1. Rogue: Genesia
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  3. Patch 1.0.4e

Patch 1.0.4e

[h2]Changes[/h2]
  • Reverse Hollowing effect from bonfire event is now boosted by log of player base corruption so it more properly scale later on
  • Magic Mirror "break" option now require 500 corruption or more (instead of strickly more than 500 corruption)


[h2]QoL[/h2]
  • Disabled weapons are now saved when loading a run
  • Selected weapon (on GunSlinger) is now properly remembered when loading a run


[h2]Fixes[/h2]
  • Variant of Final weapon damage not properly applied.
  • Monster dropping infinite experience after a certain point.
  • Negative Corruption causing bug with Eyes of Truth, and bloodbath/blood handed challenges
  • Tooltip not properly handling huge value (above e38)
  • Some case where damage calculation was inccorectly boosted
  • Bug where god statuette offered to player was less than intended during sculptor event
  • Bug with negative corruption on blood handed/bath challenge
  • Exp bar visually glitching above level 400
  • Maximum challenge level at once not properly scaling by 5% of already completed challenge level
  • Performance drop when reaching maximum level
  • Flamethrower critical damage not properly scaling above level 9
  • Explosive Bow, Explosive vial, Angel Prism and Thunder vial having their defense piercing squared