1. Rogue: Genesia
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  3. Hotfix 1.0.4b

Hotfix 1.0.4b

[h2]QoL[/h2]
  • "Final damage on Weapon" equipment modifier can now be recrafted in a similar way to knight's amulet, allowing the player to choose which variant to use
    This only work when recrafting the modifier, not on first craft



[h2]Changes[/h2]
  • Bonus Equipment quality from slider now scale with log400 of Challenge SoulCoin multiplier, only start scaling after it reach more than x400 soulcoin multiplier
  • Enemy Count Multiplier no longer affect boss's summon count when above 100%
  • Increased Metal transmutation power gain multiplier
  • Blunt Edge
    Defense +1.5 > 3
    Power -0.5 > -2
  • Spiked Shield
    Defense: +0.25 > +0.5.
    Power: +0.15 > +0.2.
  • Steel Skin
    Increased defense by 1.5 > 2.
    Now increases defense by 20% (non-recursive).
  • Stalwart Shield
    Defense multiplier: 10% > 15%.
  • Scented Jar:
    Defense: +1 > +3
  • Yeti's Heart
    Defense: +0.5 > +6.
  • Fold
    Defense: +1 > +3 defense
  • Moon Shield
    Defense Multiplier: 25% > 20% (now recursive).
  • Turtle
    Defense: 2 > 4 defense.
    Defense multiplier 100% > 75%, (now recursive).
  • Flesh Armor
    Defense Multiplier: 10% > 15%.
  • Castle
    Defense 1 > 10
  • Fortress
    Defense: 3 > 5.
    Defense Multiplier 50% > 30%, (now recursive).


[h2]Fixes[/h2]
  • Auto-level up not working if you already had multiple level to use
  • Blood Syphoon FX opacity not being right
  • Blood-handed nerf to corruption gain only being applied when loading the run
  • Blood Bath giving less corruption that it should
  • Health being set to lower value (notably at the end of stage after picking a card)
  • Planar reflection in B-rank survivors mode not being disabled on lower video setting
  • Anti tier item not dropping anymore