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Rogue: Genesia News

1.0.1c

[h2]Changes[/h2]
  • Void Elemental's laser tickrate greatly reduced
    10/sec to 2/sec, basically dividing damage inflicted by 5
  • Increased Void Primordial hitbox to be touchable by summons
  • Biome Card are now unlocked when you unlock he related biome
  • Changed color or SSS Tier equipment, and added color varity from SSS to ZZZ tier equipment
  • Mushroom jelly damage are no longer lethal
    Reduced the time the damage are taken over to compensate, from 10sec to 6 sec
  • Player no longer take any damage in end of stage phases


[h2]Fixes[/h2]
  • Selection being trapped by text field
  • Some option missing translation keys
  • S-tier refund button actually refunding F-tier soulshop instead
  • Candelabra from manor having the wrong texture loaded
  • Soul Capacity effect being increased by 50% per level instead of 5% per level
  • Cold Touch description missing "Only appears in Boreal Pinewoods"

Rog Knight Plushies

[h2]Hello.[/h2]

Last week I have been contacted by Makeship to create a plushie themed on Rogue: Genesia.
While I initially was sceptical (I received a mountain of obvious spam in my mail about X or Y since the 1.0 release), after a bit of research, I've found out that they are legit, and that they even made some plushies for a very well-known boomer shooter that starts with ultra, and ends with kill.
[h3]They proposed to make a plushie for Rogue: Genesia.[/h3]

Their process is quite interesting and totally adapted to an indie/solo dev like me.
They first create a pledging campaign, where people can pledge $30 + tax/shipping (only $2 are deducted at this point) to buy a plush.
If 200 or more people pledge, then the campaign is a success (otherwise, every person who pledged gets reimbursed the $2 they initially had deducted).

Once the campaign is a success, there will be a 90 to 180-day phase with their design where I'll give multiple feedbacks to finalize the design.
After this, the plushies will be available for sale on their website for 21 days.

I quickly realized this could be a super cool way to have a cute plushie of Rog
(I ran a survey on the game Discord to know which character players would prefer as a plushie first, but Rog won by a landslide)



Following that, I couldn't stop myself from making a small concept art of what a plushie of Rog would look like, trying to base myself on their existing plushies.



[h2]The pledging campaign is available at this link if you are interested:[/h2]

https://www.makeship.com/petitions/rog-knight-plush

[Experimental] Patch 1.0.1c

A new beta branch has been added, called "Experimental" this will be used to post patch of the game about 12h to 24h before it reach stable branch to avoid additional game breaking patch.





in the close future, a In-game patch note system will be added to make patch note reading for user easier

Here is the patch note for last update

[h2]Changes[/h2]
  • Void Elemental's laser tick rate greatly reduced
    10/sec to 2/sec, basically dividing damage inflicted by 5
  • Increased Void Primordial hitbox to be touchable by summons
  • Biome Card are now unlocked when you unlock he related biome
  • Changed colour of SSS Tier equipment, and added colour variety from SSS to ZZZ tier equipment
  • Mushroom jelly damage are no longer lethal
    Reduced the time the damage are taken over to compensate, from 10sec to 6 sec
  • Player no longer take any damage in end of stage phases


[h2]Fixes[/h2]
  • Selection being trapped by text field
  • Some option missing translation keys
  • S-tier refund button actually refunding F-tier soul shop instead
  • Candelabra from manor having the wrong texture loaded
  • Soul Capacity effect being increased by 50% per level instead of 5% per level
  • Cold Touch description missing "Only appears in Boreal Pinewoods"