Update 1.0.4
[h2]QoL[/h2]
[h2]Changes[/h2]
[h2]Fixes[/h2]
[h2]Modding [/h2]
- You can now rename your loadout
- In game console, pressing tab to validate a suggestion now properly refocus the prompt field
- In Game console, you can no longer interact with the game with your mouse
- In Game Console, disabled all keybinds
[h2]Changes[/h2]
- Another Mythical XP gain modifier nerf
Helmet base from 1.5% per level to 0.55% per level
Secondary modifier base from 0.8% to 0.275% - Increased Death Scythe damage scaling on weapon level-up
- Death scythe now increase damage dealt to boss by all Physical tagged weapon
Damage increase by 10% per level of death scythe - New stats Value: "Equipment Efficiency" which affect how much of the equipment effect are applied
- Snuffhead's bane soulcoin gain scale MUCH better with challenge level
- Rooted Cubbed soulcoin gain scale better with challenge level
- Rooted Cubbed no longer disabled equipment
- Rooted Cubbed now reduce Equipment Effciency by 90%
- Challenge maximum step level increase by 1 every 20 max level completed
- Soul expansion at high level
Starting at level 100, %xp gain is reduced by level/100
The xp scaling from XPGain also get reduced after level 100 - "Final Weapon Damage" modifier now increase see it's effect increase by 10% per player level (additive)
- GREATLY increase enemies damage, defense piercing and defense scaling on loop
- Protective Field active now scale based on player level, not on card level
- Protective field passive cannot reduce damage by more than 99% of the attack value
- Blood Handed nerfed:
Increased max corruption for lose from e38 to e308
Reduced corruption scaling from enemies, elite and boss
Enemies spawned by boss that you HAVE to kill no longer increase corruption - New Hardmode Challenge - Blood Bath
Basically hardmode version of Blood Handed - Blood handed can now be leveled
- Blood handed and Blood Bath max corruption is reduced when the challenge is leveled up
- Further increased Corrupted enemies xp drop
Multiplied by 5^(2+0.5*Zone) - Added a new equipment main modifier for Accesories
Mythical Enemy count modifier, x1.25 - Added 3 new equipment secondary modifier for Accesories, Light armor and shield
Legendary Stage Objective, x0.98
Ascended Enemy count modifier, x1.1
Ascended Stage Objective, x0.95
[h2]Fixes[/h2]
- Equipment soul-coin cost being infinite after e38 (instead of e308)
- You cannot own infinite soulcoin (previous infinite value loaded from save will be set at e38, and if value reach infinity now, it'll be saved as e308)
- Loop scaling being... way higher than it should
- Minor display issues with some stats (especially Damage mitigation when very close to 1)
- Death scythe instant kill effect working on boss
- Blood Syphoon passive affecting bosses
- Interdimensial Rose damage %hp affecting bosses
- Loop button not being selectable with gamepad
- Throwing knife not being disabled when disabled
[h2]Modding [/h2]
- New GameEvent - GetEquipmentLevel(Equipment,IntValue)
Used to calculate the effect of an equipment - New GameEvent - GetEquipmentTier(Equipment,IntValue)
Used to calculate the effect of an equipment - New GameEvent - GetPlayerLevelForEquipmentScaling(IntValue)
Used to calculate Player level used by equipment