Hotfix 1.0.4b
[h2]QoL[/h2]
[h2]Changes[/h2]
[h2]Fixes[/h2]
- "Final damage on Weapon" equipment modifier can now be recrafted in a similar way to knight's amulet, allowing the player to choose which variant to use
This only work when recrafting the modifier, not on first craft
[h2]Changes[/h2]
- Bonus Equipment quality from slider now scale with log400 of Challenge SoulCoin multiplier, only start scaling after it reach more than x400 soulcoin multiplier
- Enemy Count Multiplier no longer affect boss's summon count when above 100%
- Increased Metal transmutation power gain multiplier
- Blunt Edge
Defense +1.5 > 3
Power -0.5 > -2 - Spiked Shield
Defense: +0.25 > +0.5.
Power: +0.15 > +0.2. - Steel Skin
Increased defense by 1.5 > 2.
Now increases defense by 20% (non-recursive). - Stalwart Shield
Defense multiplier: 10% > 15%. - Scented Jar:
Defense: +1 > +3 - Yeti's Heart
Defense: +0.5 > +6. - Fold
Defense: +1 > +3 defense - Moon Shield
Defense Multiplier: 25% > 20% (now recursive). - Turtle
Defense: 2 > 4 defense.
Defense multiplier 100% > 75%, (now recursive). - Flesh Armor
Defense Multiplier: 10% > 15%. - Castle
Defense 1 > 10 - Fortress
Defense: 3 > 5.
Defense Multiplier 50% > 30%, (now recursive).
[h2]Fixes[/h2]
- Auto-level up not working if you already had multiple level to use
- Blood Syphoon FX opacity not being right
- Blood-handed nerf to corruption gain only being applied when loading the run
- Blood Bath giving less corruption that it should
- Health being set to lower value (notably at the end of stage after picking a card)
- Planar reflection in B-rank survivors mode not being disabled on lower video setting
- Anti tier item not dropping anymore