Added a new equipment main modifier for Accesories
    Mythical Enemy count modifier, x1.25
  • Added 3 new equipment secondary modifier for Accesories, Light armor and shield
    Legendary Stage Objective, x0.98
    Ascended Enemy count modifier, x1.1
    Ascended Stage Objective, x0.95


[h2]Fixes[/h2]
  • Equipment soul-coin cost being infinite after e38 (instead of e308)
  • You cannot own infinite soulcoin (previous infinite value loaded from save will be set at e38, and if value reach infinity now, it'll be saved as e308)
  • Loop scaling being... way higher than it should
  • Minor display issues with some stats (especially Damage mitigation when very close to 1)
  • Death scythe instant kill effect working on boss
  • Blood Syphoon passive affecting bosses
  • Interdimensial Rose damage %hp affecting bosses
  • Loop button not being selectable with gamepad
  • Throwing knife not being disabled when disabled


[h2]Modding [/h2]
  • New GameEvent - GetEquipmentLevel(Equipment,IntValue)
    Used to calculate the effect of an equipment
  • New GameEvent - GetEquipmentTier(Equipment,IntValue)
    Used to calculate the effect of an equipment
  • New GameEvent - GetPlayerLevelForEquipmentScaling(IntValue)
    Used to calculate Player level used by equipment